| Stynkk |
Non-magical crafting doesn't happen in hours - it happens in weeks and has an utterly different process than magical crafting.
The 8 hour limitation is specific to magical crafting and additional rest should have no effect which allows more than 8 hours of magical crafting in a 24 hour period.
While we are on the same side as far as the Ring of Sustenance goes, we are decidedly not on the same side of this subject. I can't let you get away with this as you are somehow under the impression that magical crafting and normal crafting are separate. This is not the case.
If you read further down the crafting rules you've quoted you'll see...
Progress by the Day
You can make checks by the day instead of by the week. In this case your progress (check result × DC) should be divided by the number of days in a week.
If this crafting process does not involve itself in daily affairs or take any "hours", why is this listed at all?
Pathfinder "time" is divided under the assumption of 8 hours of rest, 8 hours of travel/adventuring, 8 hours of work/crafting = 24 hours.
Note the Forced march section..
In a day of normal walking, a character walks for 8 hours. The rest of the daylight time is spent making and breaking camp, resting, and eating.
A character can walk for more than 8 hours in a day by making a forced march...
@mdt
The ring of sustenance only reduces the amount of time you need to get rest and lets you stay fed, it does not improve your consitution to superhuman levels or let you labor for longer than is physically possible.I can see your point about resetting for labor and forced marches, but there is no language for that on the ring itself.
| Stubs McKenzie |
All due respect, but the discussion turning to how one can spend their hours in a day directly impacts your RoS question about crafting in the field. As it stands currently, you have to ask your GM if he allows a "reset" on daily limit to actions after sleeping. If the answer is no, then you can craft only as much as the book says you can in the crafting on the move section, which is specifically called out as 4 hours, which counts as 2. There is fluff in there, but it doesn't matter, because it gives hard numbers. If your dm says yes, then by raw, every 4 hours of crafting you could sleep for 2 hours then craft 4 hours more, each time gaining 2 hours worth of work done. The rest being discussed is relatively irrelevant to your question at hand, but could potentially be very important to the community at large.
To summarize:
DM doesn't allow? 4 hours of craft a day which = 2 hours work
DM does allow? 4 hours of craft which = 2 hours work for every 2 hours slept with RoS.
But really, ignore all of it and do what leo1925 said to do. brilliant.
| leo1925 |
All due respect, but the discussion turning to how one can spend their hours in a day directly impacts your RoS question about crafting in the field. As it stands currently, you have to ask your GM if he allows a "reset" on daily limit to actions after sleeping. If the answer is no, then you can craft only as much as the book says you can in the crafting on the move section, which is specifically called out as 4 hours, which counts as 2. There is fluff in there, but it doesn't matter, because it gives hard numbers. If your dm says yes, then by raw, every 4 hours of crafting you could sleep for 2 hours then craft 4 hours more, each time gaining 2 hours worth of work done. The rest being discussed is relatively irrelevant to your question at hand, but could potentially be very important to the community at large.
To summarize:
DM doesn't allow? 4 hours of craft a day which = 2 hours work
DM does allow? 4 hours of craft which = 2 hours work for every 2 hours slept with RoS.But really, ignore all of it and do what leo1925 said to do. brilliant.
Thank you.
| leo1925 |
leo1925 wrote:7)Be sure to take a cage with 7 hamsters with you.Leo, why 7 hamsters? Or do I not want to know? :)
The extradimensional space created by rope trick can hold a maximum of 8 creatures (of any size), so by carrying 7 hamsters with you in there you don't allow anyone else to come in there in order to disrupt your work.
LazarX
|
I wasn't talking about what you do for house ruling. You can house rule that crafting requires the blood of a virgin if you want, nothing wrong with that. If we're talking about ruling based on raw though, you do have to make the same ruling for the same wording, which is why I pointed out how silly it would be to make someone roll for fatigue after they just got 8 hours of sleep.
RAW tends to break down the harder you abuse it. the rules for crafting generally assume that you have proper materials, proper tools, and a proper place or shop to perform craft work. They did not assume that players would try to cheese thier characters into nonstop working robots. and relying on RAW is a great way to encourage player abuse.
In the modern world you can use means to defray the need for sleep, but ultimately it comes to bite you. I'm more than happy to levy similar type penalties for those who use things like the RING for far more than what they were intended to be.
You can't run this game on RAW alone, no matter what the venue, whether it's homeplay or even PFS. If you could, then you wouldn't need a gamemaster, just a Nintendo for stand-in.