| Magnu123 |
This thread is essentially the opposite of another thread currently running:
Why would you completely maximize one stat, and where would your character take a hit in other areas?
I'm maybe interested in seeing some character designs where one stat is maximized all the way up to level 20, all others are ignored or neglected.
Monks in particular would be interesting due to how each stat (except CHA) is tied to a relatively important aspect of the class
| c873788 |
This thread is essentially the opposite of another thread currently running:
Why would you completely maximize one stat, and where would your character take a hit in other areas?I'm maybe interested in seeing some character designs where one stat is maximized all the way up to level 20, all others are ignored or neglected.
Monks in particular would be interesting due to how each stat (except CHA) is tied to a relatively important aspect of the class
This is easy for a witch. Just maximise intelligence. Any left over points would go into dex and con for defensive reasons. Dump chr and str to maximise intelligence and leave wisdom flat so you don't take a hit on will saves.
Everything important a witch does (hex or spell) is based off her intelligence. It also increases her skill point selection. This is a no-brainer.
| Thazar |
Almost any nine spell level caster can put everything into one ability and keep everything else very low and be fairly OK. The wizard with a maxed INT is the classic example.
You can also do fairly well with finesse type characters that count on number of attacks and then effects for their combat abilities. (Sneak Attacks and Crit builds being the most common.)
Classes that suffer the most from a single stat being high are Monks, Druids, Paladins, Bards, and some Clerics. Of course any character can be fun and set up in a good way with totally average stats across the board as well as a single high stat.
| Tharg The Pirate King |
Oddly, the only stat that you couldn't make a viable character out of stacking to the cost of all others is Constitution. It almost makes me wish for a Con-based caster, like 4E Warlocks.
I would argue that a straight con based fighter was a great way to go in 3.0/3.5. I played a Con based fighter that had every feat choosen being some kind of HP feat so by the time I hit 20th level I had enough hitpoints to survive a fall at max velocity, and keep on going.
| Malthule |
Skill points. Less needed with favored class bonuses and the like, but still needed.
I think barbarians are a good case of 'STR ALL THE WAY!', with much less focus on other things.
Before UC came out I would have suggested go with constitution first and strength a close second. Now with raging brutality, there is no reason not to pump everything you got into constitution.
This is the stats for my 20th level Invulnerable Rager
Strength: 26 / 34* (+8) (+12)*
Intelligence: 10 (+0)
Wisdom: 15 (+2)
Constitution: 30 / 38* (+10) (+14)*
Dexterity: 18 (+4)
Charisma: 10 (+0)
* Raging
I add an extra +21 damage per melee hit just from my con bonus when swinging a GreatSword. (Thanks to Raging Brutality)
Did I mention that this con also allows me 487 hp when raging? It also paves the way for me to fight down to -38 hp ... and to have a base fort save of +32 while raging (or +43 against spells & spell-like abilities / superstition) combined with DR 12/- makes it very hard to drop me.
Con is just too appealing for a barbarian. Let the fighters have their strength ... we get real close to the same damage while boosting con.
Diabhol
|
Oddly, the only stat that you couldn't make a viable character out of stacking to the cost of all others is Constitution. It almost makes me wish for a Con-based caster, like 4E Warlocks.
The Tantrist in Book of Erotic Fantasy is a Con-based caster (though it also uses Int for DC's and Appearance for bonus spells).
I intend to play a Pathfinderized version that uses Con for *everything* and get my God Wizard on. :)