
wizardmark |

Feedback on Level/Balance requested...
Dancing Wand
Enchantment [Air]
Level: Sorcerer/Wizard 5, Magus 5
Components: V, S, M
Casting Time: 1 standard action
Range: None (wand touched)
Target: 1 wand
Duration: 4 rounds (see below)
Saving Throw: None
Spell Resistance: No
"With a flick of your wrist you send your wand into the air beside you, where it hovers at shoulder height and begins blasting away at your enemies as you go about other tasks."
This spell animates one of your wands in a similar fashion to a Dancing Weapon. Starting the round after casting, the caster can utilize the wand as if s/he was holding it with a move-equivalent action, leaving him/her to take additional actions such as casting a spell or taking any other standard action allowable. The duration of the Dancing is 4 rounds from after the round cast.
While Dancing, the wand is considered to share the same space as the caster and is considered wielded or attended by the caster for all maneuvers and effects that target items. The Dancing Wand accompanies the caster everywhere, whether s/he moves by physical or magical means.
The caster can grasp the wand as a free action anytime, including when the spell ends, though this effectively ends the spell even if the duration has not yet expired. If the caster is unable to grab the wand at the spells expiration, it clatters to the ground unharmed, unless some mitigating circumstance dictates otherwise (DM discretion).
The material component is the wand to be animated, which is not hurt or expended in any way as a result of the casting (of course, using the Wand require charges to be expended as applicable to normal usage).

Necromancer |

I'd add this to the witch's spell list as well. I'd change the duration to "2 rounds/5 levels" and drop the somatic and material components. This is a spell I'd really want to have available while grappled, so requiring only a verbal component makes this spell very practical. As for the material component, set the wand as the focus of the spell.

wizardmark |

I'd add this to the witch's spell list as well. I'd change the duration to "2 rounds/5 levels" and drop the somatic and material components. This is a spell I'd really want to have available while grappled, so requiring only a verbal component makes this spell very practical. As for the material component, set the wand as the focus of the spell.
Well, I went with the fixed 4 rounds to match the Dancing Weapon duration. It seemed fitting - the justification for the magic for the spell to match the magics that are used to enchant weapons in the first place. If I were to use a non-fixed duration, I think something like 1 round/3 levels might work better. 2 per 5 gives you that awkward scenario where the spell improves greatly 1 level after being able to cast it - from 2 rounds at 9th level to 4 rounds at 10th.

Remco Sommeling |

I think it is a somewhat dangerous spell proposition, to be able to cast more spells as a move action, thus I am not a big fan of this spell.
I'd rather reimagine it to something akin to 'Unseen (Wand) Servant' and give it similar limitations, an area of effect being able to destroy it and I'd like to give it an effective Use Magic Device modifier that goes up by level, potentially wasting wand charges. Partly I think it makes the spell more interesting and less prone to abuse by feats/abilities.
I'd treat it like a conjuration effect with a duration of 1 round per level and 1 full round casting time, enchantment school seems off by me, most spells that enchant items for limited duration seem to be transmutation rather, but maybe I am wrong.

Drejk |

First question: how the hell it is Enchantment? Since 3.0 Enchantments are limited to spells that manipulate minds. This appeares to be Transmutation (telekinetic-based spell) or Conjuration (unseen servant-liek variant), eventually Evocation (force hands related effects).
I am going to steal the basic idea behind this spell but not the spell itself as Wizard's Handle or something like that:
Wizard's Handle
Transmutation
Level: Magus 2; Sor/Wiz 2; Witch 2
Components: V, S, F (glove)
Casting Time: 1standard action
Range: Touch
Target: One touched object, up to 10 lbs
Duration: 1 minute/level (D)
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (object)Affected object hovers in the air always occupying the same square as the caster and readied to use as if the character wielded it. Caster may activate magic object carried by wizard's handle as if wielding it, as long as he isn't dazed, stunned, unconscious, petrified or otherwise prevented from taking mental actions and can fulfill requirements of that object's activation (e.g. speaking command word).

Drejk |

Ok, I get it, its clearly not Enchantment. Truth be told I am probably stuck in the 1E/2E days of thinking.
I thought that it might be you being used to old school system ;)
Your re-do, though cool enough in it's own right, obviously isnt the same spell, as in your case using the item would be the caster's standard action (at least thats how I read it).
Yeah, that was my intent (both being different spell inspired by yours and using usuall character action to activate).