I have a repeating crossbow question


Rules Questions


is it possible to have one enchanted to carry unlimted bolts( similiar tothe quiver that has an unlimited supply of arrows??


Steelfiredragon wrote:

is it possible to have one enchanted to carry unlimted bolts( similiar tothe quiver that has an unlimited supply of arrows??

As far as I know, Pathfinder does not support this. However, the warforged of Eberron had a compnent called an armbow which created infinite ammo. However, the bows could not have any other ammo placed in them other than the standard bolts they created.


the thing said a clip of 5 bolts.

what would be the difference between the two??

The Exchange

While I don't recall any specific magic items related to repeating crossbows, you could use the custom item creation rules to make the equivalent of an Efficient Quiver for the bolt hopper / case... with DM permission, of course.

The Efficient Quiver holds 3x a normal quiver's arrows, but since such a hopper wouldn't want the 'javelins' or 'bow' storage options, you could probably go for 9x a hopper's usual amount of bolts (or 45 bolts total). Alternatively, the Efficient Quiver is based on a 9th level Secret Chest spell, which holds 9 cubic feet of material, so you could work out how many bolts that would hold (a lot more than 45) and go from there.

In the end, like any such custom item creation, it'll be a negotiation with the DM as to what seems fair.


I didn't read the question but the answer is "Repeating crossbows are purposefully made to be awful and whatever helps them the least and hurts them the most is the answer"


Having now read the question I am happy to say that my initial answer is correct. In the current rules this is not possible. Ask your DM to create a custom enchantment if you want.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber

To my knowledge there isn't any infinite ammo item printed in Pathfinder. For the bow or otherwise.

However ultimate combat printed the spell 'abundant ammunition', which effective gives you unlimited ammunition up to the total number a ammo you carry per round. It's probably a reasonable starting point for a GM to create a custom magic item from.


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ProfessorCirno wrote:
Having now read the question I am happy to say that my initial answer is correct. In the current rules this is not possible. Ask your DM to create a custom enchantment if you want.

Nocked: This special ability can only be placed on a ranged weapon. A nocked weapon produces a single piece of ammunition for every time the wielder makes an attack. Ammunition produced in this way has no special properties besides those imparted by the firing weapon. A nocked weapon does not produce ammunition if the wielder has already loaded a piece of ammunition to be fired. A firearm with the nocked property produces a bullet but not powder.

Moderate conjuration; CL 7th; Craft Magic Arms and Armor, minor creation; Price +1 bonus.

Wrote this two weeks ago for someone else with a similar question.

The Exchange

Slightly off-topic, but I saw a trailer to an upcoming film ('Immortals' I think it was called) yesterday, where the guy seems to be using the 'Bow of Hank' from the old Dungeons and Dragons cartoon - the one where it creates an 'energy arrow' whenever you pull the string back.

Now, there must be pre-existing rules for an effect like that, right? I mean, there are rules to simulate everything ever seen in even a semi-popular film or TV show... ;)

Oh, and talking about semi-popular films - the old 'Hawk the Slayer' film (of which I'm an unashamed fan!) has a chap in it with an excellent repeating crossbow - no lever to reload or anything (just 'clever' camera-trickery involving showing the same shot of the crossbow firing over and over again...). The chap even uses it one-handed (seeing as, you know, he gets his hand chopped off at the start of the film).

That aside, I always felt that the poor repeating crossbow would increase in popularity by leaps and bounds if, instead of the more historically-accurate lever on top, you made the thing 'pump-action'... Can't argue with the rule of cool! :)


ProfPotts wrote:
I always felt that the poor repeating crossbow would increase in popularity by leaps and bounds if, instead of the more historically-accurate lever on top, you made the thing 'pump-action'...

Dude. That goes all the way to 11!


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Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Maezer wrote:

To my knowledge there isn't any infinite ammo item printed in Pathfinder. For the bow or otherwise.

However ultimate combat printed the spell 'abundant ammunition', which effective gives you unlimited ammunition up to the total number a ammo you carry per round. It's probably a reasonable starting point for a GM to create a custom magic item from.

Something like:

Abundant Case
Aura faint conjuration; CL 1st
Slot -; Price 4,000 gp; Weight 1 lb

At the start of a round, this case of 5 crossbow bolts for a repeating crossbow automatically replenishes any non-magical ammunition (the ammunition may be masterwork) used the round before. If any spell is used to temporarily enhance the ammunition in the case (such as align weapon or greater magic weapon), then replacement ammunition will also be affected for the duration of the spell, up to a limit of 50 total bolts.

Requirements Craft Wondrous Item, abundant ammunition; Cost 2,000 gp

Note, the price was determined for a use activated/continuous effect (1st level spell * CL 1 * 2,000 gp * 2 for a 1 min/level duration = 1*1*2000*2 = 4,000 gp). If the GM feels that's too inexpensive, then adding the modifier for a non-slot item increases the price to 8,000 gp.

This would be a great item for someone using a repeating crossbow and probably more beneficial than an efficient quiver. Three cases (one with 5 adamantine bolts, one with 5 masterwork alchemical silver bolts, and one with 5 masterwork cold iron bolts) means the character never has to worry about running out of ammunition or invest in alchemical weapon blanch or silver sheen for the crossbow bolts.


Steelfiredragon wrote:

is it possible to have one enchanted to carry unlimted bolts( similiar tothe quiver that has an unlimited supply of arrows??

No, but you can't do that with a regular crossbow either. A repeating crossbow's already one-up on a regular one because it has 5 bolts per load instead of 1 (not that that's relevant to any crossbow wielders)

The Exchange

Ooh, yes, now I've read it, abundent ammunition does seem the way to go. Nice item write-up by Dragonchess Player for an item based on that spell too!

Bobson wrote:
... A repeating crossbow's already one-up on a regular one because it has 5 bolts per load instead of 1 (not that that's relevant to any crossbow wielders).

If you go crossbow and want multiple attacks per round you basically have a choice to make between taking the Exotic Weapon Proficiency for a repeating crossbow, or going the whole Rapid Reload + Rapid Shot + Crossbow Mastery route. Obviously the EWP way is less Feat-intensive, but then you're faced with the 5 bolt limit, so every couple of rounds you'll need to stop and reload anyway (which hurts your overall DPR). It looks like the abundent ammunition spell solves this problem for the repeating crossbow user, making the weapon much more game-mechanically viable than it was before.

Grand Lodge

This may not help if you don't have access to the information but the old 3.0 Arms & Equipment guide had a weapon property that let a crossbow hold up to 100 bolts of any kind of enchantment and made them one step easier to reload for a +2 market price.

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