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Recently we encountered a strangling necklace. My character has a +1 corrosive adamantine nacklace. I decided to risk my fellow player life and sunder the necklace. i hit repeatedly and shattered the necklace. (and the player's neck, but he was able to get healing)
the question that came up is this: is there a saving throw the necklace gets? there is a long passage on page 459 about damaging magical items that suggests no, because this is not a spell which is what the passage talks about. on the other hand, shouldn't such a powerful cursed item get an added resistance? I don't think so but other players did.
So my question: Should there be a save, and at what DC?

InsaneMuadib |
Recently we encountered a strangling necklace. My character has a +1 corrosive adamantine nacklace. I decided to risk my fellow player life and sunder the necklace. i hit repeatedly and shattered the necklace. (and the player's neck, but he was able to get healing)
the question that came up is this: is there a saving throw the necklace gets? there is a long passage on page 459 about damaging magical items that suggests no, because this is not a spell which is what the passage talks about. on the other hand, shouldn't such a powerful cursed item get an added resistance? I don't think so but other players did.
So my question: Should there be a save, and at what DC?
The DC is listed for you in RAW under "Damaging Magic Items" I would assume the CMD for sundser would be equivilant to it's saving throw bonus + 10 cause of the "even against attacks from which a nonmagical item would normally get no chance to save" line that is listed. and as far as HP and DR use the standard item's harness and HP/in listed in the Core Book

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The DC is listed for you in RAW under "Damaging Magic Items" I would assume the CMD for sundser would be equivilant to it's saving throw bonus + 10 cause of the "even against attacks from which a nonmagical item would normally get no chance to save" line that is listed. and as far as HP and DR use the standard item's harness and HP/in listed in the Core Book
I still am not seeing a SAVE DC for a physical attack in that section. it lists the save bonus for the item, but not a save DC, because normally the save DC would be listed by the spell. Hence my argument that there shouldn't be a save.
But you think the item would have its own separate CMD? Cause If I can hit his throat, i can hit his throat, i wouldn't imagine the item could jump around seperatly from the person in this regard. but that would certainly be an interesting read of the magic save rules and applying them to physical attacks. I could accept that.
Any other viewpoints out there?

InsaneMuadib |
Saving throws and spell resistance are against spells. AC and DR are the equivalent for attacks.
I understand AC and DR are for attacks, but there is no AC listed for an item so I listed what I would do if a player asked me what they needed to roll to hit a necklace on someone's neck. Alternatively you could completely ignore my house rule and go with the mechanics for called shot that came out in UC.
Burko the saves are listed as 2+1/2 CL for items the CL is listed in the items stat block and for a necklace of strangulation the CL is 18 making that save throw = +11.
I am also picturing the CMD less as a hit his throat so much as a "I want to hit the necklace and not his throat" however with healing allowed go right ahead and ignore the roll to hit the necklace providing the player wearing it will allow the attack without dodging.
But a lot of the hitting a item a person is wearing rules are not specifically covered in RAW and are house rules so it is up to you as DM