
Exeter |

One of player recently joined our group with a summoner. this is his eidolon build, and I would be happy if you could check it out, too, as I don't know if I am overlooking something: n eyes see more than two ;)
For the moment I would say, it has too many attacks. And I don't where the claws went and
LVL6
Biped
DEFENSE
AC 21 touch 12 flat-footed 23 (Barcers +1)
hp 38
Fort 6 Ref 7 Will 4
OFFENSE
Speed 30 ft
Melee
Mwk morningstar +10 (1d8+5)
bite +5 1d4+5
5 Mwk dagger +9 (1d4+5)
STATISTICS
Str Dex Con Int Wis Cha
18 12 14 7 10 11
Base Atk 5 CMB 10 CMD 17
Feats
powerattack, Combat Reflexes, multiweaponfighting
Evolutions points: 10 (Half Elf)
Evolutions: bite, limbs, limbs, limbs, weapontraining, ability increase str, improved nat armor, reach
Free evolutions: bite, limbs(legs)
Thanks!

Spacelard |

Multiweapon Fighting needs a DEX 13 but he gets a free boost so it may have gone there.
Its five evolution points overspent with what you have posted.
And yes too many attacks...
EDIT: This is why people think the Summoner is over powered because players either deliberatly ignore rules or just don't bother checking their uber cheese monkey and hope the GM doesn't check either.

Kierato |

LVL6
Biped
DEFENSE
AC 21 touch 12 flat-footed 23 (Barcers +1)
hp 38
Fort 6 Ref 7 Will 4
OFFENSE
Speed 30 ft
Melee
Mwk morningstar +10 (1d8+5)
bite +5 1d4+5
5 Mwk dagger +9 (1d4+5)
STATISTICS
Str Dex Con Int Wis Cha
18 12 14 7 10 11
Base Atk 5 CMB 10 CMD 17
Feats
powerattack, Combat Reflexes, multiweaponfighting
Evolutions points: 10 (Half Elf)
Evolutions: bite, limbs, limbs, weapontraining, ability increase str, improved nat armor, reach
Free evolutions: bite, limbs(legs), limbs(Arms)
Where does the extra point of touch AC come from? all I see is +1 dex. How is his flat footed AC higher than his normal? (as near as I can tell his normal AC is right)
Assuming that he has extra evolution (X2) and the half elf's favored class bonus, he is not over spent.
He spent is stat boost on Con (normally a 13), so multi weapon fighting is a no go. Also, all of his off hand weapons (all but one weapon) should use half strength, and yet they are one point over strength.
EDIT: Ah, his strength is a 20 and his dex is a 14 (you didn't add in the bonuses for high level eidalon (+2 to Str/dex) at 6th level. His Flat footed AC should be a 19, the others are right.
Also, as spacelard said, at 6th level he can only have 4 attcks.

Starbuck_II |

One of player recently joined our group with a summoner. this is his eidolon build, and I would be happy if you could check it out, too, as I don't know if I am overlooking something: n eyes see more than two ;)
For the moment I would say, it has too many attacks. And I don't where the claws went andLVL6
BipedOFFENSE
Speed 30 ft
Melee
Mwk morningstar +10 (1d8+5)
bite +5 1d4+5
5 Mwk dagger +9 (1d4+5)STATISTICS
Str Dex Con Int Wis Cha
18 12 14 7 10 11
Base Atk 5 CMB 10 CMD 17Feats
powerattack, Combat Reflexes, multiweaponfightingEvolutions points: 10 (Half Elf)
Evolutions: bite, limbs, limbs, limbs, weapontraining, ability increase str, improved nat armor, reachFree evolutions: bite, limbs(legs)
Questions: So those 10 points are 9 + 1 from 1/2 elf?
He didn't take extra evolution feat?He took Limbs arms 3 times: that is 9 arms. Multiweaponfighting is legal.
Remember you are limited by Natutal attacks/level, not manufactored attacks.
So the attacks seems right.
Base stats:
16, 12, 13, 7, 10, 11.
You get +2 Str/Dex by 5th level. Thus new stats:
20, 14, 13, 7, 10, 11.
So I found the error: he forgot he has 14 Dex not 12. And he 20 Str not 18.
Funnily, he made himself weaker not stronger by making mistakes.
He is legal statisally, let me count evolutions:
Bite (so it deals 1.5 Str) =1 point
Limbs =2 each =6 points
Reach =1
NA = 1
Str +2 =2
Weapon Training = 2
So he spent: 14 points.
He needs to remove a limb and Str or 2 limbs.
Remind him he never added the Str bonus so losing it won't hurt him.
Another mistake he appliede Bite evolution wrong:
The reason to take Bite evolution is so it always does 1.5 Str.
It should list attacks as (assuming 20 str as he should be):
Mwk morningstar +10 (1d8+5)
bite +5 1d4+7
5 Mwk dagger +9 (1d4+5)

Kierato |

it should look like this
Level 6 Eidalon
Medium Outsider (extraplanar)
Init +2 Senses Darkvision 60ft
Defences
AC 21, touch 12, flat-footed 19 (+8 Natural, +2 Dex, +1 armor)
hp 37 (5d10+10)
Fort +6 Ref +3 Will +4;
Defensive Abilities
Immune
Offense
Speed 30 ft
Melee 1 Bite +10 (1d6+5), and 2 Claws +10 (1d4+5), OR MWK Morningstar +11 (1d8+5), and 5 MWK Daggers +9 (1d4+3)
Ranged MW Dagger +8 (1d4+5)
Special Attacks
Statistics
Str 20, Dex 14, Con 14, Int 7, Wis 10, Cha 11
Base Atk +5; CMB +10; CMD 22
Feats Multi Attack, multi weapon fighting, Power attack, Combat reflexes
Skills
Languages
SQ
Evolutions (Claws (Free), Limbs (legs, free), Limbs (arms,free), Limbs (arms, 2 points), limbs (arms, 2 points), Bite (1 point), weapontraining (2 points), ability increase str (2 points), improved nat armor (1 point), reach (which natural attack? reach is natural attack specific. 1 point)
11 points total, 6th level eidalon should have 9. +1 for having 4 or more half elf favored benefits (but less than 8) and another 1 (or 2 at this level) could come from extra evolution feats.

Kierato |

Exeter wrote:One of player recently joined our group with a summoner. this is his eidolon build, and I would be happy if you could check it out, too, as I don't know if I am overlooking something: n eyes see more than two ;)
For the moment I would say, it has too many attacks. And I don't where the claws went andLVL6
BipedOFFENSE
Speed 30 ft
Melee
Mwk morningstar +10 (1d8+5)
bite +5 1d4+5
5 Mwk dagger +9 (1d4+5)STATISTICS
Str Dex Con Int Wis Cha
18 12 14 7 10 11
Base Atk 5 CMB 10 CMD 17Feats
powerattack, Combat Reflexes, multiweaponfightingEvolutions points: 10 (Half Elf)
Evolutions: bite, limbs, limbs, limbs, weapontraining, ability increase str, improved nat armor, reachFree evolutions: bite, limbs(legs)
Questions: So those 10 points are 9 + 1 from 1/2 elf?
He didn't take extra evolution feat?He took Limbs arms 3 times: that is 9 arms. Multiweaponfighting is legal.
Remember you are limited by Natutal attacks/level, not manufactored attacks.
So the attacks seems right.
Base stats:
16, 12, 13, 7, 10, 11.
You get +2 Str/Dex by 5th level. Thus new stats:
20, 14, 13, 7, 10, 11.So I found the error: he forgot he has 14 Dex not 12. And he 20 Str not 18.
Funnily, he made himself weaker not stronger by making mistakes.
He is legal statisally, let me count evolutions:
Bite (so it deals 1.5 Str) =1 point
Limbs =2 each =6 points
Reach =1
NA = 1
Str +2 =2
Weapon Training = 2
So he spent: 14 points.He needs to remove a limb and Str or 2 limbs.
Remind him he never added the Str bonus so losing it won't hurt him.
]Your right on the max attacks (never noticed that), he did not buy arms 3 times, he had 1 free set (biped). Also the evolutions you counted only add up to 13.

Spacelard |

Multi weapon fighting needs a 13 DEX while Two-Weapon needs a 15 which is strange...
I guess he is wanting an AoO guy with the reach and stuff
Benefit: You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.
With a 14 DEX that's just two....not six as I expect he is hoping.
EDIT: I thought you round down so his dagger damage (off hand) would be +2 not +3

Kierato |

Multi weapon fighting needs a 13 DEX while Two-Weapon needs a 15 which is strange...
I guess he is wanting an AoO guy with the reach and stuff
Benefit: You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.
With a 14 DEX that's just two....not six as I expect he is hoping.
EDIT: I thought you round down so his dagger damage (off hand) would be +2 not +3
I play a lot of games and it usually rounds up I couldn't remember what it was for PF, so I just guessed at that. You could be right.

Spacelard |

Spacelard wrote:Multi weapon fighting needs a 13 DEX while Two-Weapon needs a 15 which is strange...
I guess he is wanting an AoO guy with the reach and stuff
Benefit: You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.
With a 14 DEX that's just two....not six as I expect he is hoping.
EDIT: I thought you round down so his dagger damage (off hand) would be +2 not +3I play a lot of games and it usually rounds up I couldn't remember what it was for PF, so I just guessed at that. You could be right.
From 2d0pfsrd
In general, if you wind up with a fraction, round down, even if the fraction is one-half or larger.Exception: Certain rolls, such as damage and hit points, have a minimum of 1.
I guess the exceptions intent isn't to round those up but to ensure you don't get zero so the damage bonus is +2