Thoughts for Paladin feats


Advice


we as a group have house ruled that Criticals just multiply the damage dice on a weapon. It makes for drawn out fights but also makes us use our abilities in different ways. Keeping that in mind I am currently a paladin with a nodachi. we just reached third level and I am in need of some help choosing a feat. here is what I am thinking

1-Power Attack
3-Step up?
5-following Step
7-Improved Sunder
9-Improved Critical
11-Sundering Critical
13-Step up and Strike
15-Vital Strike

Also I have the opportunity of getting an Adamantine Nodachi shortly. Any help on feat selection is greatly appreciated.


Based on your houserule, it sounds like going the critical route isn't your best option mechanically.

From an optimization point of view (there is a very nice handbook I don't have time to find the link right now) your best options are usually either Mounted, Two weapon fighting, or archery.

The first allows you to multiply smite evil bonuses (through lance and spirited charge)

The second and third give you more attacks vs your smite evil target.


Yeah, I know it probably won't be the best, that is why I have an agreement with the GM. He is currently thinking about allowing me to multiply my smite damage on a Crit. I he says yes, I am wondering what would be the best feats. If no, what then? I would drop the crit feats for sure, but I am also wondering about the validity/usefulness of Sundering strike.


Wait until your GM makes up his mind before anything else.

If the houserule sticks, you definitely need to choose a different path. Step up is probably still a decent 3rd level pick either way, so you are in no rush.

Sovereign Court

How about Furious Focus?

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