| Sirlink |
I am getting ready to star a Torn World game (http://tornworld.com/index.asp) playing a Minotaur Inquisitor of Liber.
I know i want to use the Persistance Inquisition Domain and stick with Melee combat.
We are also using a 20 point stat buy. What i dont know is what feats i should focus on. I am open to sugestions please.
The racial outline of the Minotaur:
+2 Strength, +2 Wisdom, −2 on Intelligence
Monstrous Humanoid
Medium: Rockland Minotaurs are Medium creatures
Rockland Minotaur base speed is 30 feet.
Darkvision 60 feet.
Natural Attack: A Rockland Minotaur's horns are natural weapons and may make a Gore Attack, dealing 1d4+½ Str Mod (critical 20, x2).
If a Rockland Minotaur attacks with a weapon as his primary attack, he may make a Gore Attack as a secondary attack (at a -5 penalty)
Keen senses: Rockland Minotaurs receive a +2 bonus on Perception skill checks.
Weapons Familiarity: Rockland Minotaurs are proficient with Greataxes and treat any weapon with the word "giant" or "minotaur" in its name as a martial weapon.
Bulky: Rockland Minotaurs receive a -2 bonus on Acrobatics skill checks.
| Sirlink |
So here is what I am thinking so far. Let me know what you guys think.
Starting stats Endgame stats
Str 17 (15+2) 20
Dex 14 14
Con 12 12
Wis 15 (13+2) 16
Int 11 (13-2) 11
Cha 10 10
Lvl 1) Intimidating Prowess and Persistant Inquasition Domain
Lvl 3) Weapon Focus and Precise Strike
Lvl 4) Str +1
Lvl 5) Dazzling Display
Lvl 6) Outflank
Lvl 7) Power Attack
Lvl 8) Str +1
Lvl 9) Furious Focus and Paired Opportunist
Lvl 11) Shatter Defenses
Lvl 12) Wis +1 and Lookout
Lvl 13) ?? (Bab 9 was thinking maybe persuasive)
Lvl 15) ?? (Bab 10) and Duck-n-Cover
Lvl 16) Str or Con +1
Lvl 17) Dreadful Carnage
Lvl 18) Some undesided TW fear
Lvl 19) Deadly Strike