Vaahama
|
One of my player wants to upgrade his +2 charisma necklace to a +3.
If i understand correctly that would be the same as creating a +1 charisma necklace X 1.5 gold right?
And then the cost for creating a +1 necklace is 1X1X1000 so 1000 gold.. correct?
So the overall upgrade would only cost him 1500 gold?
Honestly it does not make sens and i'm probably missing something
| Franz Lunzer |
necklace of charisma? Unusual.
Headband of alluring Charisma +2 costs 4000gp, +4 costs 16000gp.
I'd let the player upgrade it at 5000gp to +3, then for every additional +1 add 2000gp to the upgrade-costs. You'd get the same values as a new headband would cost.
(note: not RAW)
(edit: looked at construction costs... my bad. changed to buying costs now. If he wants to do it himself though, costs (and thus crafting time would halfe, if he always makes the check))
(edit 2: seems like my guestimation is half RAW.)
| mdt |
One of my player wants to upgrade his +2 charisma necklace to a +3.
If i understand correctly that would be the same as creating a +1 charisma necklace X 1.5 gold right?
And then the cost for creating a +1 necklace is 1X1X1000 so 1000 gold.. correct?So the overall upgrade would only cost him 1500 gold?
Honestly it does not make sens and i'm probably missing something
Ability bonus (enhancement) Bonus squared x 1,000 gp
When upgrading, you pay the difference between what you have, and what you want. So, +2 = 2 * 2 * 1,000 = 4,000 GP. +3 = 3 * 3 * 1,000 = 9,000 gp.
So, his cost to upgrade is 5,000 gp.
A +4 is 4 * 4 * 1,000 = 16,000 gp, so to upgrade to +4 would cost 12,000 gp.
Note that +3 is houserule, as core rules only support even boosts (+2, +4, +6).
| KaeYoss |
One of my player wants to upgrade his +2 charisma necklace to a +3.
Note that attribute boosters usually only come in +2, +4 and +6. That way, you always get the same out of it: Your bonus increases by +1, +2 or +3, respectively. A +1/3/5 item will benefit those with odd attribute values more (13 +5 is 18, so you go from +1 to +4, but 14+5 is 19, so you go from +2 to +4, with the same item)
What I'm trying to say is that the GM has to decide whether he wants those odd (pun definitely intended) items in his games or not.
If i understand correctly that would be the same as creating a +1 charisma necklace X 1.5 gold right?
Not really.
You have to do this: Figure out the cost of the new item. Figure out the cost of the old item. Subtract old from new.
In this case:
New item: Necklace of Cuteness +3. Formula is bonus squared times 1000, so 3² * 1000, or 9000 gil. Since this is not a circlet (where mental attribute boosters belong), you'll have to pay 1.5 times that. So we arrive at 13500 gil.
The old one is +2 which is 2² * 1000 * 1.5, for a total of 6000.
So to upgrade +2 to +3 would set you back 7500 gil.
Note that if it was a circlet (or else you don't insist on * 1.5 for the wrong spot), you'd go from 4000 to 9000 for 5000.
| FarmerBob |
Thanx for the reply!
And yes as the DM i don't care about the slot used being either necklace or circlet so ill just go for the straight pricing.
so 5000 gold for the +1 boost it is!
Awhile ago, there was a long and heated thread about odd stat boost items. The short answer is (which SKR expressed) that the core rules don't have those items included for a reason. It allows the players to game the system, and it creates circumstances where two people get different effects by wearing the same item. The person who has an odd stat sees a +3 item working as a +4 item, whereas the person with an even stat sees a +3 item working like a +2 item.
Because half the population gets nearly the same benefit from a +3 and +4 item, their price would be very close. Those who get a +2 benefit from a +3 item wouldn't buy it to begin with.
I'll see if I can find the thread, but the general consensus was that odd stat boost items should be disallowed/priced like the higher even stat boost item.
| FarmerBob |
Thanx for the reply!
And yes as the DM i don't care about the slot used being either necklace or circlet so ill just go for the straight pricing.
so 5000 gold for the +1 boost it is!
After spending far too much time pondering this, here's what I'd suggest.
First, determine what the incremental value of a 1 point stat increase is. All stats have some benefit whenever the stat increases regardless if it goes to even or odd. Str lets you carry more. Con lets you hold your breath longer, and go another round before dying etc.
For someone interested in a +3 item, the difference from a +4 item is that incremental value of having one more ability point. The only reason to consider a +3 item is that it makes the attribute even. Using a +4 item makes the stat odd again, and the ability modifier remains the same. The ability modifier benefit is the lion's share of the value of an item.
The value of a +3 item is then the value of a +4 item MINUS the incremental benefit of a 1 point stat increase.
Each stat has a different level of benefit, but for simplicity, I'd call it 5% (or whatever) and be done with it.
Therefore, I'd value a +3 item at 95% of the cost of a +4 item, or 15,200 gp. So, moving from +2 to +3 would be 15,200 - 4,000 = 11,200. Later going to +4 would only cost another 800gp though.
| KaeYoss |
Is there anything in the rules preventing a stat boosting item from providing a bonus beyond +6; say +8 or +10?
Not in so many words, I think. In 3e, they were considered Epic (i.e. cost 10x as much and you need to be level 21+ to create them).
I'd say the fact that the book only has them for +2, +4, +6, even though a +10 item would only cost 100.000 (the same as a +10 armour, so well within wealth guidelines), is a strong indication against other items.
If they wanted those items, they'd be there.