Belafon
|
So I have a sneaking suspicion this has been asked before but my search-fu could not turn up anything. Apologies to everyone who has answered this three times before.
Can anyone come up with a way (using spells or items) to enlarge a PC more than one size category? It doesn't have to be all at once.
| Phasics |
So I have a sneaking suspicion this has been asked before but my search-fu could not turn up anything. Apologies to everyone who has answered this three times before.
Can anyone come up with a way (using spells or items) to enlarge a PC more than one size category? It doesn't have to be all at once.
There are many ways
Monasterous Physique, Undead Anatomy and Giant Form can increase you size cat to Huge without merging your gear and weapons. so any casters who can access thses spells.
Druids can go huge very very easily
Alchemist Master chymist can get large and then use enlarge to go huge
many many ways
Belafon
|
Thanks. I consider myself very well versed the aspects of Pathfinder except the huge array of spells available.
I took a quick look and unfortunately all the spells are range "personal" and I'm trying to figure out a way to make a small fighter Large. (Yep, I'm trying to get reach.) The only thing I could see was that a wand of monstrous physique II would work but a)that's a very expensive level 4 wand and b)that would require my fighter to have UMD and succeed on a check.
The Druid and Master Chymist just require too many levels to get to the point I'm looking for. The single dip into Synthesist for a medium eidolon, then cast enlarge person looked promising until I caught that "the synthesist uses the eidolon's base attack bonus."
Any other suggestions bearing in mind I am just trying to get to large?
| Tiny Coffee Golem |
Thanks. I consider myself very well versed the aspects of Pathfinder except the huge array of spells available.
I took a quick look and unfortunately all the spells are range "personal" and I'm trying to figure out a way to make a small fighter Large. (Yep, I'm trying to get reach.) The only thing I could see was that a wand of monstrous physique II would work but a)that's a very expensive level 4 wand and b)that would require my fighter to have UMD and succeed on a check.
The Druid and Master Chymist just require too many levels to get to the point I'm looking for. The single dip into Synthesist for a medium eidolon, then cast enlarge person looked promising until I caught that "the synthesist uses the eidolon's base attack bonus."
Any other suggestions bearing in mind I am just trying to get to large?
Synthesist uses edolion's BAB for the Synthesist's levels. Much like a fighter/monk gets to add his fighter level BAB to the monk flurry. Synthesist is poorly worded, but fighter 10 synthesist 1 does not have a BAB of 0 when wearing his synthesist suit. He has a BAB of 10. Multiclassing has always worked that way.
| Phasics |
Thanks. I consider myself very well versed the aspects of Pathfinder except the huge array of spells available.
I took a quick look and unfortunately all the spells are range "personal" and I'm trying to figure out a way to make a small fighter Large. (Yep, I'm trying to get reach.) The only thing I could see was that a wand of monstrous physique II would work but a)that's a very expensive level 4 wand and b)that would require my fighter to have UMD and succeed on a check.
The Druid and Master Chymist just require too many levels to get to the point I'm looking for. The single dip into Synthesist for a medium eidolon, then cast enlarge person looked promising until I caught that "the synthesist uses the eidolon's base attack bonus."
Any other suggestions bearing in mind I am just trying to get to large?
I have the solution you seek then
Level 11, Improved Eldrich HerriatgeChoose Efreeti Bloodline and the 9th level power Efreeti Form
Lets you turn into a Large Efreeti and your gear won't merge with you it'll just resize like enlarge person. Only once per day and only lasts 1 rnd/level but 11 rounds will cover most fights. you also get some nice STR CON and nat armor bonuses
Only thing is you'll need a CHA of 15 by the time you hit 11th level but small price to pay for taking your small fighter to Large.
| idwraith |
You know the bizarre part about Monstrous Physique, after looking through BOTH bestiaries... there isn't a single Monstrous Humanoid that IS Diminutive OR Huge.... so I'm not sure what the point of the spell is?
Since you supposedly COULD get all these special abilities IF the creature you're turning into has them, but there isn't a creature TOO turn into.
| Tiny Coffee Golem |
You know the bizarre part about Monstrous Physique, after looking through BOTH bestiaries... there isn't a single Monstrous Humanoid that IS Diminutive OR Huge.... so I'm not sure what the point of the spell is?
Since you supposedly COULD get all these special abilities IF the creature you're turning into has them, but there isn't a creature TOO turn into.
Bestiary 4: All giants, all the time!
Belafon
|
I have the solution you seek then
Level 11, Improved Eldrich HerriatgeChoose Efreeti Bloodline and the 9th level power Efreeti Form
Lets you turn into a Large Efreeti and your gear won't merge with you it'll just resize like enlarge person. Only once per day and only lasts 1 rnd/level but 11 rounds will cover most fights. you also get some nice STR CON and nat armor bonuses
Only thing is you'll need a CHA of 15 by the time you hit 11th level but small price to pay for taking your small fighter to Large.
This might work. I don't know about 3 feats (and 15 charisma) for 11 minutes of large though. That's a little more than I was hoping for.
I posted this in "rules" instead of "advice" because I was hoping someone would know some way around the statement in the Enlarge Person spell description that
Multiple magical effects that increase size do not stack.
And boy Tiny Coffee Golem, you were right about the synthesist being poorly written.
While fused with his eidolon, the synthesist uses the eidolon's physical ability scores...The synthesist is still limited to the eidolon's maximum number of natural attacks...While fused with his eidolon, the synthesist can use all of his own abilities and gear.
So can I attack with manufactured weapons or am I limited to natural weapons? If I can and I'm a TWF but my Dex is now too low to qualify for my feats, what happens? The low physical scores (compared to a fighter) of a level 1 eidolon sadly seem to rule the option out anyway.
Looks like Monstrous Physique (and a really expensive wand) is leading the pack right now.
| Tiny Coffee Golem |
I posted this in "rules" instead of "advice" because I was hoping someone would know some way around the statement in the Enlarge Person spell description thatPRD wrote:Multiple magical effects that increase size do not stack.And boy Tiny Coffee Golem, you were right about the synthesist being poorly written.
"PRD wrote:While fused with his eidolon, the synthesist uses the eidolon's physical ability scores...The synthesist is still limited to the eidolon's maximum number of natural attacks...While fused with his eidolon, the synthesist can use all of his own abilities and gear.So can I attack with manufactured weapons or am I limited to natural weapons? If I can and I'm a TWF but my Dex is now too low to qualify for my feats, what happens? The low physical scores (compared to a fighter) of a level 1 eidolon sadly seem to rule the option out anyway.
Looks like Monstrous Physique (and a really expensive wand) is leading the pack right now.
The synthesist rules are a bit iffy, but the following thread meshes a lot of the other threads together on this subject.
check out this thread| Phasics |
"Phasics wrote:I have the solution you seek then
Level 11, Improved Eldrich HerriatgeChoose Efreeti Bloodline and the 9th level power Efreeti Form
Lets you turn into a Large Efreeti and your gear won't merge with you it'll just resize like enlarge person. Only once per day and only lasts 1 rnd/level but 11 rounds will cover most fights. you also get some nice STR CON and nat armor bonuses
Only thing is you'll need a CHA of 15 by the time you hit 11th level but small price to pay for taking your small fighter to Large.
This might work. I don't know about 3 feats (and 15 charisma) for 11 minutes of large though. That's a little more than I was hoping for.
I posted this in "rules" instead of "advice" because I was hoping someone would know some way around the statement in the Enlarge Person spell description that
PRD wrote:Multiple magical effects that increase size do not stack.
If you playing a Fighter then you have plenty of feats to burn on this whats 3 feats out of 21.
the non stacking magic effect line is there for a reason ;)
Another class option is Magus, you can make it fairly melee focused but it does get access to the poly spells like monstrous physique as well
Another slightly more round about option.
At 11th level take the leadership feat to get a 9th level alchemist cohort with maxed INT. wait a level for the alchemist to hit 10th level
have the alchemist take Infusion Discovery
You cohort can now prepare 2 level 4 extracts of Monstrous Physique II which makes you Large. your main Fighter can carry and drink these at his leisure, the cohort can brew him new ones each day.
If you GM dosent want cohorts with the party then have him travel with the group but refrain from adventuring i.e. he stay's with the horses.
Otherwise yes your stuck with paying for Large
Another payment plan is to make a permanent magic item
for 11200gold you could have a ring with monsterous physique II that you can use 1/day every day for 7 minutes.
33600 for 3/day
56000 for use activated i.e. as many times as you want per day.
Belafon
|
If all you want is reach, the Lunge feat or a reach weapon would be a lot easier to attain.
Yeah, that is of course an option. There are quite a few other benefits to getting large other than reach, I just mentiones that as one of my goals. I've found a few other spells that would work as well (like elemental body).
I like the cohort idea. That's got all kinds of other benefits as well.
| Phasics |
Matthew Downie wrote:
If all you want is reach, the Lunge feat or a reach weapon would be a lot easier to attain.Yeah, that is of course an option. There are quite a few other benefits to getting large other than reach, I just mentiones that as one of my goals. I've found a few other spells that would work as well (like elemental body).
I like the cohort idea. That's got all kinds of other benefits as well.
be aware elemental body does not leave you with a humanoid form thus your gear/weapons meld like beast shape.
check with your GM before you spend time on a cohort, its legal but some GM will restrict or ban it
| Pirate |
Yar!
Belafon wrote:I'm trying to figure out a way to make a small fighter Large. (Yep, I'm trying to get reach.)If all you want is reach, the Lunge feat or a reach weapon would be a lot easier to attain.
Indeed. Small creatures still have a natural reach of 5'. A reach weapon increases this to 10'. Lunge + a reach weapon increase this to 15'. With combat reflexes and something like armor spikes, you can threaten everything within 10' even while still small.
Now, if you want to be able to actually become Large, while still being the fightery type, I recommend looking into a suite of Giant Hide Armor. This armor (from the APG) allows you to polymorph into a large (or even huge, depending on the type) giant humanoid. Your gear increases in size with you, and you gain the benefits listed in the Giant Form spells (no UMD required).
One thing that I love about halfling cavaliers with reach weapons (lances) is that they threaten out to 10' while their mount threatens the 5' around them (and uses it's own actions to make attacks/AoO's in that area), and can take their mounts into dungeons without penalty... but that's a bit off topic now.
A Wand of Monstrous Physique II (21000 gp) is a good backup, but better to have someone else use it on you than use it yourself (so you can use your actions hurting people instead of self-buffing).
If your GM allows creation of custom items (via the item creation rules), the Ring of Monstrous Physique mentioned above is a good idea.
Large sized Monstrous Humanoids ATM are: Centaur, Lamia, Lamia Matriarch, Minotaur, Yeti
The Leadership feat and get a cohort that can buff you as you desire is also a great option.
Only if this HAS to be done by your character without any aid from other characters, NPC, etc, then I'd recommend either the Master Craftsman feat followed by Craft Wondrous Item or Craft Arms/Armor feat to make a use activated/command word item that can grant you Monstrous Physique or Giant Form... or try and figure out some multiclass/dip options (which have started to get delved into already above).
Honestly though, sometimes simpler is better (a Reach weapon, the Lunge feat, Giant-Skin Armor, Leadership for a buffing Cohort, etc).
~P
lrichter
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Where are you getting this information that the synthesist can stack it's bab with other classes.
I play a synthesist in PFS and I am really against this idea. If that's true then most everyone will dip into synthesist just because why not? Maybe I'll multiclass with Paladin... sigh.
If you can dip then, two levels of synthesist and you are pretty boss. You don't lose BAB, you get temp hp's, you get darkvision, you get evasion, and you get a boost to will save. And you can get an 18 str or dex for two points and then add +2 natural armor and something else. Maybe if there is an official ruling regarding wearing armor (that prohibits allowing the armor bonus to be used by the synthesist) then I think the pros and cons might balance out... but no, they don't.
Until I see otherwise I am ruling that "uses" means that the eidolon's BAB replaces the BAB of the character with it's own - but I also read the description as allowing armor since it says equipment acts normally.
Anyhow is there an official post/errata that clarifies any of this? If so could you link it. Thanks.