Is Flaring Spell Just Incredibly Bad?


Pathfinder First Edition General Discussion

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From Ultimate Magic:

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Flaring Spell (Metamagic)
You dazzle creatures when you affect them with a spell that has the fire, light, or electricity descriptor.
Benefit: The electricity, fire, or light effects of the affected spell create a flaring that dazzles creatures that take damage from the spell. A flare spell causes a creature that takes fire or electricity damage from the affected spell to become dazzled for a number of rounds equal to the actual level of the spell. A flaring spell only affects spells with a fire, light, or electricity descriptor. A flaring spell uses up a spell slot one level higher than the spell’s actual level.
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Is there something about the dazzled condition I'm not understanding, or is this just really awful? For a +1 spell slot I can make fire and electricity spells impose a -1 on attack rolls. The counterpart to this feat - from the same book - is Rime Spell, which is the same feat, but applies to cold spells and causes entangling!

For reference:

Dazzled = -1 on attack rolls and some Perception checks.
Entangled = -2 on attack rolls, -4 Dexterity, half movement, and concentration checks to cast.

What gives?

Not to mention that I could have had Bouncing Spell, Lingering Spell, Extend Spell, Enlarge Spell, or Selective Spell...

Is this feat just awful?


The Dazzled condition in general is very weak, but Pathfinder keeps using it over and over (along with the much more useful Staggered condition). I'm not sure why.

I agree; I would never take that feat, even in metamagic rod form.


The feat would be somewhat useful if it was an automatic effect that always happened without increasing the spell level. Basically a Metamagic that increases the spell level by 0, much like the Merciful Spell feat in the APG.

Of course, even then hardly ayone would ever take the feat.

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