What to buy next?


Product Discussion


I have the Core Rules, ADvanced Players Guide, Ultimate Magic, Bestiary 1 and have just ordered Ultimate Combat and the Kingmaker AP from Amazon.

I am not really sure where else to go. I am GM for the new Kingmaker game when it starts in a few weeks, so supplementary materials for that might be a lot of fun, but am not sure all in all.

Any ideas?

Dark Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Jestem wrote:

I have the Core Rules, ADvanced Players Guide, Ultimate Magic, Bestiary 1 and have just ordered Ultimate Combat and the Kingmaker AP from Amazon.

I am not really sure where else to go. I am GM for the new Kingmaker game when it starts in a few weeks, so supplementary materials for that might be a lot of fun, but am not sure all in all.

Any ideas?

Guide to the River Kingdoms describes the general area around the Kingmaker campaign in detail.

John Brazer Enterprises' Book of the River Nations has an expanded version of the exploration, kingdom building & mass combat rules used in King maker.


Bestiary 2 is a solid buy choice.


Enlight_Bystand wrote:


Guide to the River Kingdoms describes the general area around the Kingmaker campaign in detail.

John Brazer Enterprises' Book of the River Nations has an expanded version of the exploration, kingdom building & mass combat rules used in King maker.

Ok, both books bought.

Will look at the second Bestiary, if its anything like the first I will love it

Paizo Employee Director of Sales

Supplementary material? i think I can come up with a suggestion or two... :)

[salesman]
I would start with a Combat Pad which is a handy-dandy initiative tracker. Then a get yourself a badass GM Screen to keep all of your tables and charts in a easy-to-find place. Then make sure you pick up a high quality Chessex Battlemat (and don't forget the pens!). You will certainly find that having a couple of Flip Mats on hand will serve in a pinch, as well. With all of these maps, you will also like to having the Steel Squire Miniatures Skirmish Package on hand will help quickly adjudicate line of sight issues as well as the the best possible placement of the aoe spells.

...and that's just off the top of my head.

[/salesman] :)


Combat pad looks really good, not so sure on the battle maps. I saw an almost identical item for less in my local gaming store today, with the square battle map on one side and the hex map on the other. It's a toss up right now.

Any other suggestions?


If you liked the Bestiary, yeah, Bestiary 2 is a good choice. If you want even more monsters, the Tome of Horrors Complete might be worth looking at.

Paizo Employee Director of Sales

Jestem wrote:

Combat pad looks really good, not so sure on the battle maps. I saw an almost identical item for less in my local gaming store today, with the square battle map on one side and the hex map on the other. It's a toss up right now.

Any other suggestions?

Other suggestions? Of course! :)

[saleshat]

For a play surface, the Flip-Mat Basic is something I've used in my own game. The advantage of the Flip Mats is that you can write on them with dry erase, wet erase, or permanent marker. You can draw out a map prior to the game with a sharpie, then use a wet/dry erase marker during the game for incidental markings as needed without marring the sharpie drawing, then remove the permanent marker after the game (there are instructions on how to do this on the maps' packaging). The other big advantage of these maps is that they fold up to about 8" x 11" so you can just tuck one into a book, but then folds out to 24" x 30" (not huge but usually big enough for a good sized battle). The disadvantage is that, being folded, it can be a challenge to get them to lie perfectly flat. They need to be counter folded prior to use and some time under a heavy book is often also advisable. However, my GM accomplished this easily by using books to cover the map until we got there.

I used to adore the Critical Fumble Deck, but then we decided to use them in my current game both for and against us. It's only fair, after all. Well... I fumble a lot. A lot. My dice hate me. Now I hate this deck. I cry bitter, bitter tears whenever I roll a "1" and fail to prove it, as my GM begins cackling wildly and reaches for that thing to find what new awful thing is about to happen to my poor sorcerer.

(In all seriousness, the Critical Fumble Deck, and it's sister product the Critical Hit Deck are both fun additions to a game. However, they should only be used with full consent of everyone at the table and with careful adjudication from the GM. While wicked fun, some of the effects in these decks can have some pretty game-changing consequences. They are certainly not for every game. Use with care.)

(...unless you are a completely sadistic GM. In that case, just spring them on your players and Watch. Them. Squirm.)

Finally, we all love dice. And you can never have too many (IMHO). I love just having a great big bowl of assorted dice that I can go poking through to find the perfect die for the next roll (yes, I'm one of those). So every now and then I'll pick up a Pound o'Dice. It's nothing more or less than what it says. A bunch of dice. A whole pound, in fact. It's AWESOME.

That's it for now, I think. :)

[/saleshat]

Dark Archive

Pathfinder Roleplaying Game Superscriber

The GM Guide is handy especially if you are fairly new to running. Plus second what a lot of the others suggested. The Tome of Horrors is very nice as well.

I would also highly recommend a few Cosmo's I have two myself, they are handy little things to have, as are Tiny Coffee golem's.

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