| Tarondor |
What happens to the bomb when an alchemist is struck by attack of opportunity that is triggered by his throwing a bomb from a threatened square?
Does the answer change if he is not struck for damage but instead is grappled?
Situation: Alchemist adjacent to two enemy monks prepares to throw a bomb, drawing the AoO. A monk (with improved grapple) successfully starts a grapple as an AoO. Does the alchemist drop the bomb, such that it goes off, or does he not use it, such that it goes inert at the end of the round?
| BigNorseWolf |
What happens to the bomb when an alchemist is struck by attack of opportunity that is triggered by his throwing a bomb from a threatened square?
Does the answer change if he is not struck for damage but instead is grappled?
Situation: Alchemist adjacent to two enemy monks prepares to throw a bomb, drawing the AoO. A monk (with improved grapple) successfully starts a grapple as an AoO. Does the alchemist drop the bomb, such that it goes off, or does he not use it, such that it goes inert at the end of the round?
-Its D&D gumby damage. Unless the hit incapacitates the alchemist, the bomb goes off as normal.
One change from 3.5 to pathfinder was that grappling is not as limited as it was in previous editions.
Instead of attempting to break or reverse the grapple, you can take any action that requires only one hand to perform, such as cast a spell or make an attack with a light or one-handed weapon against any creature within your reach, including the creature that is grappling you. See the grappled condition for additional details. If you are pinned, your actions are very limited. See the pinned condition in Conditions for additional details.
-You can throw a bomb one handed, so grabbing as an attack of opportunity won't help the monks much.
You can throw a bomb one handed now, so being grappled would only apply a -4 penalty to the thrown bomb (2 from the loss of dex, and the -2 attack roll from being grapples)
Grappled: A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.
Name Violation
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You can definitely grapple as an Attack of Opportunity. Grappling, Sunder and Trip are all defined as something you can do as a melee attack, which is what's required for an AoO.
Ahem
Grapple As a standard action, you can attempt to grapple a foe, hindering his combat options. If you do not have a similar ability, attempting to grapple a foe provokes an attack of opportunity from the target of your maneuver. Humanoid creatures without two free hands attempting to grapple a foe take a –4 penalty on the combat maneuver roll. If successful, both you and the target gain the successfully grapple a creature that is not adjacent to you, move that creature to an adjacent open space (if no space is available, your grapple fails). Although both creatures have the condition, you can, as the creature that initiated the grapple, release the grapple as a free action, removing the condition from both you and the target. If you do not release the grapple, you must continue to make a check each round, as a standard action, to maintain the hold. If your target does not break the grapple, you get a +5 circumstance bonus on grapple checks made against the same target in subsequent rounds. Once you are grappling an opponent, a successful check allows you to continue grappling the foe, and also allows you to perform one of the following actions (as part of the standard action spent to maintain the grapple).
No grapple as AoO.
| The Grandfather |
You can definitely grapple as an Attack of Opportunity. Grappling, Sunder and Trip are all defined as something you can do as a melee attack, which is what's required for an AoO.
Bull-rush, dirty trick, drag, grapple, overrun, reposition, and steal are combat maneuvers that require a standard action; cannot be made as an AoO.
Disarm, sunder and trip are combat maneuvers that are made as part of a melee attack; can be made with AoO.
| Stynkk |
Tarondor wrote:You can definitely grapple as an Attack of Opportunity. Grappling, Sunder and Trip are all defined as something you can do as a melee attack, which is what's required for an AoO.Bull-rush, dirty trick, drag, grapple, overrun, reposition, and steal are combat maneuvers that require a standard action; cannot be made as an AoO.
Disarm, sunder and trip are combat maneuvers that are made as part of a melee attack; can be made with AoO.
+1. Some maneuvers have standard action bombs in them. Gotta read these rules carefully, there is actually a deeeeeep level of subtlety to the PF rules intricacy.