Vicious Stomp + Greater Trip: Do they stack?


Rules Questions


2 people marked this as FAQ candidate.

Do these two feats stack? Ie, do they grant two Attacks of Opportunity (one of which must be unarmed)?

Vicious Stomp wrote:
Whenever an opponent falls prone adjacent to you, that opponent provokes an attack of opportunity from you. This attack must be an unarmed strike.
Greater Trip wrote:
Whenever you successfully trip an opponent, that opponent provokes attacks of opportunity.

I ask because on of my players want to play a trip monkey, and I feel they might be a bit over the top together. (We assume, of course, that the character has Combat Reflexes.)


jorgenporgen wrote:

Do these two feats stack? Ie, do they grant two Attacks of Opportunity (one of which must be unarmed)?

Vicious Stomp wrote:
Whenever an opponent falls prone adjacent to you, that opponent provokes an attack of opportunity from you. This attack must be an unarmed strike.
Greater Trip wrote:
Whenever you successfully trip an opponent, that opponent provokes attacks of opportunity.
I ask because on of my players want to play a trip monkey, and I feel they might be a bit over the top together. (We assume, of course, that the character has Combat Reflexes.)

PRD:
Combat Reflexes and Additional Attacks of Opportunity: If you have the Combat Reflexes feat, you can add your Dexterity modifier to the number of attacks of opportunity you can make in a round. This feat does not let you make more than one attack for a given opportunity, but if the same opponent provokes two attacks of opportunity from you, you could make two separate attacks of opportunity (since each one represents a different opportunity). Moving out of more than one square threatened by the same opponent in the same round doesn't count as more than one opportunity for that opponent. All these attacks are at your full normal attack bonus.

Vicious Stomp and Greater Trip have two different triggers. Therefore, they provoke AoOs separately and, yes, they would stack.

Liberty's Edge

To me the trigger appear to be exactly the same. Only the phrasing is different.

Vicious Stomp]
Whenever an opponent falls prone adjacent to you, that opponent provokes an attack of opportunity from you. This attack must be an unarmed strike.

Greater Trip
Whenever you successfully trip an opponent, that opponent provokes attacks of opportunity.

Trip: If your attack exceeds the target's CMD, (i.e. is successful) the target is knocked prone.


Pathfinder Rulebook Subscriber
Diego Rossi wrote:

To me the trigger appear to be exactly the same. Only the phrasing is different.

Vicious Stomp]
Whenever an opponent falls prone adjacent to you, that opponent provokes an attack of opportunity from you. This attack must be an unarmed strike.

Greater Trip
Whenever you successfully trip an opponent, that opponent provokes attacks of opportunity.

Trip: If your attack exceeds the target's CMD, (i.e. is successful) the target is knocked prone.

Tripping causes the target to fall prone. (Greater Trip and Vicious Stomp both trigger).

You can fall prone from effects OTHER than tripping. (Vicious Stomp is still triggered).

Its pretty obvious the trigger conditions are different.


Diego Rossi wrote:

To me the trigger appear to be exactly the same. Only the phrasing is different.

Vicious Stomp]
Whenever an opponent falls prone adjacent to you, that opponent provokes an attack of opportunity from you. This attack must be an unarmed strike.

Greater Trip
Whenever you successfully trip an opponent, that opponent provokes attacks of opportunity.

Trip: If your attack exceeds the target's CMD, (i.e. is successful) the target is knocked prone.

Greater Trip causes the target to provoke because you succeeded at the combat maneuver, not because they are knocked prone. Vicious Stomp triggers because of the prone. Technically, the GT attack is prior to the resolution of falling prone. Vicious Stomp is after.


Serisan wrote:
Diego Rossi wrote:

To me the trigger appear to be exactly the same. Only the phrasing is different.

Vicious Stomp]
Whenever an opponent falls prone adjacent to you, that opponent provokes an attack of opportunity from you. This attack must be an unarmed strike.

Greater Trip
Whenever you successfully trip an opponent, that opponent provokes attacks of opportunity.

Trip: If your attack exceeds the target's CMD, (i.e. is successful) the target is knocked prone.

Greater Trip causes the target to provoke because you succeeded at the combat maneuver, not because they are knocked prone. Vicious Stomp triggers because of the prone. Technically, the GT attack is prior to the resolution of falling prone. Vicious Stomp is after.

I agree with this reading, but it leads to a subquestion for clarity.

Attacker A performs a greater trip enhanced maneuver and succeeds. This attacker has a HOMEBREW feat Sudden Awesome Blow or another ability to re-position the opponent to place them adjacent to attacker B who has Vicious Stomp. Attacker B then gets the AoO for them being prone? That is the way that should play out correct?


Pathfinder Rulebook Subscriber
Dragonsong wrote:
Attacker A performs a greater trip enhanced maneuver and succeeds. This attacker has a HOMEBREW feat Sudden Awesome Blow or another ability to re-position the opponent to place them adjacent to attacker B who has Vicious Stomp. Attacker B then gets the AoO for them being prone? That is the way that should play out correct?

Vicious stomp is not particular on the cirumstances. If a target is adjacent to you and not-prone, then becomes prone, you get an AOO.


Dragonsong wrote:
Serisan wrote:
Diego Rossi wrote:

To me the trigger appear to be exactly the same. Only the phrasing is different.

Vicious Stomp]
Whenever an opponent falls prone adjacent to you, that opponent provokes an attack of opportunity from you. This attack must be an unarmed strike.

Greater Trip
Whenever you successfully trip an opponent, that opponent provokes attacks of opportunity.

Trip: If your attack exceeds the target's CMD, (i.e. is successful) the target is knocked prone.

Greater Trip causes the target to provoke because you succeeded at the combat maneuver, not because they are knocked prone. Vicious Stomp triggers because of the prone. Technically, the GT attack is prior to the resolution of falling prone. Vicious Stomp is after.

I agree with this reading, but it leads to a subquestion for clarity.

Attacker A performs a greater trip enhanced maneuver and succeeds. This attacker has a HOMEBREW feat Sudden Awesome Blow or another ability to re-position the opponent to place them adjacent to attacker B who has Vicious Stomp. Attacker B then gets the AoO for them being prone? That is the way that should play out correct?

Depends on how said homebrew feat is worded. If it's based on any AoO, sure. If it's based on becoming prone, no.

I think the existing official feats lead to more than enough shenanigans with this, though. :-p

edit: Also, isn't there already a feat for a Reposition check on a successful Trip? Improved Ki Throw or some such nonsense? I feel like this might actually occur at some point in core.


Serisan wrote:
edit: Also, isn't there already a feat for a Reposition check on a successful Trip? Improved Ki Throw or some such nonsense? I feel like this might actually occur at some point in core.

I want to say that there is but cannot remember if I am thinking about a 3.5 feat or one in PF.

Visually I just liked the idea of 2 ogres tripping and punting a PC to another one who stomps all over him.


Dragonsong wrote:
Serisan wrote:
edit: Also, isn't there already a feat for a Reposition check on a successful Trip? Improved Ki Throw or some such nonsense? I feel like this might actually occur at some point in core.

I want to say that there is but cannot remember if I am thinking about a 3.5 feat or one in PF.

Visually I just liked the idea of 2 ogres tripping and punting a PC to another one who stomps all over him.

Ki Throw, APG. Pg 164.

Improved Ki Throw lets you throw them at another opponent, which can knock THAT opponent prone as well as move the secondary opponent back a square.

The restriction is that it must be a square you threaten.

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