
Quandary |
9 people marked this as FAQ candidate. |

Besides the issue of this (and other Arcane Discoveries) being closed to Sorcerors, there`s another issue that makes me question RAI and balance:
Should this ability really let Wizards use their CL, INT, and Feats to set the DC for Wands that AREN`T Wizard spells, but are activated via UMD?
The current wording is pretty clearly not putting any impediments in the way of doing this, but especially as this is available at a 11th level Arcane Discovery, it seemed a bit TOO useful/powerful/imbalancing/difference-erasing IMHO... Thoughts?

Frayn |

I'm curious about this as well.
I asked about this earlier, and I recieved a couple of responses that agreed that this Discovery had synergy with UMD: Staff-like wand question
If people have other views I'd be happy to hear them as well.

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It has a level 11 requirement, as well as the fact that you must have craft staff. Which means that you have to be at least level 13 to get it, unless you can find some way to get 2 feats that level as a wizard.
Letting a wizard use his CL on wands is not unbalancing at the level they pick it up, which allows full caster level casting on HIGHER than 4th level spells from normal wiz/sor list. There shouldn't be any limitations to it.

Quandary |

THe thing is, the ability nowhere even alludes to usage via UMD, and I don`t see the THEMATIC reason why this `ARCANE Discovery` should let Wizards apply CL and INT to Cleric Wands, while Clerics themselves have no way to do that. On the other hand, you have Feral Speech taking over Druid territory, so maybe this IS Paizo`s plan. Anyhow, it is what it is (until Errata`d potentially)

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I see it like this; If the wizard want to spend a lot of gold on divine wands so he can use his action economy to do the kinds of things a cleric, paladin, druid, or hell, even bard normally does, let him. Who cares if he casts these spells just as well as a "proper" caster of the spells, it took him 13 levels of wizard and 2 feats to get it.

FiddlersGreen |

I see it like this; If the wizard want to spend a lot of gold on divine wands so he can use his action economy to do the kinds of things a cleric, paladin, druid, or hell, even bard normally does, let him. Who cares if he casts these spells just as well as a "proper" caster of the spells, it took him 13 levels of wizard and 2 feats to get it.
Yeah, and it's not like he gets much use out of those 13 wizard levels and the craft staff feat...oh...wait...
But hey, I mean, Wizards are meant to be gods in this game right? What's wrong with giving them the potential to cast all the spells in the game at full strength?

Quandary |

It`s not merely a power-appropriateness issue, it`s that the ability itself gives ZERO clue that the Wizard is learning to master non-Wizard spells as well (via UMD), which wouldn`t take much verbiage to accomplish, and would seem a reasonable synopsis to expect if the ability WAS intended to work as the RAW allows. ON THE OTHER HAND, one could imagine the possiblity of OVERSIGHT on the part of the writer (and editor), if they weren`t thinking about non-wizard wands and forgot to put in restricting language for that case. I can`t say the intent, so I`m just reporting it here.