Drunken Master of the Four Winds. Can Monk variants stack?


Rules Questions


Im wondering if the different monk variants presented in the Advanced Core Clases section of the SRD can feasibly stack, specifically the Drunken Master variant and the Monk of the Four Winds variant.

I reasoned to myself, that since none of the abilities for these two variants conflict with each other, there's no reason that I can't have both. As long as I can justify it through role-playing.

So what's the verdict? Am I being a total tool, trying to eat my neighbor's cake and the pie? Or does an alcoholic pugilist with an intensely spiritual appreciation for the the mysteries of the natural world sound like a really interesting character to play?

Shadow Lodge

SlamEvil wrote:

Im wondering if the different monk variants presented in the Advanced Core Clases section of the SRD can feasibly stack, specifically the Drunken Master variant and the Monk of the Four Winds variant.

I reasoned to myself, that since none of the abilities for these two variants conflict with each other, there's no reason that I can't have both. As long as I can justify it through role-playing.

So what's the verdict? Am I being a total tool, trying to eat my neighbor's cake and the pie? Or does an alcoholic pugilist with an intensely spiritual appreciation for the the mysteries of the natural world sound like a really interesting character to play?

Its 100% legit to stack archetypes, as long as they dont replace the same abilities.


The core class archetypes that follow are included in this chapter. Characters may take more than one archetype if they meet the requirements.

Edited for my own foolishness


And to add a bit more, from the APG

APG wrote:
A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class feature. For example, a paladin could not be both a hospitaler and an undead scourge since they both modify the smite evil class feature and both replace the aura of justice class feature. A paladin could, however, be both an undead scourge and a warrior of the holy light, since none of their new class features replace the same core class feature.

Shadow Lodge

Stynkk wrote:

The rule is: you can't do both. You can still role play in any way you choose, but combining the powers of the archetypes is not possible under the rules.

It is similar to a Cleric with both subdomains of a particular domain, can't do it.

But, if you can convince your GM then anything is possible.

You are incorrect. As long as the archetypes don't replace or alter the same abilities, they are 100% legal to stack.

APG page 72 wrote:


A character can take more than one archetype and
garner additional alternate class features, but none of
the alternate class features can replace or alter the same
class feature from the core class as another alternate
class feature.


Killaaaaah. Very cool folks. thanks

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