Spell mix and match: What's your favourite


Pathfinder First Edition General Discussion


From looking around, it seems like many of the topics here are about combining different spells to achieve synergy and a stronger effect. I'd just like to consolidate some of these into one broader umbrella topic.

What are some of your favourite combinations? Do they work by RAW? Should they.

Here are a few example from what I've read and thought up myself:

Light+prestidigitation= dancing lights equivalent

create water+more create water+raise/lower water= flood a dungeon

acid arrow+ arrow eruption=many acid arrows.

mirror image+invisibility=invisible copies

silent image+ghost sound=minor image at lower spell level.


*bump* want some feedback on this one if folks are interested.

Dark Archive

Weaponized Reduce/Enlarge Person can make a huge difference on the battlefield. A wand of persistent Reduce/Enlarge Person has a range of close and forces the enemy to make 2 saves against a -2 penalty trade off from str or dex, you can change the enemies reach, weapon damage dice, battlefield presence, and the ability to trigger off certain special attacks (like grab for instance). A FULL wand of this costs (at market) 11250 on the shelf. Cut that down by half if you can craft your own and it makes a nice addition to the wand belt.


Carbon D. Metric wrote:
Weaponized Reduce/Enlarge Person can make a huge difference on the battlefield. *snip

Wait, reduce and enlarge at the same time? So, back to their original size?


Magnu123 wrote:
Light+prestidigitation= dancing lights equivalent

Only works with a lenient DM, but frankly I'd allow it. You'd be better off just memorizing dancing lights.

Magnu123 wrote:
create water+more create water+raise/lower water= flood a dungeon

Unless it's a very small dungeon made of tupperware it wont work. Created water only lasts 24 hours and Raise/lower would be of very minimal use given it's area. There are many many threads debating this and I'd like to avoid rehashing old points.

Magnu123 wrote:
acid arrow+ arrow eruption=many acid arrows.

The wording of the Arrow eruption spell confuses me, but it could work. Although if I were a DM adjucating I'd have subsequent arrows use the original acid arrow's timer Not a new one.

Magnu123 wrote:
mirror image+invisibility=invisible copies

If you're invisible then you have a 50% miss chance. If you're enemy cant see your copies they he's not going to accidently aim for them. the spell would be useless. However if you were invisible and your copies were visible that'd be interesting.

Magnu123 wrote:
silent image+ghost sound=minor image at lower spell level.

Those synergize well.

Flaming Sphere+ Pyrotechnics = firey chaos

There's a thread with a bunch but I'm not sure where.

Dark Archive

Kilbourne wrote:
Carbon D. Metric wrote:
Weaponized Reduce/Enlarge Person can make a huge difference on the battlefield. *snip
Wait, reduce and enlarge at the same time? So, back to their original size?

No, I meant either or. Having a wand of each is optimal but it doesn't really matter if you DM lets you craft wands with less than 50 charges.

Liberty's Edge

Magnu123 wrote:
mirror image+invisibility=invisible copies

This one is incorrect. Casting Invisibility on someone who is Mirror Image'd effectively nullifies Mirror Image while it's invisible.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

Tried and true: Grease + any AoE spell that requires a Ref save!

If someone fail's against the grease they fall prone. No reflex save vs the follow up spell.

If someone tries to move thru the Grease they are considered flat-footed due to the fact that they are balancing(see last line of the first paragraph of Grease were it says; creatures that do not move on their turn do not need to make this check and are not considered flat-footed. So if you do decide to move it would seem you are balancing. If this is the case see also the first paragraph of the check portion of Acrobatics which deals with balancing where it says: while you are using Acrobatics in this way you are considered flat-footed and lose you Dexterity bonus to your AC (if any).). Ergo, no reflex save. I will mention that this is toeing the line with the wording of both spell and skill, so you may want to clear this first.

Couple this with metamagic feats and it gets even better. Quickened Grease is perhaps the best 5th level spell, and Widen Grease is great for large battles. Have two wizards and it gets devastating...

Hope this helps. Happy Gaming!


Valcrist, losing your Dex bonus to AC doesn't mean you get no Reflex save. It means just what it says: no Dex bonus to AC. Someone always gets a Reflex save, even if unconscious/unable to move. Interesting house rule, but flatfooted applies to AC only.


Flaming sphere + call lightning= one move and one standard action per round against a single, unlucky opponent who gets barbequed inside and out.

Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / Spell mix and match: What's your favourite All Messageboards

Want to post a reply? Sign in.