| MagiMaster |
Does anyone have any suggestions on permanent magical items for under 500gp (for a high magic setting of course)? If I understand the pricing table correctly, a 1/day command-word item should be about 360gp, which gives some possibilities. Also, +2 skill or +1 unslotted skill bonus would fit (400gp and 200gp).
| Jeff1964 |
If you have access to it, check out a 3.5 book called Magic Item Compendium. The weapon and armor augment crystals, as well as some of the other items, are low-cost and fairly useful. One from that book that I allow in my PF campaign is the Healing Belt (750 gp, belt slot, +2 to Heal skill, and 3 charges of 2d8 healing per day). Saves the day when your cleric doesn't show up for the game.
| Lurk3r |
If you are the DM you could just lower the price of certain pre-existing items, since this is a high magic setting. If you aren't the GM, ask if this can be done. You'd have to ask if the custom item creation rules are usable anyhow. I don't see a problem with the options you've already listed, but I also run above-average strength encounters and don't restrict player item access at all, so YMMV.