| Maddigan |
Ice Body is a transmutation (cold) spell. It gives you the cold subtype. But does not seem to take away the fire subtype. So does the Red Dragon get the full benefit of ice body and the fire subtype. Or is there some rule that supercedes the fire and cold subtypes vulnerabilities?
Bump. Anyone have a rule that contradicts this?
| Grick |
Bump. Anyone have a rule that contradicts this?
I looked, and couldn't find any rules. Even if you assume the spell is supposed to be Polymorph, that doesn't help, because the Fire subtype isn't Ex/Su.
If I had to rule it at the table, I would base it on how I think dragons in that campaign world work. Are they immune to fire because of some aspect of their physical makeup? (Insulated scales, flame bladders inside, whatever) Or is it part of the innate magical essence of the dragon, at it's core it's a firey being, and that -causes- the external manifestation of fire immunity and breath and whatnot?
In the former case, I would say it loses the fire subtype since it's physical being is changed (transmutation makes real corporeal changes to things) into magic ice. Gain ice, lose fire.
In the latter case, I would say it keeps the fire, and would not cast ice body under any circumstances. If it was forced to, I would make up some stuff about becoming a polarity dragon or something, and make a big plot point of other dragons wanting to destroy the abomination and it going a little insane and being completely unstable.
I suspect this is not helpful, though.
| meabolex |
Ice Body is a transmutation (cold) spell. It gives you the cold subtype. But does not seem to take away the fire subtype. So does the Red Dragon get the full benefit of ice body and the fire subtype. Or is there some rule that supercedes the fire and cold subtypes vulnerabilities?
The dragon has the cold subtype and the fire subtype.
She is immune to fire and cold damage.
She also has vulnerability to cold and fire damage -- damage sources deal 50% more damage.
But she is immune to fire and cold damage, so increased damage is irrelevant. 150% of 0 is still 0.