Return of the Arcane Legionary


Homebrew and House Rules

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Revision four of my arcane legionary (now named Damascarran) is up on the net on google docs here Please let me know what you think.

Also If/when I revise it again, I'm likely going to put the new spells in their own file, for simplicity.


Has there been progress on this?


Hmm, reading over the version in your profile... This will not do..A little buffing here, some shine there... I'll post more tomorrow.


Read over it a bit more. I think it needs to be tightened up quite a bit. The magus, after all, breaks the action economy. The Damascarran should have some fun too.

It's been described as a duelist / self-buffer. I don't see the former, and I only see the latter in the spell list. I think that should change and the focus could use some refinement.

The themes I'm seeing are dispelling capabilities at high levels and self-buffing. There's also the bonus feats, but I personally find bonus feats as class features to be a bit boring and when possible, I try to reduce them with more interesting things. I do enjoy the mirroring version for spells found in the Insightful Discovery ability, and think it's pretty clever. But I also find that boring other than that mirroring.

I like the dispelling ideas. An anti-mage is nice and interesting as until now, the best anti-mage is the inquisitor. Time to fight fire with fire.

So! I'll have some fairly major suggestions for you. I'm not even sure if it'll have the same framework, that's the level of changes I'm talking about.

UE put out an item called the gloves of arcane striking. They inspired me, but I didn't know where I'd put that inspiration to use.

Here are the themes my suggestions will try to show: Arcane Strike and the augmentation thereof; anti-mage; self-buffer. Right now, I'm envisioning the main schtick as arcane strike. And probably dropping the arcane bond because I don't like those.

These'll just be suggestions rather than a full class, since it's your baby, not mine!

(And they're still coming tomorrow, just food for thought)

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Just noticed this (remember my profile, no ranks in perception! :-))

I thought about playing with the arcane strike, the initial inspiration was the psychic warrior/duskblade. (thus the bonus feats) Part of the 'looseness' if I understand your meaning comes from pre-dating archtypes If I were to revise it with archtypes in mind, I'd likely either have the arcane bond be the default and an archtype to loosen it, or no arcane bond and an archtype to add it on. The bonus feats likewise some from that want/need for flexibility. Hmm, maybe a mage hunter archtype? Oooh, better still, a divine hunter. "You've been sending inquisitors after us, Mister Pope. It's payback time!" ;-)

You've given me food for thought Cheapy, thank you.

Just read those gauntlets, they just became high on my 'list of things'. area effect damage? Yes please.


I only posted it last night, so you didn't miss it by much!

One thing I really liked about the psychic warrior was the -- no wait, it was the soulknife -- psionic focus idea where if you were focused, you got a minor benefit, and if you used it up, and needed an expensive action to get it back, you got a really good effect. One of my archetypes for Jon Brazer Entertainment uses that idea.

Here are some ideas:

Replace insightful discovery and half of the bonus feats with Arcane Augmentations. These will be things you get at first level and then probably 3rd level and every 3 levels thereafter. Or 4 and every 3 levels thereafter. You get the idea! These Arcane Augmentations will possess two facets to them. Here's an example to get the idea:

Quote:


Effective Enhancements
Arcane Strike: Whenever you use Arcane Strike, the bonus damage from the feat increases by +1.
Magic Ability: Whenever you gain an bonus to AC from a spell or spell-like ability, the bonus increases by +1. This even works for AC that is gained only incidentally, such as from Cat's Grace.
Quote:


Arcane Burst, Lesser
Arcane Strike: Whenever you use Arcane Strike, enemies adjacent to the enemy you hit take the bonus damage from Arcane Strike as well. This damage is the same as the type of weapon (bludgeoning, piercing, or slashing).
Magic Ability: The first time you damage an enemy with a spell you cast that enemy and all enemies within a 5' burst must make a Will save or be dazzled for 1d4+1 rounds.
Quote:


Call Weapon
Arcane Strike: Whenever you use the Call Weapon magic ability, all enemies in a Line from your weapon's original place to you take Arcane Strike damage.
Magic Ability: As Call Weapon is now.

Stuff like that!


A few ideas after reading the class through :

Fast cast - I think it would suit the archetype better if you could only use personal target, or your bonded weapon as a swift action, if the spell usually has multiple targets it only affects you and/or your bonded weapon.

Spells cast with a range of personal or that only target him could be automatically extended as per the extend spell metamagic.

spells :

Arc of lightning, I would probably remove the bonus against metal clad opponents, it comes a bit close to being a lightning bolt in damage potential otherwise but not a huge dealbreaker.

Ball Spark, the range at which you can deal damage seems a bit much for a cantrip, even if it is just 1 damage, perhaps change the range to close range like the other damage dealing cantrips ?

Lifebond, hitpoints equal to constitution seems a bit much, maybe it should be UP TO your constitution score ?

Personal Mind Blank, I am not sure wether a personal restriction is enough to drop it a spell level, I feel it needs something else to limit it compared to the original, I probably would not bother with it, I do not see a compelling reason to add it to the spell list at a lower level.

Troll's stamina, I'd skip the fatigue but fire or acid damage might stop the fast healing for 1d4 rounds. The existence of infernal healing is my main motivator to be a bit lenient with this spell.

vamperic weapon, I'd have it function as GMW and give you HP equal to it's enhancement bonus though never more than the damage you deal.

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