| Canton Ohio Pathfinder Lodge |
Well our game, Now in book six after a year and a half of playing took a turn for worse.
The Party was talking to the Knurly Witch and they went to combat.
King casts Boneshatter on her and fails to bypass her spell resistance..Bad rolls. The Diplomat backs up and draws his weapon. And The Knurly witch casts Insanity on the King. He fails his save. They have no way to remove it from the King and he is permanently now confused. They have several glades left and will have to roll for his actions each round. With hours of travel time between glades it will be interesting.
Can't wait to see if they can Bring home the finale now!!!
PJ
|
Well our game, Now in book six after a year and a half of playing took a turn for worse.
The Party was talking to the Knurly Witch and they went to combat.
King casts Boneshatter on her and fails to bypass her spell resistance..Bad rolls. The Diplomat backs up and draws his weapon. And The Knurly witch casts Insanity on the King. He fails his save. They have no way to remove it from the King and he is permanently now confused. They have several glades left and will have to roll for his actions each round. With hours of travel time between glades it will be interesting.
Can't wait to see if they can Bring home the finale now!!!
Do you allow them to use Heroic Points?
| Melissa Litwin |
Well our game, Now in book six after a year and a half of playing took a turn for worse.
The Party was talking to the Knurly Witch and they went to combat.
King casts Boneshatter on her and fails to bypass her spell resistance..Bad rolls. The Diplomat backs up and draws his weapon. And The Knurly witch casts Insanity on the King. He fails his save. They have no way to remove it from the King and he is permanently now confused. They have several glades left and will have to roll for his actions each round. With hours of travel time between glades it will be interesting.
Can't wait to see if they can Bring home the finale now!!!
Do they have Protection from Evil or anything like that? That'll give a second save at a +2 bonus to suppress the effects for the duration of the spell, so if they have Circle of Protection that's 10 min/level. It won't get them all the way there, but it'll help for a combat. Depending on Pearls of Power, Rods of Extend or the Extend feat, you can keep it up 24/7, it's just a massive investment of resources.
| Leonal |
Well our game, Now in book six after a year and a half of playing took a turn for worse.
The Party was talking to the Knurly Witch and they went to combat.
King casts Boneshatter on her and fails to bypass her spell resistance..Bad rolls. The Diplomat backs up and draws his weapon. And The Knurly witch casts Insanity on the King. He fails his save. They have no way to remove it from the King and he is permanently now confused. They have several glades left and will have to roll for his actions each round. With hours of travel time between glades it will be interesting.
Can't wait to see if they can Bring home the finale now!!!
There's nothing stopping them from leaving the realm, get the necessary stuff to remove the insanity, and return is there? Knock the king unconscious and carry him back to the "real" world.
| Son of the Veterinarian |
Can't the witch remove the spell?
Even if they killed her you could probably find some way to bring her back, (she got hold of a Wish years ago and used it to set up a contingency perhaps) then it's just a matter of convincing the PCs to eat some crow and do a few quests for her.
| Rickmeister |
Nice ideas from you fellow readers, but I think as DM it is not your job to "provide the exit", but see what they can come up with.
I (and I am a Kingmaker DM) am quite curious what they will think of as a way of moving quicker. However let *them* think of it, and let *us* know what they came up with..
(ps: the big finale doesn't have to be won by the players... A good ending is sometimes a shocking ending ^^ )