Trapfinding


Rules Questions


Other than the Trapmaster ranger are there any other non-rogue classes that get trapfinding other than 3rd party.

And on that same note why do all the rogue archetypes get rid of something that at the time only they can bring to the table?


Note that Trapfinding is not as powerful or needed as it once was, as all traps can be detected by anyone with a high enough Perception score. It only allows them to disable magic traps, which while useful can be accomplished through other means.

As for your question, the Urban Ranger also gets trapfinding at level 3. I believe there are some PrC's that get it as well.

The Balanced Scale of Abadar gets a slightly weaker version of the disable magic traps aspect of Trapfinding.

On the flip side, the Pathfinder Delver gets an ability even more potent than the standard Trapfinding ability.

Scarab Sages

Urban ranger from the APG.

Trapfinding isn't that big a deal in many campaigns (especially ones that don't focus on the dungeon crawl). Also, after a certain level, magic can make up for not having a rogue.


I believe detective bard does at 2nd, dont have my book handy though


Urban Ranger, Detective Bard. Or a 1 level dip in Rogue.


Three bard archetypes* in the APG can disable magic traps, but if DCs are set as appropriate for rogues they won't be able to hit them because they don't have the half level bonus and probably won't have as much dex because they have no safe dump stats, unlike rogues who will hardly notice dumping charisma if there's an alternate face.

* archivist, detective, and sandman


That depend on how you look at:

A sandman gains a bonus equal to half his level on Bluff, Sleight of Hand, and Stealth checks. He may also disarm magical traps with Disable Device as a rogue’s trapfinding ability.

Trapfinding

A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.

If they meant to leave out the 1/2 level boost in trapfinding, why didn't they leave it at "He may also disarm magical traps." ?


Personally, the Sandman archetype being able to disable magic traps never made much sense to me. Neither does them getting Trap Sense. Hell, Disable Device isn't even on the bard skill list.


SunsetPsychosis wrote:
Personally, the Sandman archetype being able to disable magic traps never made much sense to me. Neither does them getting Trap Sense. Hell, Disable Device isn't even on the bard skill list.

What doesn't make sense is rogues being able to disable magic devices. If anyone should disable magic devices it should be spell casters.


Atarlost wrote:


What doesn't make sense is rogues being able to disable magic devices. If anyone should disable magic devices it should be spell casters.

Logically, I can buy that. In anything resembling a game balance sense? No, a thousand times no.


Jungle Domain for druids grants it. They dont get disable device as a class skill, so you might want to grab it from traits(vagabond child).


Maybe Talonhawk made the same mistake as I did when reading Pathfinder the first time.

The PF-Trapfinding ability isn't the same as the old D&D-Trapfinding.

As my previous posters already said but specifically pointed out:

Finding Traps with a DC of 20 or higher can NOW be achieved by ANY character.

The (Rogue) ability of Trapfinding now "only" gives a BONUS to checks made to find and disable traps.

Sovereign Court RPG Superstar 2011 Top 32

Atarlost wrote:
What doesn't make sense is rogues being able to disable magic devices. If anyone should disable magic devices it should be spell casters.

I suppose spellcasters already have a way to "disarm" magical traps - dispel magic. Trapfinding allows for nonmagical ways to deal with magical traps. (I rub out this section of rune and now the whole thing doesn't work!)


Glutton wrote:

That depend on how you look at:

A sandman gains a bonus equal to half his level on Bluff, Sleight of Hand, and Stealth checks. He may also disarm magical traps with Disable Device as a rogue’s trapfinding ability.

Trapfinding

A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.

If they meant to leave out the 1/2 level boost in trapfinding, why didn't they leave it at "He may also disarm magical traps." ?

Bump this. Do Sandmen(and women!) receive the bonus to Disable Device? And why the heck didn't they provide Disable Device as a class skill, anyways(I guess to give Rogues something to do until UC!)

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