Rural Mass Driver


Pathfinder First Edition General Discussion


First you need a character with a ride skill check of +19 or better.

Next, find an arbitrarily large field and a whole lot of sheep. Arrange the sheep so that they are in a circle with exactly five feet of space between each.

As a free action you can mount an adjacent sheep and cannot fail your ride check to do so. As a free action you can dismount a sheep into an adjacent space and cannot fail your ride check to do so.

Take a block of iron with you. Take a few trillion free actions to gain momentum then release the iron block. Aim it at the moon if you can.

Grand Lodge

I prefer the Peasant Railgun.

Or the Immovable Rod tric-*CLANG*

What the @!$# was that?


They're fun, but I haven't seen the ride check one posted before.


Umbral Reaver wrote:
They're fun, but I haven't seen the ride check one posted before.

I saw a small scale version of this used in actual play one. Druid had summoned a number of dire wolves and the fighter used his ride skill to hop from one to another around the battlefield. It was special...


TOZ, thank you for introducing me to that meme. I was rolling reading through it. It's one of the b-CLANG! What the hell was that?

Shadow Lodge

*tips hat*

RPG Superstar 2009 Top 16, 2012 Top 32

Clever, but unfortunately...

PRD wrote:
Free Action: Free actions consume a very small amount of time and effort. You can perform one or more free actions while taking another action normally. However, there are reasonable limits on what you can really do for free, as decided by the GM.

And this isn't a case of Rule 0, because it has nothing to do with GM fiat overruling the RAW. This GM fiat is actually built into the RAW definition of a free action. In the absence of GM fiat, the number of free actions you can take in a round is undefined (in the mathematical sense of the word), not infinite.


Oh, I know.

It's still funny. :D


TriOmegaZero wrote:

I prefer the Peasant Railgun.

Or the Immovable Rod tric-*CLANG*

What the @!$# was that?

That's an old, old joke, and one of thousands of items found in the old Warehouse 23 Basement.


The problem with the "pesent cannon" style of things is the rules do not impart momentum to the object(s) being moved. The final pass is the final position and the only source of kinetic energy. Which would be overridden if the peasant or rider attempted to throw it. If anything the object is subjected to intense acceleration and deceleration through the whole process to achieve it's rest state at each point in the pass. If I still had a physics brain I'd think about calculating that. My guess is given distance and time you'd end up with enough accel and decel to turn you into paste (given gravity rules from d20 future SRD).

To be clear. I'm saying the object comes to a rest state at each point in the pass. I'll back this by pointing out the object is now in the new holders possession and part of his or her inventory, which is at rest.

It'd be a handy way to pulp stuff :D. Maybe that's how normal folks work Adamantine?

If you get to break reality so do I. :P


*yawn*

Don't get me wrong, it's all very clever and whatnot, even if it wouldn't work.

But I have to wag a finger at the whole pursuit of "comical abuse of the game world physics". It stops being funny when you realize that the game just couldn't have been designed with these things in mind, and a game that was would be really awful. Un-playably awful.

Carry on.


Evil Lincoln wrote:

*yawn*

Don't get me wrong, it's all very clever and whatnot, even if it wouldn't work.

But I have to wag a finger at the whole pursuit of "comical abuse of the game world physics". It stops being funny when you realize that the game just couldn't have been designed with these things in mind, and a game that was would be really awful. Un-playably awful.

Carry on.

NOT SO! Toon was a wonderful way to pass a few evenings.

There is always an exception to every rule; I'm hoping to prove the exception to aging.

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