Tengu Tengu?


Pathfinder First Edition General Discussion


Hello, people.

I am joining a campaign a few of my friends are already playing and I was considering the concept of a Tengu character that uses weapons with the 18-20 crit range combined with Butterfly's Sting to enable that big 2h-Hammer (x3 or x4) Fighter to crit way more times than should be allowed.

For a small time I was considering the Aldori Swordlord archetype but some feat placement got me in trouble.

Then I was considering a Vanilla Fighter that used an Elven Curve Blade.

Now I'm looking at the Mobile Fighter Archetype and I'm thinking of using the Daisho type style, alternatively Katana-Katana or Wakizashi-Wakizashi.

A few additionals:
I'm planning on usiing a homebrew feat that I like to call Nitoryuu.

Nitoryuu
Long hours of practice with the weapon of the Daisho has taught you how to flow them together, paired as the daisho states or in combinations of two and two, in intricate flourishes of graceful slashes and thursts, each deadly in its own right.
Prerequisite: Weapon Finesse, weapon proficiency with Katana and Wakizashi.
Benefit: When you wield any two weapon combination consisting solely of Katana or Wakizashi you may consider both weapons Finessable if they are not already so by exchanging the Deadly property of the weapons required.

The question is, assuming the above homebrew is allowed, what weapon should I choose to better fit in the desired effect of granting critical hits to the ones using big nasty x3 and x4 weapons? I'm planning on getting Improved Critical/Keen so that both weapons regardless of what they are would get doubled crit-range.

I'm also using the "all finessable weapons when wearing light/no armor and not being encumbered" version of Dervish Dance.

The Exchange

Edinoiz wrote:

Hello, people.

I am joining a campaign a few of my friends are already playing and I was considering the concept of a Tengu character that uses weapons with the 18-20 crit range combined with Butterfly's Sting to enable that big 2h-Hammer (x3 or x4) Fighter to crit way more times than should be allowed.

For a small time I was considering the Aldori Swordlord archetype but some feat placement got me in trouble.

Then I was considering a Vanilla Fighter that used an Elven Curve Blade.

Now I'm looking at the Mobile Fighter Archetype and I'm thinking of using the Daisho type style, alternatively Katana-Katana or Wakizashi-Wakizashi.

A few additionals:
I'm planning on usiing a homebrew feat that I like to call Nitoryuu.

Nitoryuu
Long hours of practice with the weapon of the Daisho has taught you how to flow them together, paired as the daisho states or in combinations of two and two, in intricate flourishes of graceful slashes and thursts, each deadly in its own right.
Prerequisite: Weapon Finesse, weapon proficiency with Katana and Wakizashi.
Benefit: When you wield any two weapon combination consisting solely of Katana or Wakizashi you may consider both weapons Finessable if they are not already so by exchanging the Deadly property of the weapons required.

The question is, assuming the above homebrew is allowed, what weapon should I choose to better fit in the desired effect of granting critical hits to the ones using big nasty x3 and x4 weapons? I'm planning on getting Improved Critical/Keen so that both weapons regardless of what they are would get doubled crit-range.

I'm also using the "all finessable weapons when wearing light/no armor and not being encumbered" version of Dervish Dance.

Tengu? Why the Tengu? Is it cause the Special abilities they get only Gifted Linguist and Swordtraining?

I am sure this is much better choices to choose from. like a True pureblooded Azlanti (see if gm aloud this in the Inner sea world guide book) Look at the Drow or a chance of being a Noble.

For the Blade special weapons most critical is only going to reach x3. Now if the GM aloud to get higher that is his or her call with out magical enchantments on the weapons like Keen but only enhance the critical chances like 16 to 17.

Where is the Nitoryuu feat referance to?

Grand Lodge

If you can find anything (that does at least d8) that Threats at even 19-20 and has a x3 Crit,....
I will name my next child after you.

Then I will sell it to you.
For free.

. . . . As DM, I would never allow a PC to get a weapon that Threats 18-20 (or even 19-20) to Crit at x3 (let alone x4).

Er, well, I dunno, maybe if it was a d4 damage.
Maybe.


W E Ray wrote:

If you can find anything (that does at least d8) that Threats at even 19-20 and has a x3 Crit,....

I will name my next child after you.

Then I will sell it to you.
For free.

. . . . As DM, I would never allow a PC to get a weapon that Threats 18-20 (or even 19-20) to Crit at x3 (let alone x4).

you mean like this on page 177 of the APG

One-Handed Melee Weapons
Falcata 18gp 1d6 1d8 19–20/x3

Grand Lodge

StealthElite wrote:
Falcata 18gp 1d6 1d8 19–20/x3

Yes.

What's funny is that when I was looking through the APG only 3 or 4 days ago to see if I could find something like that I did find the Falcata but for some reason didn't like it.

Cool though.

My first born is gonna be named Stealth.

(Elite is my middle name so nothing new, there.)


Did you clear a tengu with the DM already? If not, you may want to do so as bestiary races are not necessarily balanced against core races, even when they provide PC stats for them. Also, tengu are generally considered a bit more powerful than the core races.

Scarab Sages

@ the OP:

Butterfly's Sting, if I'm not mistaken, makes the next attack made by an ally against the target a critical hit. This is, of course, great for granting your Scythe or Axe wielding buddy a free super-crit, but it doesn't stack if you're dual-wielding.

Say you go with your above feat and go dual-wakizashi and make them keen, so you're procc'ing crits on a 17-20. Yes, you would be getting more chances, but you'll only ever get a single crit to your ally. If you were going to focus solely on that, I would either go dual-katana's (they're two-weapon sizes larger than the wakizashi and have the same crit range), or just skip that entirely and go dual kukris, which gets you a 15-20 crit range, which would be more useful since you can only grant the benefit of the feat to the next attack to hit, which means you'd get crits on the other hits anyways, which makes Kukris the superior option.

Alternatively, Power-Attacking with an Elven Curve blade (it's finessable, so by your houserule feat, you get to add Dex to your damage with it), and just making that a 15-20 weapon would probably also be very effective, just so you could put out more decent damage of your own.


Have you checked out Rite Publishing's In the Company of Tengu?

The basic stats for Tengu as listed in the Bestiary are the same. The only difference being Tengu are of the subtype (yokai) not (oni) - as those have different distinctions in Kaidan - the setting that the tengu of this series best fits.

There are 4 racial archetypes provided:

Cavalier (tenguhatamoto, Order of the Boar) - imagine a tengu that rides trained wild boars, and wielding spears, naginata or bows.

Fighter (tengubushi) - a mobility based fighter.

Magus (tengukensei) - a highly mobile sword saint, less dependant on armor as a typical magus, new Magus Arcana, and eventually the bonus spells accessed are the cleric's spell list.

Paladin (tenguyamabushi) - more connected to nature kami, thus some druid-like class features, mixed within a paladin build.

There is also a racial paragon class:

Hishoken - a 20 level class, especially epitomizing the best aspects of tengu as a race. Eventually aspects of flight are achieved by this otherwise flightless avian race, prefaced with great acrobatic leaps, and almost weightlessness insofar as being able to stand on thin branches of trees.

Then there are Daitengu (king tengu) that rule each tengu mountain like a king and spiritual leader with near immortal status (must be 20th level or higher) who often train tengu and non-tengu alike in martial skills.

A full IC description of tengu society, relationships with other races and their general cultural philosophy.

In the Company of Tengu has earned three 5 star reviews and one 4 star.

Michael "GP" Tumey


@Salarain - Because I like the fluff with a sword-wielding Tengu going around and exploiting some of his opponent's weaknesses while exposing others for his teammates to strike at.

@Davor - The idea I had on the Mobile Fighter was to use a Tengu with twin Wakizashi or Rapiers (same effect only that wakizashi have the addition of being deadly and possibility of being slashing and they fit better fluff-wise) combined with the possibility of combining Move and Full Attack (with one less attack) to pump out six 1d6 15-20/x2 attacks that could grant my ally a free crit with that 2d6 /x4, Power Attack, Vital Strike, Earthbreaker a nice critical hit worth some 8d6, plus bonuses, of damage.

The high number of attacks is to nearly ascertain a Critical threat while Critical Focus will be taken as quickly as possible to help with confirming them. I might even split the attacks between a few targets to give some choice. And it's not like I'd not be using the "left over" criticals, is there?

@gamer-printer - No I had not but I think that I soon will be lookin through it.

RPG Superstar 2012 Top 32

I miss the 3.5 Great Ally racial ability (+4 instead of +2 when flanking, +3 instead of +2 on Aid Another action).

I always picture them as avian versions of the kif, with long beaks instead of long double-jawed snouts, but still lots of black robes and inscrutiblity.


Well then, TWF-using Tengu with Butterfly's Sting, Improved Critical; Wakizashi (Or using Keen), Critical Focus; Wakizashi, and using two Wakizashi (light weapon, +4 DC on Coup-de-Grace, 1d6 dmg, and 18-20/2 crit foing to 15-20/2 with the improvement). Assume Weapon Focus tree at earliest convenience, same with the rest.

The concept of the character is to use the high crit-rate by Wakizashi to give crits to allies with x4 crit melee weapons (they will at higher levels have enhancements like Thundering and [element here] Burst). For this I think the Mobile Fighter Archetype or something would function best.

Anyone care to help with this a bit?

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