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GameMastery Critical Hit Deck (3.5/PFRPG)
Paizo Publishing, LLC
Tired of the same old double damage? Wouldn’t
you rather chop off your opponent’s head in one
clean swing or put an arrow in his heart? Paizo Publishing presents the GameMastery Critical Hit Deck!
Rolled a critical hit? Draw a card and apply the result. Each
of the Critical Hit cards in this 52-card deck has four different results based on weapon type, all of which are compatible with the 3.5 rules set and the Pathfinder Roleplaying Game.
Crushing your enemy’s skull has never been this much fun.
Useable by experienced GMs and novices alike, this product fits perfectly into any Game Master's arsenal.
Note to owners of the previous edition of this product: The significant changes in the new edition are that three cards now reference Perception instead of Spot, Search, and Listen; an "additional rules" card has been added with 3.5 usage notes and new optional rules; a couple of typos have been corrected; and the damage type labels on each card are now light yellow instead of red to improve readability. All of the cards with textual changes are pictured below.
Note: This product is part of the
GameMastery Cards Subscription.
Are there errors or omissions in this product information? Got corrections? Let us know at
webmaster@paizo.com.
PZO3001-2
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Product Reviews (9)
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Product Discussion (44)
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Average product rating:
   
(3.9)
based on
9
reviews
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to create or edit a product
review.
It's a great set of cards. You need to make it an iPhone app random generator for both crit hits and fumbles. Possibly even tie it to a dice app.
I look forward to receiving my free copy;)
I snagged both card sets and, let me tell you, they bring back the word Critical. For me, they're reminiscent of the old Critical Tables from Fantasy RPGs of days gone and are an excellent addition to any fantasy game table.
I picked up this deck and the Crit Fumbles deck at DunDraCon this year based on recomendations by my gaming group. While most of their emphasis was on the Critical Hits deck, I found that the Fumbles deck added a more satisfying dimension to game play.
While I do plan to use this deck in future sessions, the main problem I have with it is that a number of the criticals in the deck sacrifice damage for effects that were irrelevant to the fights.
I like the flavor it adds, but I'll be giving my players the choice of doing a standard crit or picking a card.
I really want to like these but ultimately they are not a player favorite. The effects on the cards are more often than not status effects which effect the players much more than the creatures they are fighting.
If a creature gets hit for 1d4 dex damage it is a minor penalty for the 1-5 rounds it has left before the players kill it. If a player draws the same card the player is out of luck or has to burn a spell to recover In one case a low level character had to pay for a regenerate spell from an out of party caster to replace a hand which was very costly at the time.
It's hard for me to bring a supplemental item to the table which the players don't like so mine just sits and collects dust now.
My group uses the critical hit deck in Conan RPG and it has been loads of fun. In low magic setting the crits feel much more dangerous with no reliable healing available. They're ok in more fantastic d20 games too, but not as much fun as in Conan.
Verily worth the 10 EUR.
Bought it.
but i think it's good only to a certain level.
2D6 bleed might be very dangerous at low levels, but it doesn't matter much when you are lvl 10+.
Also, losing something like 1D4 strength or dext ...doesn't make much change in the combat. They don't tell me but most of my players prefer to reverse back to the old double or triple damage.
Disapointing ... for them and for me
One of the best game aids for a 3.5/PFRPG game a GM can possibly have! The GameMastery Critical Hit Deck adds a level of excitement and tension to the game that the standard critical from the Core rules does not. My players get even more excited about scoring a critical threat than before, because of the flavor the Critical Hit Deck adds to the game, and they spend a lot of time role-playing the after effects of both the criticals they score as well as the criticals scored against them.
Using the Critical Hit Deck and the companion Critical Fumble Deck greatly livens up a game session, that's for sure!
For those that are looking at these samples online, let me assure you, that you want these cards in your game.
First, they fit. You don't need a location for a hit, no extra tables needed. Did someone critical? Just pull the top card.
Do you (like me) hate having to do flavor text when instead you'd go through the rest of combat? This does solve a lot of worries, as it gives very little game rules, but enough fluff in the description of the bloody encounter to get players worried.
And you'll use this on your players more than your monsters. So keep this in mind if you've been seeing a lot of cards used in a night, there is a decapitation result. If you are like me and pull a card, there is a very real possibility that your game will get halted as you've just killed the party cleric.
Are you really into the idea of a critical hit deck? Combine this with the Critical Fumble Deck and use them in separate stacks at your table. You won't have to worry about stupid house rules for criticals, as this system of crits and fumbles is the best on the market, for any system-especially PATHFINDER/3.x
Excellent product and use of your wages, once again, a win for Paizo. Huzzah!
I finally got my hands on some even though they are on back order. An online game shop happened to have a couple decks still in stock. It was a hassle to get them but worth every cent and minute!
We used it in our last game and when anyone rolled a 20 we were all excited to see what happened! I would actually let the players draw the cards and read them which engages them more which they liked.
The results on each card are fantastic. This is a must have for any GM. We even game using MicroLITE d20 and the cards still work and are relevant. I think they are compatible with most any fantasy d20 system that is compatible with the D&D SRD.
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