| Cheapy |
I'm trying to figure out how best to use this guy. Stuff from SGG's Extra Evolutions is allowed, by the way.
I figure a scout / UMD wand user is the best way to use him. I was thinking of a fly-by attack stinger that poisoned Con, but the save for that is based off of HD, so that probably won't work unless I spend a lot of resources on buffing up his Charisma.
What have people come up with?
| james maissen |
I'm trying to figure out how best to use this guy. Stuff from SGG's Extra Evolutions is allowed, by the way.
What have people come up with?
Well I'm looking towards a 12 level cap (PFS), so with a 5HD eidolon at max level I'm looking at a halfling that increases the skills of the eidolon a bit to let it via lesser evolution surge be a reasonable skill monkey for a few skills that that the party might not have available to them.
In combat, should the eidolon be caught out then its roles are support oriented.
UMD powered by skilled evolution, ranks, class skill, and even a feat (SF) is the main contribution.
The 3rd level feat is likely friendly swap (or something like that) to help a PC get away that might otherwise feel pressure.
Lastly it would be invested in stealth and sleight of hand.. mostly for use out of combat but both can find in combat use.
So in general a familiar that you can take skills & feats with,
James
| HowlingWolf |
I am making a master summoner for pfs too. I was looking into using the limited evolution points to up the skills umd and perception. Third skill I am upping is going to be either sense motive, intimidate, or sleight of hand.
Like others have said, you cannot make your eidolon into combat beast like a normal summoner can. Mine is going to use wands and help with skills....and with the resilient eidolon feat, drag me to safety quickly.