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I am thinking of building a cleric to torment my DM (a hobby of mine). I am looking at making him a Viking type character that resembles Thor.
Can anyone think of a way to get the strength domain, Weather domain and warhammer?
The only thing I can think of is to not take a deity to get both domains, and then burn a feat for the weapon. It's fine if I have to do this, but I would prefer to have a deity.
I am using part of the Wikipedia article that says he is associated with thunder, lightning, storms, oak trees, strength, destruction, fertility, healing, and the protection of mankind.
Any thoughts would be much appreciated.

AerynTahlro |

Clerics can adhere to an ideology instead of a deity, so you could do that and take those two domains (strength/weather) by adhering to the ideology that you are a god, or something fun and blasphemous like that.
As far as the weapon... You either have to burn a feat or take a dip into a class that is proficient with it. Considering that Thor really wasn't much of a magic user, I would think that a few levels of Fighter would make sense.

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He was associated with healing, and the party needs a healer. I don't mind making him a cleric as there is already a two handed weapon ranger and sword and board fighter.
I also do not mind burning the feat as I am having fun at the dm's expense (though he really does not mind as the characters I make like this are not power gamed but more for role-playing purposes).
I like the concept of him thinking he is a god... I will have to use that. Thanks!

Kaiyanwang |

Clerics are also proficient with the favored weapon of their deity.
Ask your DM. the character can be done RAW, or not. Depends if he allows the two domain as fitting with a deity/principle in the setting, and the weapon for the same very reason.
Play it as a C/G and you should be fine. Nice, BTW! This is one of the reasons of why I love this game :)

Matt Stich |

Can anyone think of a way to get the...warhammer?
Don't blow a feat if you guys are using traits, use the Ancestral Weapon (I think it's what it's called, I never remember) trait to get the warhammer (and a +1 trait bonus to attacks! :)), flavor it to look like mjolnir, then get it enchanted later on for like thundering and shocking burst.

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:) we are using traits! Thanks for letting me know about that one! Perfect!
It's Heirloom Weapon.
You carry a weapon that has been passed down from generation to generation in your family.
Benefit: This heirloom weapon is of masterwork quality (but you pay only the standard cost at character creation). You gain a +1 trait bonus on attack rolls with this specific weapon and are considered proficient with that specific weapon (but not other weapons of that type) even if you do not have the required proficiencies.

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You absolutely have to spend the $1 to pick up Super Genius Games' Bullet Points: 10 Feats of Hammer and Thunder, if your GM allows 3PP. It has all the feats you need to use your hammer for defense, throw it and knock a person (or a whole line of people!) over, and give all your electrical attacks a sonic boost. All ten of the feats would be appropriate on a Thoresque character.

Cheapy |

Alternatively, Dwarven Battle Oracle. Fluff works better with the god-angle, since you just *have* the divine power, not asking a god for it.
And their favored class bonus decreases the non-proficient penalty by 1 every time taken, until you take it 4 times. At which point you get the weapon proficiency feat .