Theconiel
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The messageboard you want is under "Pathfinder / Pathfinder RPG / Rules". In any case, you start with 20 points to "spend", and all your ability scores are10. If you raise a score, it costs points. If you lower a score, you get points back. You can find more details under "PRD" on thee left of the screen. After you generate your scores, you apply racial bonuses and/or penalties.
Dragnmoon
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20 Point Buy system, the costs are on page 16 of you Pathfinder RPG book, or if you don't have that *Really, if you don't I would suggest you buy it since the whole game is based on it* then you can check out the PRD here.
Mark Garringer
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As it explains in the Core Rulebook, each ability score is assigned a point value and you have 20 points to spend. An ability score of 10 cost 0 points, so all 6 of your attributes start there. You spend your 20 points to get a set of attributes you want/can afford. For example, and ability score of 18 cost 17 points, which would only leave you with 3 points to spend. An ability score of 13 costs 3 points, so in this example you could have an 18, 13, 10, 10, 10 and 10 for your attributes. I generally prefer an array of 15, 14, 14, 13, 10 and 10. The 15 costs 7, the 13 costs 3, 14s are 5 each, so 7+3+5+5=20.
Table 1-1 of the Core Rulebook will give you the full table and costs.
Bruno Kristensen
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Or, if you don't want to have to look at a table, you can figure out the "code".
To raise an attribute by one point, it costs a number of points equal to the modifier provided by the target number (minimum of one). To lower, it gives you a number of points equal to the modifier provided by the target number, e.g. to go from 12 to 13, it costs 1 point (as 13 gives an ability modifier of +1). From 13 to 14 costs 2 points (as 14 gives an ability modifier of +2).
Mark Garringer
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Or, if you don't want to have to look at a table, you can figure out the "code".
To raise an attribute by one point, it costs a number of points equal to the modifier provided by the target number (minimum of one). To lower, it gives you a number of points equal to the modifier provided by the target number, e.g. to go from 12 to 13, it costs 1 point (as 13 gives an ability modifier of +1). From 13 to 14 costs 2 points (as 14 gives an ability modifier of +2).
Wow, that is really confusing and is likely to lead to 10x more questions :)
And still doesn't quite make sense to me. A 14 cost 5 points, so taking out the +2 bonus you are talking about leaves 3 points. A 15 costs 7 points, so taking out the +2 bonus leaves you 5 points. Either way I'm not able to make this make sense?
Mark Garringer
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Bruno is correct, but he forgot that it takes 1 point to go from 10 to 11 (+0 bonus). Other than that, each ability score cost is the sum of all of the ability bonuses to that point.
But Mark is correct that it is still way easier to just use the chart :)
Ok, maybe I get it now.
Ability score 14 cost 5 points. That breaks down to 1 (base) +1 (bonus 12) + 1 (bonus 13) +2 (bonus 14)
Ability score 15 cost 7 points, cause prior calculation +2 (bonus 15).
Yeah, chart :)
Thanks guys!
| BigNorseWolf |
Hello, can anyone tell me how the "point buy system" works? The society rule book only says on page 13 that it does but does not explain how.
I'm posting here as I can't find the correct posting area.
The idea behind a point buy is to
1) Level the playing fiend between players so that one person isn't walking around with strait 18's playing superman and the other has 3 7's and is stuck playing Bob the incompetent peasant.
2) Allow people to move from one PFS game to another. Group 1 DM may have been in the bathroom when you rolled 6 18s "fair and square" and let it slide, but group 2 DM might say "yeaaaah. No way in hell"
3) allows characters to be created away from the gaming table. I don't need to meet with my friends to roll dice, i can just use the point buy system.
4) Encourage a little diversification. The point buy system has diminishing returns. The higher the stat the more you have to pay for each point. A 10 costs you 0, a 13 costs you 3, a 14 costs 5, and an 18 costs a whopping 17 points (out of 20)
let the computer do the math for you. Obey the computer. Good day citizen.
http://tools.digitalightbulb.com/pbcalc.html
Remember that these costs are pre racial modifiers.
Bruno Kristensen
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Bruno is correct, but he forgot that it takes 1 point to go from 10 to 11 (+0 bonus). Other than that, each ability score cost is the sum of all of the ability bonuses to that point.
But Mark is correct that it is still way easier to just use the chart :)
No I didn't ;) See where it says "minimum of one"...
It may be "easier", if you have the book near you, but for the last 10 or so characters I've made, I've not looked at the table. Handy when several players have to share a rulebook, for instance, or if you are considering a character while driving or at work.