| Pooh |
My group is going to start a new campaign in August that will be a classic dungeon D&D dungeon crawl. I'm told it is any old Gary Gygax adventure series updated for pathfinder.
My character is going to be a human rogue. I have run rogues before so pretty much how to set on up for finding/disabling traps, sneaking around etc. On of the things I want to do that I have never done before with my rogues is have him be a cutpurse. I've seen the trait that gives you a +1 for sleight of hand but am wondering what other things I can do to make him successful at this.
Note: I don't plan to go around robbing everyone I see or other party members, but if I see someone who offends my sensabilities, he's fair game.
In particular, what tools are available in the game. I think in 3.5 there was a cutpurse blade that was concealable in your hand. We will be using the standard Pathfinder books only I think.
In a related question, how worthwhile is the improved dirty trick feat. My inclination is to go the dodge feat progression route but I'd like this rogue to be a little different.
Pooh
psionichamster
|
Maximize Sleight of Hand, Disguise, and Stealth, in addition to the standards of Perception, Disable Device, and Acrobatics.
If you're going to be grabbing and stealing in the mode of combat, Agile Maneuvers, Combat Expertise, and Improved Steal will help out.
Out of combat, you can mosey on past your mark & lift his purse without even looking like you. Get caught? Ditch the pennies on the street & hightail it off to cover/concealment. Hide, switch disguise, carry on.
A hat of disguise will help enormously, as would a ring of invisibility, eventually.
In combat, you can move around the field, swiping stuff as you can; CMB uses Dex with Agile Maneuvers, and Improved Steal (or rogue talent Combat Swipe) adds another +2.
Beyond that, it's all about positioning and subtlety.
| SunsetPsychosis |
If you want to be a cutpurse, look at the Cutpurse archetype from the Advanced Players Guide. It gives you the ability to know the result of your targets Perception check BEFORE you try to steal something, letting you potentially avoid getting caught. However, it does replace trapfinding, so if you're doing an actual dungeon crawl, there are bound to be traps, and it's generally the rogues job to deal with them.
| Pooh |
If you want to be a cutpurse, look at the Cutpurse archetype from the Advanced Players Guide. It gives you the ability to know the result of your targets Perception check BEFORE you try to steal something, letting you potentially avoid getting caught. However, it does replace trapfinding, so if you're doing an actual dungeon crawl, there are bound to be traps, and it's generally the rogues job to deal with them.
Yes it is going to be a dungeon crawl and trap finding/removal is going to be one of my main duties. I saw the cutpurse archetype and decided against it for that reason. What I am looking to do is see if I can add an additional element to my character.
The most memorable rogue (an indeed any character) that have ever played was a rogue who did a number of unusual things.
He found a wand of humor which he never figured out how to use but went and used it anyway. It cast random spells (1D4 + 1D20, 1 of 4 spells list with 20 spells each). The results were not only unpredicable but hilarious. The group eventually took the wand away from him and threw it into the ocean. But they still talk about it years later. Another thing he did was start making private deals with the thieves guild which lead the party into some very interesting situations.
He finally retired, using his wealth to build a small town at a local ferry crossing where he became the patron.
Pooh