Magical trinkets?


Advice


Does anyone have any suggestions on permanent magical items for under 500gp (for a high magic setting of course)? If I understand the pricing table correctly, a 1/day command-word item should be about 360gp, which gives some possibilities. Also, +2 skill or +1 unslotted skill bonus would fit (400gp and 200gp).


If you have access to it, check out a 3.5 book called Magic Item Compendium. The weapon and armor augment crystals, as well as some of the other items, are low-cost and fairly useful. One from that book that I allow in my PF campaign is the Healing Belt (750 gp, belt slot, +2 to Heal skill, and 3 charges of 2d8 healing per day). Saves the day when your cleric doesn't show up for the game.


If you are the DM you could just lower the price of certain pre-existing items, since this is a high magic setting. If you aren't the GM, ask if this can be done. You'd have to ask if the custom item creation rules are usable anyhow. I don't see a problem with the options you've already listed, but I also run above-average strength encounters and don't restrict player item access at all, so YMMV.


Thanks for the replies. I am the DM this time, but I'm looking for non-setting-specific advice, so I don't want to alter the prices. So I guess not so high-magic that magic items start to get cheaper, just more common.

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