Must go faster!


Advice


Hello<

I will soon be playing in a 17th level module the role of healer has fallen to me. I have decided to try for the fastest cleric alive.
I current am employing the travel domain, the longstrider spell that comes with it, a one level Barbarian dip for fast movement, and boots of speed for 10 rounds of haste each day.
Is there anything else that could help, that wont cost me an arm and a leg. Either in gold, a costly feat (tree), or many more level dips.
For simplicity's sake we only use official pathfinder products.

Your help would be greatly appreciated.

Dark Archive

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An oracle with either flames or metal could get +10 on base speed.
Greater Eldritch Heritage (Elemental Fire Bloodline) grants +30 base speed, but has three feats as prerequisite.

Sovereign Court

The feat "Fleet" gives +5 ft to movespeed, as long as you are in light or no armour. At 17th level, you have 9 feats (if you are a human.) Throw in a level of Flame or Metal Oracle and pick up the speed boosting revelation for another 10 ft. (and net you some "backup cures.")

Without any spells (and if you took Fleet for EVERY feat), you'd be going 105 ft per move action. Now, you could drop one instance of Fleet and get Run instead. Then, if you run (full round action) you go 500 ft, opposed to the 420 of the previous build. You will only go 100 ft per move, but have a faster max speed.

Disclaimer: I am really tired, so my math might be off some. Sorries!


Another thing could be the Boots of Striding and Springing (Permanent +10 feet on base speed). But as you already possess the Boots of Speed...

Just take some levels in Monk (gets you approximately +10 feet per 3 levels)

Dark Archive

Huppi wrote:

Another thing could be the Boots of Striding and Springing (Permanent +10 feet on base speed). But as you already possess the Boots of Speed...

Just take some levels in Monk (gets you approximately +10 feet per 3 levels)

The monk's bonus to speed does not stack with haste.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

And remember to account for the Acrobatics bonuses that come with a high base speed! You'll be able to jump like nobody's business.


take 2 lvls of synthesist- gets you a speed boost and evasion. then you can spend your 4 evolution points on legs putting your base speed at 60 while fused.

The Exchange

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If your problem is getting in range to cast healing spells, Reach Spell on your spontaneous heals can also save you an awful lot of trouble.

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