Armor Class Magus Optimization


Advice


Hey guys, I'm playing a Drow Noble CR 2/Magus 9 (by the way the class rocks) and I have a 30 Armor Class throught this:

Base = 10
Dexterity = +7
Celestial Armor = +9
Amulet of Natural Armor = +2
Ring of Deflection = +2

I can raise it to 34 with the Shield Spell
Or 37 with Spell Shield Arcana

I got into a lot of trouble and was stalling a party of three stone giants and managed to get to 40 AC with Total Defense (+6 Dodge through Acrobatics Skill) and Mirror Image

I was wondering if you guys can help me seeing what else I can use in order to get more bonuses to AC from Feats, Armor, Items etcétera I want to Max it out (rawr) because I'm starting to think I might be the only chance of a decent tank in the party we are playing :S

Thanks!


i assume you already have dodge feat

main ways to increase are simply to get better nat armor amulet, better deflection ring and mithral full plate with a big bonus

also as a magus you get monstrous physique and undead anatomy you keep your gear if you use use because you remain in a roughly humanoid form i.e. gear doesn't meld it just resizes. you can get a +6 nat armor this way.

although the better way to augment your tankishness would be to use spell like blur, displacment and stoneskin etc which introduces a miss chance on top of a difficult to hit AC and DR for the times they do get through.

because no matter how good your AC is, if a creature beats it the AC dose nothing to further avoid or mitigate damage.


Personally? I might take the dodge feat if I had a feat to spare. Otherwise I'd concentrate on other mitigation. Like Cloak of Displacement and Mirror Image. In fact AC 34 with mirror image up is probably better defense in melee than what any fighter is likely to have.


Feat - Combat Expertise: @ BAB 6, -2 attack + 2 AC

Spell - Alter Self, Monstrous Physique I allow you to shrink to small: +2 Dex & +1 NA. Note, if you are a dervish, shrinking allows you to up your attack and damage, but with your armor your AC is effectively capped at the Dex limitation.

Slightly counter intuitive: Lunge (Feat), take - 2 AC and increase reach by 5 ft. Hey, it allows you cast without creating AoO and forces the monster to waste movement on you.


@Phasics and Meatrace: Thanks I didnt remember the new Polymorph spells and how they augment armor class. Ok also then: Misplacement, Blur and Mirror Image.

That would be 50% misplacement, 20% Blur and X% Mirror Image.

@TheDoctor: I was thinking about Lunge but as a Magus when you Spell Combat you can mage your attacks first, take a 5 step and cast the spell. Also my GM has a fetish for enemies with reach.

Also I was thinking about Combat Expertise. But I dont think the dodge bonuses are cumulative. :S

Edit: Opps Dodge bonuses are cumulative! Yey!

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