| BigNorseWolf |
An alchemist is a very versatile class. A lot of that versatility depends on their build though.
1) Ranged Spell blasting. They make melee touch attacks to throw bombs and do a fair bit of damage. They can compete fairly well with blaster wizards, especially after level 8 when they can throw multiple bombs in a round.
2) Self buffing fighter: AN alchemist has access to most of the good self buffs. With a little time they can make themselves a decent melee or archery combatant. They also get mutagen, which stacks with pretty much anything.
3) Party buffer (with the right discovery) - An alchemist with the infusion discovery can buff the party with his spells, including with buffs that are normally self only, like true-strike and expeditious retreat.
4) melee multi attacker: Not a default alchemist, but you can build your alchemist to use teeth and claws in combat.
5) Spontaneous caster- its not often that a single spell changes the way a class works, but mention has to go to alchemical allocation. If you carry around (or make) a potion for any occasion, you can drink the potion, drink the alchemical allocation elixir... and then vomit the potion back up and use it again.
6) Debuffer: With the right discoveries you can leave an opponent staggered, confused, on fire, and bathed in acid... on the same round.