willingly jarred vessels


Advice


So I have this idea for a character who near-permanently Magic Jars into another body. For this, he needs a body. A body that has to meet a few prerequisites:

  • it must have a soul
  • it must reliably fail its will save. Or renounce its will save. Or better still, not get any will save.
All of which, as it turns out, isn't as easy as it looks. Outsiders have no souls as far as I know, and intelligent undead aren't under the caster's complete control. You could drive a creature's will save into the negatives, but that still leaves a 5% chance the chosen vessel will not accept its host. And given that having your conciousness locked inside a gem all day isn't much fun, any creature with a choice will try to resist the Magic Jar spell.

The only option I have come up with so far, is using a familiar. Could anyone else come up with a suitable vessel that does not have any opportunity to reject being shunted into a gem once a day, every day?


VRMH wrote:
So I have this idea for a character who near-permanently Magic Jars into another body. For this, he needs a body. A body that has to meet a few prerequisites:
  • it must have a soul
  • it must reliably fail its will save. Or renounce its will save. Or better still, not get any will save.
All of which, as it turns out, isn't as easy as it looks. Outsiders have no souls as far as I know, and intelligent undead aren't under the caster's complete control. You could drive a creature's will save into the negatives, but that still leaves a 5% chance the chosen vessel will not accept its host. And given that having your conciousness locked inside a gem all day isn't much fun, any creature with a choice will try to resist the Magic Jar spell.

The only option I have come up with so far, is using a familiar. Could anyone else come up with a suitable vessel that does not have any opportunity to reject being shunted into a gem once a day, every day?

At 10th level, the beast-bonded witch can die and possess their familiar. You can then attempt to possess other creatures as per magic jar as often as you want. It's round about, but it works.


Take the Leadership feat and use it to start a cult. Not only will your followers willingly line up for you to possess, they'll consider it an honor!


Lurk3r wrote:
Take the Leadership feat and use it to start a cult. Not only will your followers willingly line up for you to possess, they'll consider it an honor!

I like this one, wish I had said that.


Lurk3r wrote:
the Leadership feat

Ooh, nice one. I had been so caught up in looking for a game-mechanical solution I neglected the roleplaying options!

Though I did find the Shadow Demon, who apparently has a Magic Jar SLA. Does this mean that while they have no souls, Outsiders still have a "life force" for the purpose of this spell?


VRMH wrote:
Lurk3r wrote:
the Leadership feat

Ooh, nice one. I had been so caught up in looking for a game-mechanical solution I neglected the roleplaying options!

Though I did find the Shadow Demon, who apparently has a Magic Jar SLA. Does this mean that while they have no souls, Outsiders still have a "life force" for the purpose of this spell?

Technically, outsider do have a soul, they do not possess a duality, no separation of soul and body.


Kierato wrote:
VRMH wrote:
Though I did find the Shadow Demon, who apparently has a Magic Jar SLA. Does this mean that while they have no souls, Outsiders still have a "life force" for the purpose of this spell?
Technically, outsider do have a soul, they do not possess a duality, no separation of soul and body.

Outsider soul and body is one substance. Which I always interpreted that Outsiders that use magic jar do not leave physical body but completly discorporate to possess their victims.

Another roleplaying opportunity for Evil: make the victim agree to fail saving throw or else. Kidnap their family and threaten their lives. If they won't fail their save start killing. Either they finally submit or you will have just avenger on your trail.


Drejk wrote:
make the victim agree to fail saving throw or else

The problem with that (apart from some minor moral considerations) is that the vessel gets it's saving throw when you try to possess the body, after you popped into the Jar. So a victim with delusions of heroism could try to resist, and when successful quickly start hacking away at your lifeless body...


VRMH wrote:
Drejk wrote:
make the victim agree to fail saving throw or else
The problem with that (apart from some minor moral considerations) is that the vessel gets it's saving throw when you try to possess the body, after you popped into the Jar. So a victim with delusions of heroism could try to resist, and when successful quickly start hacking away at your lifeless body...

This is why that option is more optimal for Evil Overlord with lots of minions that can incapacitate the victim who for certain reasons is needed as a vessel (like using king's captain to approach the king). Less useful when you just want to keep oneself safe by body jumping.

Liberty's Edge

Yeah, looks like the right answer here is "use more minions". That works for everything.


Lyrax wrote:
Yeah, looks like the right answer here is "use more minions". That works for everything.

I like the green ones, myself.

Dark Archive

Drejk wrote:
Kierato wrote:
VRMH wrote:
Though I did find the Shadow Demon, who apparently has a Magic Jar SLA. Does this mean that while they have no souls, Outsiders still have a "life force" for the purpose of this spell?
Technically, outsider do have a soul, they do not possess a duality, no separation of soul and body.

Outsider soul and body is one substance. Which I always interpreted that Outsiders that use magic jar do not leave physical body but completly discorporate to possess their victims.

Another roleplaying opportunity for Evil: make the victim agree to fail saving throw or else. Kidnap their family and threaten their lives. If they won't fail their save start killing. Either they finally submit or you will have just avenger on your trail.

The Devs have already stated that all outsiders can use and be affected by Magic Jar effects like everyone else so don't worry about that.

As for the second part, that's what 1 lvl Commoner bodies are for. Cast the spell and assume control of the easiest body you can then put the magic jar behind a wall. Bring the real target into range of the jar while in temp body and then switch (back to the jar then to the new body)

Contributor

Move to a kingdom that has slavery. Get a bunch of slaves. Treat them well. Also be in a land where slaves are allowed to own property and moreover can buy their freedom. Offer your slaves a very attractive wage to be magic jarred, so that after a year or two of doing this one day a week, they can buy their freedom. Also allow them to remain in your employ as servants afterwards to build up a nest egg.

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