Ranger immune to magic...still a ranger?


Homebrew and House Rules


Hello all, first time post.

Starting the groundwork for a campaign where a general of an overthrown empire returns to try and reclaim the lands. He was a ranger but Im thinking of making him immune to magic ( demon tattoos, swallowed or medically inserted artifact, not sure yet ). This would cut him off from the arcane as well as the divine.

My question is this....is a ranger who cant cast spells....still a ranger? Fighter/Thief? Orrrr?

Ideas? Comments?

The Exchange

Welcome. Lilith will be by sometime with Cookies.

Yes still make him a Ranger. If you want to adjust him so he is skilled without magic, you might take a look at Kobold Quarterly #11 where Marc Radle presented a Spell-less Ranger.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

Or the trapper archetype in Ultimate Magic, or the Skirmisher from the Advanced Player's Guide.

Both of those archetype replace the spellcasting with other options.

So yes, I think you can do a great ranger with magic immunity.

The Exchange

I forgot about those.


jprich wrote:

My question is this....is a ranger who cant cast spells....still a ranger? Fighter/Thief? Orrrr?

Ideas? Comments?

To be honest... I know ranger spells have been a part of the class since, forever... but I never really 'understood' the need. When you start looking at their examples of Robin hood and the like... They aren't necessary.

Rangers are about living in the wild, tracking, hunting.. things like that. Spells are a nice bonus... but if they didn't have them, I'd still consider them rangers.

in 2E you didn't even get spells till 8th level... You get them a little quicker in pathfinder... but they're still a weak addition to an otherwise fun class.


I hate to say it, but...

Quote:
Ranger immune to magics

You WAY failed your English check. :P

Sovereign Court

Strider did fine, wouldn't see why a ranger would need to have magic.

Plus there are some ridiculous amount of spell-less ranger variants in the world and have been for...what now? Decades? Is that depressing to think about?


Looks like this has been well answered :)

I'm still not wild on those non-casting rangers, I like my twee little spells...mind you they get some nice utility spells now though!


Owait misread. Sorry, carry on ^^

Liberty's Edge

Crimson Jester wrote:

Welcome. Lilith will be by sometime with Cookies.

Yes still make him a Ranger. If you want to adjust him so he is skilled without magic, you might take a look at Kobold Quarterly #11 where Marc Radle presented a Spell-less Ranger.

+1 ;)

The Exchange

Morgen wrote:

Strider did fine, wouldn't see why a ranger would need to have magic.

Plus there are some ridiculous amount of spell-less ranger variants in the world and have been for...what now? Decades? Is that depressing to think about?

reread LotR's Strider/Aragorn/Elessar had tons of subtle useful abilities that could easily be rendered as magic.

"The hands of the King are the hands of a healer, and so shall the rightful king be known".

Shadow Lodge

I guess I'm a little confused, is he "immune" to magic, as in he can't be affected by magic in any way shape or form, or is he simply not a spellcaster, or Both?

For a class that isn't very spellcasting oriented magic immunity is pretty awesome.

Grand Lodge

chavamana wrote:

Or the trapper archetype in Ultimate Magic, or the Skirmisher from the Advanced Player's Guide.

Both of those archetype replace the spellcasting with other options.

So yes, I think you can do a great ranger with magic immunity.

If he's cut off from all magic, he'd be limited to using the Exceptional aspect of Trapmaking, as he'd be excluded from the supernatural trap option.

BTW I'd treat that immunity like spell resistance, if a spell is not subject to resistance, he can still be affected by it. Otherwise I'd never allow such a monster in my campaigns.


for nonmagic ranger, use ultimate magic as said.

For magic-immune, that's incredibly powerful, I hope you're aware of that and it won't turn into a deus ex machina thing, where one person overshadows everything.

As noted just above me, make it spell resistance infinity, just like golems.


immune to magic meaning treated as if he has an unbeatable spell resistance or magic completely does not work for or against him?

The first means you can have spells and such cast on him. The latter means he's treated as if in an anti magic field with a range of personal. The latter also meaning he can't use magic items and what not.


The original ranger (1st ed) was based almost entirely on Strider. He cast what would be CLW, and there was a paragraph stating that rangers of 10th or 12th and above could use crystal balls and other scrying objects. That's not Robin Hood, that's Strider!

That said, the archtypes show that it would be easy for you to have a spell-less Ranger. Even 3.5 with the starting options rules had one for a ranger with no spells.

The Exchange RPG Superstar 2010 Top 16

As people have suggested, magic immunity is the real game-changer here, not just the lack of spell-casting.

A lot of serious threats might get shut down. And, on the other hand, the rest of the party would need to wait around 6 or 7 days every time the immune-to-healing-magic ranger gets knocked unconscious.

If you intend to give the ranger spell resistance (SR 8 + Ranger level, starting at 5th level), that seems quite workable.

Dark Archive

Hmm, if you'd use an Antimagic Field he'd not only be not able to cast spells, he'd also wouldn't be able to use magic items. Maybe some curse that was used to slow him down?
Maybe he'd use his Antimagic Field to disrupt spells, negate mythals, hide artifacts, etc?

Use one of the spell-less ranger variants. He probably never learned how to use magic, so he had to use other options. (I'd use a Fighter/Cavalier instead, especially for a general) Use a super-elite-array for his abilities and to finish of the encounter, add goons.


"Divinely ungifted" is an interesting curse/boon. Magic cannot affect him for good or ill. For example;
Magic weapons and affects don't get their bonuses if he's wielding them or on the pointy end.


Whew. Real world stole me away and Ive just had a chance to pick this back up. To answer some questions:

* magic immunity/resistance *
Yes, he would be immune to arcane/divine magic.
I do understand the game changing aspect and am working to make it as much of a drawback as a boon.
A magic axe would be a regular axe in his hands.
No healing possible.
A magic bridge over a chasm would be a long fall.

* of ranger spells and the change *
He would have had access to spells until the change happens ( still deciding on the exact cause of it ). So he would have been able to use spells up until a certain point. Then nothing.

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