| Bascaria |
| 1 person marked this as FAQ candidate. |
Am I missing something here?
The feat says:
You can feint to disengage from combat.
Prerequisites: Int 13, Combat Expertise, Improved Feint.
Benefit: As a standard action, use Bluff to feint against
an opponent. Instead of denying that opponent his
Dexterity bonus to AC, a successful feint allows you to
move up to your speed without provoking an attack of
opportunity from the opponent you feinted for leaving
the square you start in.
So it lets you, as a standard action, feint against a target and if it works then you don't provoke an AoO from them for moving out of the square you are currently in.
Compare this to the withdraw action.
Withdraw: Full-round action (or standard if you are limited). Move double speed. Don't provoke from anyone for leaving the square you are in. No check needed.
Feat: Standard action (leaving your move action free). Move single move speed, but can double move by burning your move action too. Don't provoke from one guy for leaving the square you're in. Needs a check.
So it looks like all the feat gets you is the ability to use your move action for something else, but you are giving up it working against everyone who threatens your current square, and it requires a check, and you are burning a feat on this...
Am I missing something to make this not useless?
| Bascaria |
The feat sounds very poorly written, and useless.
To make matters worse, you can keep going down the chain to take disengaging flourish, which lets you feint against everyone who threatens you. If one feint succeeds then you don't provoke against any of them for moving out of your square... so you are now 2 feats in in order to withdraw as a standard action and leave your move action free--if you succeed on a check.
There is a final feat which lets you get one melee attack off against one opponent who you succeeded on your feint check against and they have no dex to that attack. This is kinda pretty good, but overlaps pretty heavily with the fast getaway rogue talent (withdraw as a move action after stealing or sneak attacking), and requires 3 feats to get there (plus combat expertise and improved feint).
There is a lot of great stuff for rogues in this book, but these feats confuse me immensely.
Gorbacz
|
Erm..good if you are Staggered or for any other reason can't make a move action or full round action?
Also, you can ready this while you can't ready withdraw.
Also, you can use it if, for example, you take a move action and suddenly realize that you really really don't want to be next to that opponent...
| Bascaria |
Erm..good if you are Staggered or for any other reason can't make a move action or full round action?
Also, you can ready this while you can't ready withdraw.
Also, you can use it if, for example, you take a move action and suddenly realize that you really really don't want to be next to that opponent...
Except even in this hilariously limited set of circumstances, the first one doesn't apply. If you are limited to a standard action, you can withdraw as a standard, just moving half speed (just as with charges). This only applies if you are actually limited to a standard because of a condition (e.g., staggered), not because you already did a move.
| BigNorseWolf |
Erm..good if you are Staggered or for any other reason can't make a move action or full round action?
Also, you can ready this while you can't ready withdraw.
Also, you can use it if, for example, you take a move action and suddenly realize that you really really don't want to be next to that opponent...
Not even then. You can withdraw as your action if you're standard.
Restricted Withdraw: If you are limited to taking only a standard action each round you can withdraw as a standard action. In this case, you may move up to your speed.
| BARookie |
| 1 person marked this as a favorite. |
Correct me if I'm wrong, but doesn't the feat say that you can move up to your speed on a success? It seems to suggest that there is no cost to taking said movement, which means that you could feint, move away, and then use your move action in any manner which you deem fit (whether that be moving your base speed again, or doing something else that uses a move action... like another feint.)
If this is the case, I think this may actually be the intended use.
Yure
|
It's not that bad. Barookie is correct the Feat allows you to Move as a Standard action and you will still have your move action left. It is better than the withdraw in the sense that you might need to move through squares which are still threatened by the opponent. So lets say you get cornered and you need to move around it. The second feat in the chain is even better because you can now really move through some thick melee without provoking AoO. The third one works nice if you are a rogue because you can disengage it stab it, move back and when they approach, do it again. Situational and gimmicky? Yes. Useful and potentially fun, absolutely!