
Quandary |
1 person marked this as FAQ candidate. |

Normally, using CMBs without `Improved X` Feats provoke an AoO, whose damage is applied as a penalty vs. the provoking maneuver. What I`m not sure of is whether CMBs are supposed to be so affected by the damage of ANY Attack of Opportunity interrupting them, or if only the `normal AoO for un-Improved CMBs` applies that DMG>CMD.
For example, if a Barbarian has Come and Get Me, which makes melee attacks (including CMBs) provoke, does that mean any dmg should penalize the provoking maneuver? This isn`t relevant to AoO`s for moving before attacking or anything, but CaGM AoO`s are directly provoked by the attack itself.
This also goes for any other ability which `forces` attacks to provoke, specifically the Pugilist ability says Grapples always provoke AoO`s (and that ability is specifically countering Improved Grapple`s and Grab`s `evasion` of the AoO from CMB check).
The dmg>attack penalty aspect seems very similar to Casting being disrupted, and if the CMB is itself provoking (as opposed to movement before an attack, etc), it seems reasonable for the provoking maneuver to be affected... ??? (in fact it seems plausible that Readied Attack also should, though clearly not RAW)
...Even if something like Come and Get Me doesn`t `trigger` the SPECIFIC `un-improved CMB AoO` (w/ DMG>CMD wording) but rather triggers a `vanilla` AoO without that aspect, it would be nice to have verification that the Pugilist ability DOES apply AoO dmg as attack penalty, since Pugilist IS specifically undoing Imp. Grapple/Grab`s avoidance of that specific AoO.
...She can make an attack of opportunity against creatures trying to grapple her even if they possess the Improved Grapple feat or the grab special attack. If she hits with this attack of opportunity, she gains a +2 circumstance bonus to her CMD against the grapple attempt. She cannot make these attacks of opportunity once a grapple has succeeded.

Phasics |

To me that reads, improved grapplers would get hit but not add dmg to DC, however puglist still gets a flat bonus to CMD effectively raising the DC by +2 against imp grapplers.
Against someone untrained in grapple they get dmg to DC plus an extra +2
bit of a tangent sorry but in general I've never liked the fact that AoO dmg on untrained CMB's adds to the DC, it basically makes it near impossible to perform a CMB untrained. And yet CMB's offer interesting tactical game play but basically don't see action because unless you build to use them there no reason you'd ever try and use one untrained. And because there are so many you can't train in them all.
mmm good idea for a fighter archtype CM specialist get all CM's ad big bonuses to make using them very attractive.