Is there any reason to hang onto the Level 20 progression ?


Pathfinder First Edition General Discussion

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TriOmegaZero wrote:
A tweaking of the E6 playstyle to cap at 8th level. People have been adjusting it based on their preferred power level and the changes PF made.

Hmmm ... sounds interesting. I like the concept and flavor. Not sure if my group would, though.

Owner - House of Books and Games LLC

Phasics wrote:
TriOmegaZero wrote:
I say 40 levels.
i think this thread has been infected with world of warcraft we'll be up to 60 in no time XD

Too late :)

deinol wrote:
Erik Freund wrote:
I really, honestly think introducing an earlier level cap and dropping support entirely for level 12+ play would sell more product for Paizo.

As a module subscriber I own a fair amount of modules. I seem to own 22 modules in the 1-10 range and 6 in the 11-17 range. So it seems to me like you are already getting your wish.

The vast majority of support goes to the 1-12 range already. Why would you want to deny the rest of us our fun? [/b]Paizo already produces more product than any one GM can use.[/b]

You ain't kidding. I can't imagine what it would take to work in all the adventure paths and all the modules, never mind all the stuff in the Companion and Setting lines.

Grand Lodge

I admit I regret canceling my AP Charter Subscription a little. But considering I haven't even READ Second Darkness yet, I think it was money well saved.

Liberty's Edge

Erik Freund wrote:
TriOmegaZero wrote:
Erik Freund wrote:
Until then, let's cap it at 10.
Go ahead. Nothing is stopping you.

You'd be surprised. Getting players to accept houserules is tough, especially when they percieve it as you "taking away their shinys" (exact quote from a player). It leads to a lot of disappointment when they feel like they're missing out on things, which can really dampen their excitement in the whole campaign. (And puts me in a weird position saying prophetically "trust me, I know it will suck for you and the party if you get all those powers".)

And while I'm usually the GM, I'm not always, and then I'm forced to deal with the status quo. For example, I was a PC through RotRL recently, and while books 1-4 were fine, book 6 was terribly, terribly painful for all involved, but we were "too far along" to either bail, or fix anything. Two months of Wednesdays down the drain...

Now I'm running Carrion Crown, and converting every statblock down to E8. It's a ton of work. I'd be nice of the game and APs topped out at level 10. I think more groups would finish them. Look over at the the Kingmaker boards: we have had lots of posters come in and say "I want to run KM, but I can't do high-level, how do I end it early or convert?"

I really, honestly think introducing an earlier level cap and dropping support entirely for level 12+ play would sell more product for Paizo.

So your opinion is that, as you prefer a specific kind of playstile, all the Pathfinder players should use it?

I would say that the phrase "You are supporting the idea of taking away out shinys" is fairly precise.

No, thanks.

You can do as you wish in your home campaign, like any one of us, but advocating the removal of option from the game isn't something that most gamers will appreciate.


Frogboy wrote:
That's what I get for disappearing from the boards for a year and a half.

You were here before? ;-P


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Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

If you want levels to stop at a lower level, then stop them at a lower level.

If your question is whether or not the game should support levels over 10.. then I suggest that you are indeed daft. As changing it to a 1-10 system would make it a very limited/one shot experience. Your character would never progress further.

If you want to cap it at level 10 for CR purposes, but still want some form of progression then I suggest some form of E6 P6/P8/P10/P12 modification to the ruleset. That is all homebrew there. :)

Grand Lodge

Gloom wrote:


If your question is whether or not the game should support levels over 10.. then I suggest that you are indeed daft. As changing it to a 1-10 system would make it a very limited/one shot experience. Your character would never progress further.

Are you a supporter of mythic rules? Because this is a good argument for levels beyond 20 as well. :)


Diego Rossi wrote:


So your opinion is that, as you prefer a specific kind of playstile, all the Pathfinder players should use it?

I would say that the phrase "You are supporting the idea of taking away out shinys" is fairly precise.

No, thanks.

You can do as you wish in your home campaign, like any one of us, but advocating the removal of option from the game isn't something that most gamers will appreciate.

Agreed. As others have already said, Paizo develop far more low-level content than high-level. Let us high-level groups keep what support we have. High-level play may not be the smoothest of rides, but we can still make it work.

If you want more options to gain a even fuller experience at low-levels, then I wholeheartedly support that. But that should not come at the cost of high-level mechanics that have already been established and adopted by a significant number of people.

More options, good. Removing options, bad.


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
TriOmegaZero wrote:
Gloom wrote:


If your question is whether or not the game should support levels over 10.. then I suggest that you are indeed daft. As changing it to a 1-10 system would make it a very limited/one shot experience. Your character would never progress further.
Are you a supporter of mythic rules? Because this is a good argument for levels beyond 20 as well. :)

My thoughts on Mythic campaigns are simple..

They should usually involve epic story arcs or planar travel, characters should be able to advance post 20, either by getting further class levels or through some other form of advancement system.

Stopping all progress because you hit level 20 seems like a poor way to go with things imo.

I'm not sure if I'd be okay with classes progressing beyond their current alotted tables 1-20 for core, 1-10 for prestige.. but I'm a firm supporter of not limiting people by total level. If you want to be a 20 Fighter 10 Duelist 4 Rogue, I'm not gonna stop you. :)

At that same degree, I do think that the game should enter a much different curve.

In any "Mythic Book" I'd like it to clarify content over level 12, as that's when it starts getting to be more of a headache to most people. I'd like it to have streamlined rules and tips on how to keep the game moving for people that need it. If it fixed the bloat and time consumption that most people are unhappy with, then I don't see a reason to cap it.

Edit: Because my posts can sometimes be jumbled, due to my erratic thought processes, I've included this list below to summarize what I think a "Mythic" book should have, regardless of the final title.

1) Tips/Tricks/Rules for Streamlining Combat/Book-Keeping

2) Variant Rules to reduce clutter of high level characters

3) Support/Tips for GM's just getting into running 12+ Adventures

4) Campaign Ideas/Examples for each tier of experience.. 12-14, 15-17, 17-20, 20-25, 26-30, 31-35, 36-40.. etc.

5) Adventure Seeds similar to the Savage Worlds/Dark Heresy system for all tiers of play that allow endless adventuring.

6) Revised skill rules for when you get crazy high skill ranks.

7) Revised magic system for expanding magic into Post 20 levels, beyond just Metamagic. Something similar to the chart they posted in UM but with playtested rules for post 20 play.

8) War Campaign/Rulership consolidation and clarification, rules on how to streamline running a kingdom, what is and isn't expected, rules on delegation without worrying about mass panic/anarchy.

9) Revised Crafting system would be nice. With support for post 20 items.

10) Details into Ritual Magics and what bonuses it should/shouldn't grant you.

11) More details into planar travel and Demi-God like beings.

12) Possible construction rules and flavor for post 20 baddies.

13) Motivation charts for post 12 BBEG's and how they will go about accomplishing their ideals.

14) Streamlined travel rules for high level characters.

... I can come up with much more, but you get the general gist of things.

Grand Lodge

I wish more people would respond to my teasing like that.


KaeYoss wrote:
Frogboy wrote:
That's what I get for disappearing from the boards for a year and a half.
You were here before? ;-P

Yes. You may remember me from such classics as PATHFINDER RPG 2.0 - WHAT DO YOU WANT? and AM I EVIL? :)

Grand Lodge

Ah, good times.


TriOmegaZero wrote:
Ah, good times.

Am I Evil? was a crazy thread ... a crazy hostile thread.


Frogboy wrote:
KaeYoss wrote:
Frogboy wrote:
That's what I get for disappearing from the boards for a year and a half.
You were here before? ;-P
Yes. You may remember me from such classics as PATHFINDER RPG 2.0 - WHAT DO YOU WANT? and AM I EVIL? :)

Oh, didn't recognise you for a moment there, Troy! :D

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