What Adventure Path or Modules should I get?


Advice


OK, Runelords, Crimson Throne, and Second Darkness have been done, so I'm looking for something new. I'll be playing Pathfinder, so don't see a reason to buy 3.5 material (usually it is just as expensive).

I will be GM and have three experienced players each with 20+ years of D&D (bard, evoker wizard, and cleric/barbarian). The characters just made 2nd level. Despite my limiting the characters to non-optimized builds, they are still generally able to punch above their APL.

We enjoy roleplay and story, as well as hack and slash (~30%/70%). Sometimes there are long gaps between sessions, so complex plots and mysteries can be tough to pull off. I also don't want to wait for things to get good at 15th level. The players like to be given defined goals, and a little railroading is fine. They did express interest in a large dungeon crawl.

I always tweak the stuff I run, but need to have pre-generated stuff as I don't always have prep time.

So what should I get to GM?
AP? Pathfinder mods? 3rd Party?


Fergie wrote:

OK, Runelords, Crimson Throne, and Second Darkness have been done, so I'm looking for something new. I'll be playing Pathfinder, so don't see a reason to buy 3.5 material (usually it is just as expensive).

I will be GM and have three experienced players each with 20+ years of D&D (bard, evoker wizard, and cleric/barbarian). The characters just made 2nd level. Despite my limiting the characters to non-optimized builds, they are still generally able to punch above their APL.

We enjoy roleplay and story, as well as hack and slash (~30%/70%). Sometimes there are long gaps between sessions, so complex plots and mysteries can be tough to pull off. I also don't want to wait for things to get good at 15th level. The players like to be given defined goals, and a little railroading is fine. They did express interest in a large dungeon crawl.

I always tweak the stuff I run, but need to have pre-generated stuff as I don't always have prep time.

So what should I get to GM?
AP? Pathfinder mods? 3rd Party?

if your second level and using the fast exp track, then modules are the way to go.

recommedation (great 3.5, but requires a slight update):
->Crown of the Kobold King (2nd level)
-> Revenge of the Kobold King (5th level, short)
-> Carnival of Tears (6 level)
-> Hungry Are the Dead (8th level)

recommedation (pathfinder):
->Masks of the Living God (3rd level)
-> City of Golden Death (5th level)

If you want the AP route, new characters are recommended.
I have looked and recommend King Maker, Carrion Crown and or Jade Regent.


I was going to recommend Age of Worms or Savage Tide, but those are both 3.5. So I got nothin'. :-)


I recommend against Kingmaker unless you plan on doing a lot of extra work, the AP as it is now is going to be a cakewalk* for experienced players**, i highly recommend it for new players though.

Also the Kingmaker's big plot doesn't make itself clear until the 4th-5th book, not saying that it isn't interesting up to that point but it's not saving the world stuff.

Other than that i can't really offer any advice since me and my group haven't played any other AP or module yet.

*

spoiler:
apart from possibility for extremely random deaths at 1st and maybe 2nd level

**

spoiler:
my group cakewalked it with one player being pretty much a dead weight in a 4 man party


I'm liking the look of the Carrion Crown AP, but I wasn't a big fan of the haunts as presented in Skinsaw murders. Then again, it was a different group then, and if there was more to it, I would be interested. I like the whole Russian/Gothic horror setting.

I also liked the look of the Legacy of Fire AP, but it is 3.5. It would be cool to do an adventure with an Arabian Nights flavor.

I would like a little more info on the mods... Are Crypt of the Everflame, Masks of the Living God, and City of Golden Death enough to go from 1st level to 8th level? Are there other 1st-X level series of mods?


Fergie wrote:

I'm liking the look of the Carrion Crown AP, but I wasn't a big fan of the haunts as presented in Skinsaw murders. Then again, it was a different group then, and if there was more to it, I would be interested. I like the whole Russian/Gothic horror setting.

I also liked the look of the Legacy of Fire AP, but it is 3.5. It would be cool to do an adventure with an Arabian Nights flavor.

I would like a little more info on the mods... Are Crypt of the Everflame, Masks of the Living God, and City of Golden Death enough to go from 1st level to 8th level? Are there other 1st-X level series of mods?

that series goes up to 7th or 8th level

other series yes, but it's 3.5, but very well done. (you should end at 10th level)
->Hollows Last Hope (1st level *free)
->Crown of the Kobold King (2nd level)
-> Revenge of the Kobold King (5th level, *free)
-> Carnival of Tears (6 level)
-> Hungry Are the Dead (8th level)

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