Racial Skills


Homebrew and House Rules


I am creating a few house rules for my campaign and wanted some suggestions and Ideas.

I am include a few racial feats unique to specific races. One of the concepts that I had was Racial Skills. Each race would have a short list of skills (6 or so) that are commmon to memembers of that race. During character creation you select one of your race's racial skills and it is treated like a class skill from that point forward. I know traits allow a similar mechanic but I just dont like the feel of Traits.

I really just need help coming up with a list of about 6 skills common to each race. What I have so far is.

Dwarves: Knowledge(History), Knowledge(Dungeoneering), Knowledge(Local), Appraise,

Human: Any one

Half-Elves: Any one

Elves: Knowledge(Nature), Knowledge(Arcana),Survival, Spellcraft

Gnomes: Handle Animals, K(Nature), K(arcana

Halflings: Stealth, K(nature), slight of hand, diplomacy, Escape Artist,

Half-ocrs: Survival, Intimidate, Perception, Ride, Climb

What I want is that regardless of what class you pick there is atleast on skill per race that would not normally be a class skill for that class.

Any advice would be welcomed.

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