Merciful weapon with other types of bonus damage


Rules Questions

Sovereign Court

In my kingmaker AP, a PC who is a warden has commisioned a +1 human bane merciful club. He wants to use it to quickly subdue any criminal he runs at, of course, the club would be very useful in combat, especialy against humans.

My question is, if he strikes a human with the merciful enchantment on, does he convert the additional 2d6 +2 damage that the human bane enchantment bestows to nonlethal damage. And would it convert say damage from flaming or corrosive enchantments?


Hama wrote:

In my kingmaker AP, a PC who is a warden has commisioned a +1 human bane merciful club. He wants to use it to quickly subdue any criminal he runs at, of course, the club would be very useful in combat, especialy against humans.

My question is, if he strikes a human with the merciful enchantment on, does he convert the additional 2d6 +2 damage that the human bane enchantment bestows to nonlethal damage. And would it convert say damage from flaming or corrosive enchantments?

When merciful is active all the damage is nonlethal.

-James


Hama wrote:

In my kingmaker AP, a PC who is a warden has commisioned a +1 human bane merciful club. He wants to use it to quickly subdue any criminal he runs at, of course, the club would be very useful in combat, especialy against humans.

My question is, if he strikes a human with the merciful enchantment on, does he convert the additional 2d6 +2 damage that the human bane enchantment bestows to nonlethal damage. And would it convert say damage from flaming or corrosive enchantments?

We had this same thing happen in out game where we have a Merciful Drow Bane flaming sword on one of our fighters. We were wondering what would happen if we had a Merciful Vorpal Weapon made and how it would be adjudicated?

Instantly knock the creature unconcious when the Vorpal property fires while Merciful is on?

I never realised just how handy Merciful weapons were till we started using them. Great for getting prisoners to interrogate or bringing fugitives back alive.


Gilfalas wrote:
Hama wrote:

In my kingmaker AP, a PC who is a warden has commisioned a +1 human bane merciful club. He wants to use it to quickly subdue any criminal he runs at, of course, the club would be very useful in combat, especialy against humans.

My question is, if he strikes a human with the merciful enchantment on, does he convert the additional 2d6 +2 damage that the human bane enchantment bestows to nonlethal damage. And would it convert say damage from flaming or corrosive enchantments?

We had this same thing happen in out game where we have a Merciful Drow Bane flaming sword on one of our fighters. We were wondering what would happen if we had a Merciful Vorpal Weapon made and how it would be adjudicated?

Instantly knock the creature unconcious when the Vorpal property fires while Merciful is on?

I never realised just how handy Merciful weapons were till we started using them. Great for getting prisoners to interrogate or bringing fugitives back alive.

perhaps merciful vorpal = nearly headless nick from harry Potter ?


As has been pointed out, a merciful weapon which has other damage enhancements (such as +2d6 bane, or +1d6 fire) converts those enhancements to nonlethal. They retain any other types as well, so a flaming merciful shortsword would do 2d6 nonlethal slashing +1d6 nonlethal fire.

SRD wrote:
The weapon deals an extra 1d6 points of damage, and all damage it deals is nonlethal damage. On command, the weapon suppresses this ability until told to resume it (allowing it to deal lethal damage, but without any bonus damage from this ability).

As regards vorpal, as much fun as it is to come up with clever workarounds--and if one of my players wanted a merciful vorpal for 1-hit knockouts I'd be fine with it--a merciful vorpal will still behead someone on a nat 20. Here's vorpal:

SRD wrote:
Upon a roll of natural 20 (followed by a successful roll to confirm the critical hit), the weapon severs the opponent's head (if it has one) from its body. Some creatures, such as many aberrations and all oozes, have no heads. Others, such as golems and undead creatures other than vampires, are not affected by the loss of their heads. Most other creatures, however, die when their heads are cut off. If you roll this property randomly for an inappropriate weapon, reroll.

Notice it says nothing about damage, which is all that merciful converts. It cuts off their head, dealing no additional damage, but probably killing them if being beheaded would do so. Merciful does nothing to change that.

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