DM Weezilwizard presents Morpheo's Midnight Menagerie


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Male (2 balls) Evolved fetus Level 10 mouth breather
Elessar Seabreeze wrote:

Well since he is in a Darkness spell now I have to roll miss chance. High = Success

1d100

I usually ignore miss chances in the case of critical hits.


male Half-Orc Witch 2

*since the demons away Morgra pours a potion of cure light down Roderick's throat*

1d8 + 1 ⇒ (7) + 1 = 8


Male (2 balls) Evolved fetus Level 10 mouth breather
Morgra Bonecaller wrote:

*since the demons away Morgra pours a potion of cure light down Roderick's throat*

1d8 + 1

Stew, it's your initiative and Roderick is alive, conscious, and prone at 0 hit points. He is 30 feet away from the demon. Roderick will probably bear scars on whatever part of his body the demon bit him, but it will make for good drinking conversation.


I think hes actually at 1 since he is 1 point from dying which was -7


Male (2 balls) Evolved fetus Level 10 mouth breather
badmonkee08 wrote:
I think hes actually at 1 since he is 1 point from dying which was -7

yup, you're right. at -8, even if he was stable, he'd still be a corpse.


Weezilwizard wrote:
badmonkee08 wrote:
I think hes actually at 1 since he is 1 point from dying which was -7
yup, you're right. at -8, even if he was stable, he'd still be a corpse.

*drinks a potion of cure light wounds while cussing the beast*

potion of cure light wounds 1d8 + 1 ⇒ (1) + 1 = 2

HP:
With the cure light wounds I'll have 3/18 Hp


Spoiler:
My action this round is to cast Mage Armor on Snarl. Both he and Sludge will again ready actions as last round.


Male (2 balls) Evolved fetus Level 10 mouth breather

Damion and Victor back away from the demon as the rest of the party regroups. From within the sphere of darkness, abyssal chanting and muttering can be heard. The chanting falls silent. No movement is discernible in the darkness, and as the moments pass, the silence becomes a looming psychological force.

Abruptly, the darkness fades into nonexistence and the lantern light bathes the hallway in yellow light.
The demon has vanished! Escaped by means of some sorcerous trick no doubt.
By the light, you do a quick head count. Roderick looks haggard, but alive. Simon is stable but still out. Victor is wounded but the injuries are mostly cosmetic. If anyone missed the appearance of Izyk's unique companions, they would notice them now.

We're out of combat now, you guys get 250 experience points for surviving the combat.

The demon left behind a mess of blood. The demonic blood is easily discerned from the human blood, as it sizzles and smokes on the stone floor.

Perception checks, DC 15:
If successful, you notice that the demon must have snatched his barbed longspear before teleporting away.

Knowledge arcana or Spellcraft, DC 20:
The demon used his innate Teleport to escape, no doubt fleeing to a position better suited to ambush his potential victims...

Faint illumination is available within 30 feet of the windows. All other unlit areas are considered dark. Damion's lantern sheds normal illumination with a 30 foot cone, and dim illumination 30 feet beyond that.

The Central Floor Room is over 200 feet ahead of you. Morpheo and his tour group will be somewhere North of the Central Floor Room, and the other party of 8 adventurers was stationed in the West wing. If you decide to continue, remember that Simon is still unconscious and is dexterity drained. Leaving him behind might not be safe. I'll remind you guys that your party is primarily CN, so if you decide to leave him behind, it won't be a mark against your alignment.

NEW COMBAT POSTING RULES
We're going to switch to grouped initiative. The players (you guys) will choose one character to roll initiative. Obviously you'll be picking the character with the highest initiative. I'll pick the creature with the highest initiative and roll for my group. Once initiative order is determined, all characters or creatures will act within their grouped initiative. This will make it easier to post combat actions, and you guys can still use tactics and strategize by using ooc discussion or whatever to flank, use heals, ready actions, set up combos, etc.

ALSO
We're going to try to schedule each combat round in a maximum window of 12 real-life hours. If someone can't post by deadline, then a substitute player will take that person's turn for them. Everyone should pick somebody to roll for them, and it should be a mutual agreement. If this doesn't work or it feels to restrictive we'll try something else.


rolls:
Perception = 1d20 + 8 ⇒ (5) + 8 = 13 To see the missing spear

Spellcraft = 1d20 + 8 ⇒ (12) + 8 = 20 To identify the spell

Intimidate Damion = 1d20 ⇒ 3

"Look out Damion, he's behind you! Just kidding don't tarnish your armor. Well it looks like he teleported away. Better watch ourselves, and Simon needs to be watch in case that thing shows back up."

perception:
To make sure he didn't just teleport and hide nearby. 1d20 + 8 ⇒ (4) + 8 = 12 Intimidate Damion 1d20 ⇒ 15

"WATCH OUT HE REALLY IS BEHIND YOU DAMION!!!!"


Male (2 balls) Evolved fetus Level 10 mouth breather
Elessar Seabreeze wrote:

** spoiler omitted **

"Look out Damion, he's behind you! Just kidding don't tarnish your armor. Well it looks like he teleported away. Better watch ourselves, and Simon needs to be watch in case that thing shows back up."

** spoiler omitted **

"WATCH OUT HE REALLY IS BEHIND YOU DAMION!!!!"

perception = 12:
Most of the demon blood is quickly hardening. You notice 3 or 4 blood drops that sizzle with fresh acid.

Victor end his rage and chugs 2 potions of Cure Light Wounds

First 1d8 + 1 ⇒ (6) + 1 = 7

Second 1d8 + 1 ⇒ (2) + 1 = 3

After recuperating for a few seconds Victor slams his sword into a nearby pillar or wall and screams "F$!!ING DEMON GOT AWAY FROM US! SON OF A B~!%~ CURSED WRETCH!!"

Health:
30-14-11+4+9-4+7+3=25


male Half-Orc Witch 2

Boy Gui you ran da ting off.

rolls:
perception 1d20 + 3 ⇒ (6) + 3 = 9 knowledge arcana 1d20 + 8 ⇒ (2) + 8 = 10 and perception to see where the demon may be 1d20 + 3 ⇒ (11) + 3 = 14


Male Human Fighter 2

After retrieving my lantern, I lean over Simon gently hoisting him over my right shoulder. I wait a few moments to let everyone catch their bearings.

"Let us try to find Morpheo and tell him something evil is awry."


I'll pick my self up, still nursing my bite wound. "This'll be sore in tha mornin. Can one of you fellers help me out here?"

I am at 3 of 18 hp so I could use some heals. Beyond that I'm more concerened about the nasty beast so I'll be looking for it. Also I designate Chris as my roller if for some reason I don't post in time.

Perception:
1d20 ⇒ 3


*The demon has vanished, but it is sure to still be nearby. Snarl and Sludge nudge at me once Damion hefts Simon onto his shoulder. I smirk and move closer to the others. No point in being a sitting duck...*

Rolls:
Spellcraft to recognize the demon's ability: 1d20 + 7 ⇒ (17) + 7 = 24
Perception checks from the eidolons to spot the demon lurking in the shadows. 1d20 + 4 ⇒ (5) + 4 = 91d20 + 4 ⇒ (6) + 4 = 10


Male (2 balls) Evolved fetus Level 10 mouth breather

After searching, you are all fairly confident the demon is nowhere in the immediate vicinity. With it teleporting away, there's no real way to tell where it is right now.
The presence of a demon, while unsettling, is not nearly as unsettling as the thought of more than one demon being nearby. If one blood demon managed to infiltrate Morpheo's palatial estate unnoticed, there could very well be more lurking the hallways and exhibits.

And where is Morpheo's spellguard? Whatever magic is used to notify them of intruders must have been dispelled or subverted somehow.

The shadows dance by the light of Damion's lantern.

Unless notified otherwise, I'll assume you are all advancing into the central room. Marching order is currently: Damion in front with lantern, Victor in the front as well, Elessar, Roderick, Morgra and Izyk behind the two armored guys. If you want to state another marching order, feel free.


I am content with this marching order.


Male (2 balls) Evolved fetus Level 10 mouth breather

The central chamber is pierced by moonlight, which beams down through the windows of the brass domed ceiling. By moonlight, you notice a large and brilliantly colored bird perched on top of Morpheo's bust.
The bird preens its feathers for a moment, then lifts its head to regard the approaching party.
The chamber is suddenly very quiet as the bird regards you.

To the west lies the oppose museum wing, the hallway leading there appears darkened.

To the south lies the exit.

To the north lies the new exhibit. The twin oak doors are currently closed.


Male (2 balls) Evolved fetus Level 10 mouth breather
Roderick VonDiablos wrote:

I'll pick my self up, still nursing my bite wound. "This'll be sore in tha mornin. Can one of you fellers help me out here?"

I am at 3 of 18 hp so I could use some heals. Beyond that I'm more concerened about the nasty beast so I'll be looking for it. Also I designate Chris as my roller if for some reason I don't post in time.

** spoiler omitted **

loot gained:
while everyone is regrouping, you perform a routine inventory of your backpack contents. in the bottom of your bedroll, you find a bundle of rags wrapped around a paper ammo box. looks like your luck has changed, you had all but forgotten about this stash of extra ammunition.

I totally forgot the gunslinger starts with 50 rounds of ammunition. I had assumed you just forgot to write ammo on your character sheet. Anyhow, there's your starting ammo.


Male Human Fighter 2

I will set the lantern down on the floor before laying simon out on the floor. I will go up and inspect the door, seeing if it can be opened.

Perception. 1d20 + 1 ⇒ (4) + 1 = 5


male Half-Orc Witch 2

* Morgra pulls 3 healing potions out of his bag and hands them to Roderick*

Here I be sharing. Just try an not be gettin eaten again.


Morgra Bonecaller wrote:

* Morgra pulls 3 healing potions out of his bag and hands them to Roderick*

Here I be sharing. Just try an not be gettin eaten again.

"I got potions friend, I was just hoping for some healing prayers o sorts, less costly and all that."

I have 2 more cure lights if necessarry, I'd rather get non potion healing though. If none is available (ie no one has healing spells) I'll drink my potions.

WeezilWizard wrote:

while everyone is regrouping, you perform a routine inventory of your backpack contents. in the bottom of your bedroll, you find a bundle of rags wrapped around a paper ammo box. looks like your luck has changed, you had all but forgotten about this stash of extra ammunition.

I totally forgot the gunslinger starts with 50 rounds of ammunition. I had assumed you just forgot to write ammo on your character sheet. Anyhow, there's your starting ammo.

"Well I'll be..."

Drinking my two healing potions:
2d8 + 2 ⇒ (3, 3) + 2 = 8


Current Hp/Total HP:
3+8=11/18


Male (2 balls) Evolved fetus Level 10 mouth breather
Damion Ettelbreck wrote:

I will set the lantern down on the floor before laying simon out on the floor. I will go up and inspect the door, seeing if it can be opened.

Perception. 1d20 + 1

Perception = 5: You are startled by a screech from the bird as it launches itself into the air and wings towards the domed ceiling. The bird circles the dome, testing the windows before landing on the narrow ledge of a windowsill.

Upon inspecting the door, it appears to be unlocked and unbarred.

The bird continues to watch the party, preening its feathers nervously.


*The bird in the central room is odd, and I try to recall my travels through the varied wildernesses, thinking perhaps I've seen it or it's kind before...Snarl and Sludge remain ever-vigilant, and I can sense their unease at the situation facing us.*

Spoiler:
Knowledge: Nature to identify the bird: 1d20 + 7 ⇒ (20) + 7 = 27

Eidolons' Perception checks: 1d20 + 4 ⇒ (13) + 4 = 171d20 + 4 ⇒ (20) + 4 = 24


Still bristling at the loss of the demon Victor looks around the room quickly and spies the bird and fixes his gaze on it for a few moments.

"This reminds me of something...."


Male (2 balls) Evolved fetus Level 10 mouth breather
Izyk Darkwood wrote:

*The bird in the central room is odd, and I try to recall my travels through the varied wildernesses, thinking perhaps I've seen it or it's kind before...Snarl and Sludge remain ever-vigilant, and I can sense their unease at the situation facing us.*

** spoiler omitted **

knowledge nature:
This is an emerald tickwing, a jungle dwelling bird that is often poached for its exotic plumage. It is not native to urban areas, so it must have escaped from one of Morpheo's exhibits. It is peculiar to see a bird native to your home world in a place like this.

perception:
Sludge mentally warns you of movement among the shadows of the ceiling's dome. There is something moving near the bird, but attempting to remain hidden. The bird does not appear to notice the movement, as it continues preening its feathers.

A single emerald feather drifts slowly to the floor.


*I stare with narrowed eyes as I remember where I've seen a bird like this before. It's barely settled into my mind when Sludge gives me warning. I stoop to retrieve the feather while speaking in a hushed tone.*

"Gentlemen, Sludge has alerted me to the presence of someone not ourselves amidst the shadows of the ceiling's dome. Best keep your eyes peeled..."


Victor scans the shadows looking for any movement near the bird.

Perception1d20 + 5 ⇒ (2) + 5 = 7


"Hmmm"

Perception:
1d20 ⇒ 14


Male Human Fighter 2

I will unsheathe my sword and gaze at the ceiling.

Perception. 1d20 + 1 ⇒ (13) + 1 = 14


male Half-Orc Witch 2

Gui do ya see anyting?

perception:
1d20 + 3 ⇒ (8) + 3 = 11


I'll inspect the exotic bird wondering if I have ever encountered one before on my travels, then take a look up after Izyk's warning.

rolls:
Knowledge Nature 1d20 + 8 ⇒ (3) + 8 = 11
Perception 1d20 + 8 ⇒ (17) + 8 = 25


Male (2 balls) Evolved fetus Level 10 mouth breather

Framed by the moonlight, your gaze detects a tiny winged humanoid figure creeping along the ledge of the narrow windowsill.

You all notice a tiny winged demon in the domed ceiling about 50 feet above you. Thanks to Elessar's keep perception, the party gets to act in the surprise round.

Beginning Surprise Round - Player Group needs to select a character to roll initiative.

DM's Initiative:
1d20 + 6 ⇒ (5) + 6 = 11


Male (2 balls) Evolved fetus Level 10 mouth breather
Elessar Seabreeze wrote:

I'll inspect the exotic bird wondering if I have ever encountered one before on my travels, then take a look up after Izyk's warning.

** spoiler omitted **

knowledge nature:
This is a bird native to jungle regions.

Guess we let Stew roll initiative since he has a +4 bonus.

Knowledge Arcana 1d20 + 8 ⇒ (8) + 8 = 16 to try and identify the creature.


Male (2 balls) Evolved fetus Level 10 mouth breather
Elessar Seabreeze wrote:

Guess we let Stew roll initiative since he has a +4 bonus.

Knowledge Arcana 1d20+8 to try and identify the creature.

knowledge arcana:
The creature is a quasit. Among the least of demons, quasits are typically owned by spellcasters, as familiars.

lotta demons here, I'm starting to wonder about Morpheo

Group Initiative:
1d20 + 4 ⇒ (8) + 4 = 12


Roderick VonDiablos wrote:

lotta demons here, I'm starting to wonder about Morpheo

** spoiler omitted **

haha we win by 1

On my turn I'll ready to shoot the thing if it comes with in 20' with one of my guns prefferably before it engages in melee.

attack and damage if readied action goes off:
vs touch ac 1d20 + 9 ⇒ (17) + 9 = 261d8 + 1 ⇒ (8) + 1 = 9


Also Dave just to let you know, I apparently wasn't using the latest Gunslinger so a few things changed. For instance I gained the bonus feat Gunsmith, and my guns are considered "battered" which means they are fine for me but broken for other and can't be sold for more than 4d10gp. I lost 1 fort save (Brave and Tough became just Bravery) and they added Blunderbusses to the list of possible firearms (I'm sticking with my pistols) The worse part? I can make bullets myself with no check now... If I take Craft (Alchemy) I can Alchemical bullets too!


Victor pulls out his blade and readies an action to charge and attack anything that comes near a party member.

Attack Roll1d20 + 9 ⇒ (2) + 9 = 11 if necessary

Damage Roll2d6 + 6 ⇒ (5, 1) + 6 = 12 if it hits

Health:
25


Fires a crossbow bolt at the Quasit.

Rolls:
Attack 1d20 + 4 ⇒ (19) + 4 = 23
Damage 1d8 ⇒ 1


Elessar Seabreeze wrote:

Fires a crossbow bolt at the Quasit.

** spoiler omitted **

Rolling to confirm critical.

rolls:
Attack 1d20 + 4 ⇒ (20) + 4 = 24
Damage 1d8 ⇒ 3


Rolling to Confirm Double Crit

rolls:
Attack 1d20 + 4 ⇒ (15) + 4 = 19
Damage 1d8 ⇒ 8


male Half-Orc Witch 2

*Morgra pulls the spear off his back and readies an action to strike any enemy within range*

Dere be many foul creatures in here Gui. I not be tinking dis such easy money now.


Male (2 balls) Evolved fetus Level 10 mouth breather

ENDING COMBAT

Roderick VonDiablos wrote:
On my turn I'll ready to shoot the thing if it comes with in 20' with one of my guns prefferably before it engages in melee.

Roderick loads his ladies, licks the sight, and takes aim...

Victor Dakmoor wrote:
Victor pulls out his blade and readies an action to charge and attack anything that comes near a party member.

Gripping your fire-and-acid-pitted blade, you gnash your teeth in eager anticipation of rending demonflesh and sundering demonbone.

Elessar Seabreeze wrote:

Fires a crossbow bolt at the Quasit.

Rolling to Confirm Double Crit

Loosing your bolt during a prescient moment of oneness with the universe, you penetrate the demon's eye. The tiny fiend shrieks, hurling itself from the ledge as the emerald jungle bird wheels screaming among the party members. In a frantic blur of motion, the impaired quasit feverishly beats its wings, trying to escape but instead careening headfirst into Victor's waiting blade stroke. After being nearly bisected under the ribcage, the demons form is hurled into Roderick's waiting sights, where the poor beast is blasted to hell and back. The smoking, blind, and near lifeless quasit collapses to the floor, with one wing twitching. It screeches feebly.

Morgra, you may use the reach of your spear to attack the blind quasit as your attack of opportunity. If you choose not to, the quasit is prone, disabled, blind, and helpless.

combat summary:
Surprise round: combatants readied actions, elessar critically wounded the quasit in the eye, piercing damage reduction and dealing 12 points of damage. Blinded, the quasit flew blindly, triggering attacks from Victor and Roderick. With -2 AC from the blinded condition, and -2 AC from being flat footed, the quasit fell easy prey to the combined assault.

EXPERIENCE POINTS GAINED: 100


male Half-Orc Witch 2

"Gui, I taught you be eatin everyting that flies. I be tinking that thing might have put up a fight wit ya but looks like we have more den enough muscle to take care of da small ones."
*Morgra jabs at the qausit making sure its dead*
1d20 + 3 ⇒ (6) + 3 = 9
if it hits 1d8 + 3 ⇒ (3) + 3 = 6

*Morgra pats victor on the back*

Good job Victa dat be one less demon you be fightin when ya get ya brudda back.


Male (2 balls) Evolved fetus Level 10 mouth breather
Morgra Bonecaller wrote:

"Gui, I taught you be eatin everyting that flies. I be tinking that thing might have put up a fight wit ya but looks like we have more den enough muscle to take care of da small ones."

*Morgra jabs at the qausit making sure its dead*
1d20 +3
if it hits 1d8 +3

*Morgra pats victor on the back*

Good job Victa dat be one less demon you be fightin when ya get ya brudda back.

You put the creature out of its agony, and the demon gurgles as it expires. Before you are able to withdraw your spear from the prone form, the green bird swoops past your head, flying into the western wing of Morpheo's museum.


*No sooner than the demon is spotted, it is destroyed utterly. As the tickwing flies off into the western hall, I follow at a leisurely pace, Snarl and Sludge flanking me.*

"That bird is just as out of place as the demons...we should follow it and see where it goes..."

Spoiler:
As we enter the hall's entrance, my eidolons will be on the lookout for more demons as well as following the bird. We will only go a few paces into the hall, waiting for the others to follow before continuing further.

Perception checks:

Snarl: 1d20 + 4 ⇒ (14) + 4 = 18

Sludge: 1d20 + 4 ⇒ (18) + 4 = 22


Victor bends down over the dead demon and looks it over finally taking a finger for a grizly trophy and then heads toward the door to the new exhibit and tests the knob.

"The bird wash pershed just above here and I intend to shee what is behind thish door."

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