Alchemist Archetypes


Rules Questions


I am trying to put together an alternate idea for an alchemist. I want a woodsman type that uses rare mixes of herbs instead of the mad scientist type.

Internal Alchemist
Breath Mastery replaces Throw Anything.
Disease Resistance replaces Swift Alchemy.
Uncanny Dodge replaces Swift Poisoning.

Preservationist
Bottled Ally replaces Poison Use, Poison Resistance, Poison Immunity, Persistant Mutagen, and the level 18 discovery.

Vivisectionist
Sneak Attack replaces bombs

I don't see any conflicting replacements, did I miss anything?


no that works, the only thing you may miss is persistent mutgaen as you'll be stuck on the 10min/lv mutagens. which is nt a huge deal if you can take 1hr after a fight to brew another

however if your PrC into Master Chymist which is also melee focused the mutate ability easily makes up for that. even if its just a small dip for a couple of uses of mutate.


Phasics wrote:

no that works, the only thing you may miss is persistent mutgaen as you'll be stuck on the 10min/lv mutagens. which is nt a huge deal if you can take 1hr after a fight to brew another

however if your PrC into Master Chymist which is also melee focused the mutate ability easily makes up for that. even if its just a small dip for a couple of uses of mutate.

Yeah, I am not sold on taking Preservationist. The poison use and resistance is also useful. It is going to come down to the rest of the party. If I am the only melee in the group, then I am going to need the summons to get flanking.

The problem with master Chymist is that I would lose out on sneak attack progression. It is a trade off, but I won't have to decide that one until later.

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