Half-Orc Oracle (Mystery of Battle)


Advice

Scarab Sages

Hello all!

This is my very first post! And I'm relatively new to PFRPG and PFS.

I'm in the habit now of creating all sorts of new characters and I've been particularly looking at Oracle because I like to heal. However, I am captivated by the Mystery of Battle and have nominated a Half-Orc to fill the position.

So far for level 1 using the PFS 20-point buy system etc... this is what I've designed so far:

STR:18 (+2 Half-Orc)
DEX:10
CON:14
INT:10
WIS:10
CHR:14

Racial: Proficient w/ Falchion

Curse: Haunted

Revelation: Weapon Mastery

Feats: Toughness

Traits: Brute (Orc)
Brute (Taldor)

Now I am considering looking at using this toon for long term campaigns but needs advice on tuning up this character for both RPG and PFS.

I'm not interested in using a shield,except maybe a buckler, becaus I want to role play a raging two-handed swing Half Orc.

If it's advisable to incorporate Barbarian please guide me in what steps or levels I need.

Thanks again for you time and help!

Grand Lodge

I have a PFS human barbarian 2 / Oracle (Battle) 4 who will be taking rage prophet levels next level.

If you are going to want barbarian levels and you probably should, you don't have to worry about weapon proficiencies (mine uses a greatax because I have some many d12's going unused). The typical Oracle/Barb cheese is to take the Lame curse. I would start with your barbariam levels and then go to oracle. Power attack and the feat that lets you power attack at no penalty are very good for multiclassed fighter types.

I took weapon mastery and the roll twice for init one at 1st level (extra revelation feat).

You need to make up your mind on barbarian because that will dictate where you want to go with the character.


It's usually a good idea to decide if you're going to be primarily a melee fighter or a caster, or if you're going to risk creating a character who's mediocre at both. With a STR of 18 and a CHR of 14, you should be spending most of your battle time attacking enemies physically, so focus on spells that are useful to cast before or after battle. It might be good to take at least one or two barbarian levels so you can do effective rage damage in battle.

Consider how your character is going to stay alive in combat; with no shield, no heavy armour, and dex 10, your AC won't be very good, so your hit points are going to drop fast. Also, your concentration checks won't be very good, so healing yourself or your allies in the presence of enemies isn't going to be a great option - though the Combat Healing revelation will eventually be good for that.

'Haunted' will be awkward if you want to use potions and wands in battle - one round to find them, another round to use them.

Make allowances for your party - if there's a cleric, that's fine. If not, then your cleric spell list may be more important to the group and you should try to make sure you have access to the important cleric spells as soon as possible - taking barbarian levels will delay that.

And don't feel you have to go into Rage Prophet just because it's a class specially for Oracle-Barbarians.

Scarab Sages

Could explain the mechanics of a concentration check and how Combat Healer works in favor of allowing to heal during combat please.

Grand Lodge

Nineteen73 wrote:
Could explain the mechanics of a concentration check and how Combat Healer works in favor of allowing to heal during combat please.

You can't take the Combat Healer until 7th level, if you are talking about the Oracle of Battle revelation. It basically allows you to cast a healing spell as a swift action and have a move action and standard action remaining (so you could cast a cure and a second spell or a cure and make an attack).

The DC for a concentration check is 15 + twice the level of the spell you are trying to cast. If you make the check, you can cast a spell without provoking an AoO. If you fail, the spell is gone, but you do not suffer an attack. Your Concentration value is your caster level + your casting ability modifier + 1d20. The Combat Casting feat helps with this check, the Rage Prophet prestige class has a class ability which allows Constitution modifier to be added to the check.


I would consider dumping your Wis to get a little better Dex or Cha , the penalty to will saves and wis skill checks is gonna hurt, but an extra point or two on your spell save DC's or AC can go a long way.

Scarab Sages

So I'm baby stepping my way through this process.

I reevaluated my stats and by reducing my WIS and STR and adding more to CON and DEX. Leaving CHR at an odd number to bump up at level 4.

STR: 16
DEX: 12
CON: 16
INT: 10
WIS: 7
CHR: 15

If I take this character to level 20 I could potentially increase my STR to 18 and Dex to 16 or trade CON to 18.

Would you say Barbarian 6/Oracle 4/ Rage Prophet 10 be a good combo?

Traits:

Brute (Taldor)
Unbreakable Hate (Orcs of Golarian)

Feats:

Toughness
Power Attack
Furious Focus
Combat Casting
Improved Bull Rush
(Game for any more suggestions)

Rage Powers:

Moment of Clarity
Intimidating Glare
Elemental Rage, Lesser

Mystery of Battle:

Maneuver Mastery - Bull Rush +4
Weapon Mastery

Curse:

Lame

This is pretty much all I can figure for and again i'm open to any and all suggestions.


Looks good to me though unless you are the "tankiest" party member you might want to bump your con back down to 14. Just remember to focus on melee and use your spells for utility and healing in between encounters. Maybe a buff here or there, but for the most part stick to hitting stuff with your falchion.

Grand Lodge

Nineteen73 wrote:


Would you say Barbarian 6/Oracle 4/ Rage Prophet 10 be a good combo?

10 levels of rage prophet provides 7 caster levels. With 4 oracle levels, you are casting as 11th level. I would go Barbarian 5 / Oracle 5 / rage prophet 10 which would give you sixth level spells.

Scarab Sages

So if I wanted access to 7th level spells I would have to build my character as such: Barbarian 3/Oracle 7/Rage Prophet 10?

Grand Lodge

Nineteen73 wrote:
So if I wanted access to 7th level spells I would have to build my character as such: Barbarian 3/Oracle 7/Rage Prophet 10?

Correct.

You may also want to pick up the magical knack trait - it offsets two of the lost caster levels for purposes of duration and effects.

Dark Archive

Please do not bump your Wisdom score so low. Your perception check will be below average, your Will Save (the most important save most of the time) will be below average, frankly, you don't need you Charisma score that high, especially if you're planning to be a Rage Prophet.

Consider, at level 7, when you're able to take a level of Rage Prophet, you'll likely be an Oracle 4, Barbarian 2. At that point, all you need is a minimum CHA score of 12 to cast your spells. Now, I'm not recommending it be that low, but you can actually get away with a 13 CHA for your character, because it will be minimum level 9 before you have access to level 3 spells, and by then, you should be able to afford a STR belt AND a CHA headband. Of course, you'll also have access to your stat boost every four levels.

If you're going to be a melee character, give yourself melee stats, and leave the mental stats high enough without making any unnecessary or foolish dumps. A good spread for a 20 point buy could look like:

STR 17 (15+2)
DEX 14
CON 14
INT 10
WIS 10
CHA 13

If you really want that STR 18, I would recommend lowering INT before WIS or DEX. Remember, you're a melee character, and you're by choice eschewing a shield. You need to make sure you're not going to be hit by every random mook with a longspear.

As for revelations, I would take a good strong look at Surprising Charge. To be able to move elsewhere as an immediate action is immensely versatile, and notice how it doesn't say that you have to move towards an enemy. That's also usable twice a day at level 7, so if you go with Barb 2/Oracle 4, you'd be able to use it 2/day at level 9. The Lame curse is also definitely the one you want: on your first level of Rage Prophet, you're immune to Fatigue, and can Free Action your way in and out of Rage as you please.

Scarab Sages

Definitely appreciate the advice for this character you all have given me.

Now, I'm unsure as to when I'll be fortunate to find a group to play long term campaigns with so I wanted to know what advice I can utilize with the information you guys have given me to create a PFS Barbarian/Oracle.

Grand Lodge

Pathfinder Society caps at level 12, so no point in planning for 20 levels. You need to consider the emphasis you want to place on spellcasting. My PFS Barb/Oracle is planning on Barb 2 / Oracle 6 / Rage Prophet 4. That works out to caster level 9 with 4th level spells. I'd like to get to 5th level spells, but that's not likely. Another option is Barb 2 / Oracle 4 / Rage Prophet 6 - caster level 8 with 4th level spells and you can burn spells to extend your rage.

No magical knack trait.

Scarab Sages

So originally when I began this post my initial build was intended to be a pure Oracle (Mystery of Battle). And I am very grateful for the wealth of information and advice you have given me that has expanded the possibilities my character can do both in ability and in role-play.

However, I'm in a bit of quandary in choosing a path for this particular character since I'm investing him into a long term RPG.

Here are the things I'm looking for in my character:

* A proficient front line fighter who can deal damage well

* The ability to heal effectively in and out of combat

* Not constrained with being LG, LN, or NG (An alternative to a Paladin Class)

Here are the things I'm debating about in my head:

* Going full Oracle to reap benefits of full class build -(Half-Orc racial benefits including access to Battle-Axe and Falchion)

* Multi-classing: Barbarian 2/Oracle 18 - (Access to Rage, Rage Power, etc...)

* Full Oracle vs Barbarian/Oracle vs Rage Prophet

As much as I like the idea of the Rage Prophet many post warn about the overall weakness in the class.

Lastly, and very important to my decision is choosing between Mystery of Battle vs Metal. Right now I'm convinced that Metal is a better choice in how it can improved my overall damage output, AC, and maneuverability.

What are your thoughts my friends?

Grand Lodge

Nineteen73 wrote:

Here are the things I'm debating about in my head:

* Going full Oracle to reap benefits of full class build -(Half-Orc racial benefits including access to Battle-Axe and Falchion)

* Multi-classing: Barbarian 2/Oracle 18 - (Access to Rage, Rage Power, etc...)

* Full Oracle vs Barbarian/Oracle vs Rage Prophet

As much as I like the idea of the Rage Prophet many post warn about the overall weakness in the class.

Lastly, and very important to my decision is choosing between Mystery of Battle vs Metal. Right now I'm convinced that Metal is a better choice in how it can improved my overall damage output, AC, and maneuverability.

What are your thoughts my friends?

1. There is no reason to go half-orc oracle 20 for a couple of weapons. You can use the human bonus feat to take Extra Revelation and pick up the Oracle of Battle feat that gives all martial weapons. That also lets you use the human favored class bonus to expand your spells known.

2. I don't think Barbarian 2/Oracle 18 is a good option. Unless you spend a lot of feats on Extra Rage Power, you will only have one. And that one has to be Moment of Clarity if you want to be able to cast spells while raging.

3. Rage Prophet is weaker than I would like to see, particularly for builds which are heavy in casting. PF mechanics strongly discourage prestige classes and multiclassing. In that light, rage prophet is actually one of the better prestige classes.

You have two goals - front line melee damage and effective healing.

A straight barbarian will never be an effective healer. The rage mechanic is what boosts a barbarian's damage and it will always interfere to some extent with casting as a multiclass. The rage prophet gains the ability to heal himself, but that doesn't help the rest of the party. So if you are looking to be an effective healer for more than yourself, I think straight oracle is your best choice.

I don't see why you like mystery of metal. DR/Adamantine is good, but you don't get it until 11th level. (Disclaimer) In over 20 years of play, about 20% of games last long enough to exceed level 12. So I place very little value on power at level 20 or beyond 10th level.

Silver Crusade

Nineteen73 wrote:

Here are the things I'm looking for in my character:

* A proficient front line fighter who can deal damage well

* The ability to heal effectively in and out of combat

* Not constrained with being LG, LN, or NG (An alternative to a Paladin Class)

What are your thoughts my friends?

The only way to work both damage and healing is to stay full oracle. You will not do the damage of a front line fighter. There are tricks to get you close but you will have a hard time geting there with out a few buffs. The healing is more based on what level you get heal at. For a Oracle thats level 12. So you first need level 12 befor you brake off in to any other class.

Oracle > Barbarian/Oracle Of Battle/Rage Profit

Metal VS. Battle
Over all the battle to me hase more revelations that realy help in combat. More over there are revelations that grant 2-3 combat feats. That can be used alot more often then most of the metal revelations.
Battle > Metal

Scarab Sages

Thanks for your help. I think I will stick to pure Oracle and Battle. However, I'm going to stick with being an Half-Orc for role-playing purposes =P

Liberty's Edge

Note sure if anyone has mentioned this yet, but swift action casting does not provoke. If you use combat healer you won't provoke since the spell becomes a swift action. No concentration check needed!

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