All elf party-any issues in later editions of the AP


Kingmaker


Greetings,

My players have decided to go with an all elf party for Kingmaker 1.
One player is running a Earth Elementalist Wizard (aka Earthbender. The idea is she works with the Elf Gates and found a reference to a gate in the Greenbelt. She has been given permission to investigate lest a gate fall into the hands of humans or worse. An elf ranger was dispatched to guide and assist her. Now a druid and a cavalier have decided to go. It seems the elves want to colonize.

I only have the first issue of the AP, are their any circumstances in the later APs that may cause problems or need to be adjusted to make this work?


Redbranch wrote:

Greetings,

My players have decided to go with an all elf party for Kingmaker 1.
One player is running a Earth Elementalist Wizard (aka Earthbender. The idea is she works with the Elf Gates and found a reference to a gate in the Greenbelt. She has been given permission to investigate lest a gate fall into the hands of humans or worse. An elf ranger was dispatched to guide and assist her. Now a druid and a cavalier have decided to go. It seems the elves want to colonize.

I only have the first issue of the AP, are their any circumstances in the later APs that may cause problems or need to be adjusted to make this work?

There shouldn't be any issue with an all-elf party. The elves used to inhabit the area, and it's possible the human natives may look askance, but no "problem" should exist.

I should let you know that there exists more than one "ancient elven" spot in the AP. One or two in the Greenbelt, and at least one now-defunct gate in Book 3. Scatter a couple more in books 4 & 5 and your players should have a great time building back an elven presence in the Stolen Lands!

I'd recommend reading through the other books and perhaps making some slight changes to the AP. More than one area could be tailored to an all-elf party... :)


nope

good mod for elves and lovers fo the bow

Our king is an elf, 2 more elves, an half elf, and a recently killed half elf reincarnated as an elf....to show he has been blessed by erastil

RPG Superstar 2011 Top 16

No problems with plot.

The only problem I can imagine is if you're going "all elven" PCs, that might suggest you're going for an "all elven" kingdom, then the rate at which you expand might seem weird. Elves are generally slowing moving, and don't reproduce as quickly, so an elven empire springing up in only a few years might be antithematic. Houserule the kingdombuilding turns to once a year instead of once a month?

*shrug* shouldn't be an issue

Liberty's Edge

Erik Freund wrote:

No problems with plot.

The only problem I can imagine is if you're going "all elven" PCs, that might suggest you're going for an "all elven" kingdom, then the rate at which you expand might seem weird. Elves are generally slowing moving, and don't reproduce as quickly, so an elven empire springing up in only a few years might be antithematic. Houserule the kingdombuilding turns to once a year instead of once a month?

*shrug* shouldn't be an issue

On the other hand, if it's an all-elf party the DM could throw in a few decades of fast forwarding. Is there a problem with this in the AP itself?

Silver Crusade

Pathfinder Adventure Path Subscriber

Flavoring the colonists as Kyonin natives fleeing an expansion by Treerazer might help verisimilitude.

Otherwise I actually dropped an Elfgate into Candlemere (later corrupted by cultures to bring forth Yog Sothoth)


Thanks for all of the helpful replies. I will certainly get the rest of the issues. We are RP heavy and my players love to craft detailed character stories and motivations. This should be great!


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One of the things that I like about all-elf parties is that time suddenly becomes a canvas you can play with quite nicely. I recently ran an all-elf campaign that took over 6 years of in-game time (the first adventure took over a year to complete), whereas it took us only 150 hours of actual play time. Mixing elves into Kingmaker should do beautifully - you can do some great and creative stuff around the Brevic civil war rising and falling and passing in the background passing your kingdom by in the blink of an elf's eye if you've a mind to it.

Edit: I just read Eric's suggestion and I would agree. Though I don't think you should house rule it to every 1 year - that would be a little too slow. But I'd say 1 turn = 4 months, and the rulers have to be present for 1 month every turn (instead of 1 week).

In some house rules I wrote up, I also included a special resource for all-elven (or majority elven) kingdoms: the ability to build farms on woodlands hexes.

I, too, placed an elf gate in the Stolen Lands (the Duke and his MAgister father IMC are elven exiles in search of one), though it's broken when they found it and they have to find ways to fix it. I'm thinking of linking it up to Candlemere and the Oculus of Abbadon somehow.


If there's an Elfgate, colonists could come straight from Sovyrian. That may help assuage issues regarding the kingdom jumping from nowhere.

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