| Loren Peterson |
I am looking to make a wizard who has discovered a book containing the sanity shattering secrets of the old one. Obsessed with the beings form the dark tapestry. What feats/class features/spells and other things of the sort can help to emphasize a wizard gone mad searching for secrets in books never meant to be read.
| Kyller Tiamatson |
I am looking to make a wizard who has discovered a book containing the sanity shattering secrets of the old one. Obsessed with the beings form the dark tapestry. What feats/class features/spells and other things of the sort can help to emphasize a wizard gone mad searching for secrets in books never meant to be read.
Are you trying to stay canon or are you willing to cross to old 3.5?
i recall some skill like knowledge (secret lore), feats like dark speech ... Lords of Madness had stuff involving the dark beyond.
bigkilla
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I am looking to make a wizard who has discovered a book containing the sanity shattering secrets of the old one. Obsessed with the beings form the dark tapestry. What feats/class features/spells and other things of the sort can help to emphasize a wizard gone mad searching for secrets in books never meant to be read.
First off a Summoner would be a really good class for this.Straight Summoner no Archetype. Possibly dump WIS to represent a loss of sanity.
Traits.
Second tongue
Defy Madness
Unnatural Presence
Feats
Spell focus Conjuration
Augmented Summoning
there are a lot of new summoning feats in UM
Old Cults Awakener from the Faction Guide.Although it is mainly for PFS
Old Cults Awakener
You hear the voices of the Old Ones, and believe it is your destiny to awaken others to their ancient cause using bizarre and torturous rituals. Whether your work leaves these individuals mad or truly touched by alien sentience remains unproven.
Prerequisite: Old Cults 20 TPA.
Benefit: You can attempt a DC 25 Heal check upon an unconscious but stable intelligent creature. The ritual takes 1 hour to complete. If it’s successful, the victim must make a DC 25 Will save or he gains a false memory of a vision that he has personally been chosen by the Great Old Ones to serve them (treat as an implanted memory from modify memory, except this is a nonmagical effect). If the ritual is unsuccessful, the victim takes 1d2 points of Intelligence and Wisdom drain; you may attempt the ritual again.
| james maissen |
I am looking to make a wizard who has discovered a book containing the sanity shattering secrets of the old one. Obsessed with the beings form the dark tapestry. What feats/class features/spells and other things of the sort can help to emphasize a wizard gone mad searching for secrets in books never meant to be read.
This is best done via roleplay and can be a blast to do.
Honestly I would go diviner but treat the bonus to init/the no surprise rounds and the fortune's d20 rolls as him getting influence 'from outside'.
Have him talk to 'himself'.. yeah there's no one there so it must be himself.
I would look at the original alienist PrC as it might fit you, but pure wizard can do just as well.
-James
| Kyller Tiamatson |
The following is an excerpt from a short story I wrote about a character I DM'd a lot of time ago:
Once, a great hero for the elves of Evermeet, Heimdall Celenaress became a notorious adventurer. Along some figures of renown, like Morphix, the would-be king-lizard, the powerful Lancelot Arial Zerphdien, Teleri Morwel the eventual chosen of Mystra and sergeant Nottingham Darkholmes of the Mercykillers. Heimdall traveled to Sigil where he learned about the planes and became member of the Transcendent Order. With secret assignment from the order he hired mercenaries to track and investigate the murders in the Town of Crux. During the events that had the band following the trace of a puzzling god-slayer, their investigation took them to a forgotten castle in Lovelost, where the party used cunning and power to overcome obstacles and solve the labyrinthine puzzle of the castle. During such adventure, Heimdall and Lancelot came to blows for the love of Teleri; this fight was brutal but not fatal. Heimdall abandoned the party when it was clear to him that the mission was compromised by the strain in the party. One wrong turn and Heimdall became lost, soon to be trapped by a fateful cave-in. Heimdall was divided from his group. An unidentified presence blocked all likely scrying attempts to locate the sun elf. His comrades, buried him symbolically, and continued their journey. Abandoned and trapped, Heimdall gave into hatred and self-reflection, and then he felt the call of that which lurks below. For weeks Heimdall traveled and sought the exit of his imprisonment on this foul forgotten dungeon. Surviving on a diet of fungi and vermin, Heimdall eventually felt his sanity escape from his hands, and then he found it. Starved and deprived, Heimdall found a secret shrine of the forgotten. Far from the exit he sought, he found the lost temple of Cabiri, an entrapped Obyrith lord, which for ages had consorted with the Elder Evils of the Far Realm. Manned by a terribly sick and mangy arcanaloth, the temple had been forgotten over six centuries. The primordial cultures who build it, summoned the yugoloth for defense, but a rival tribe brought them to annihilation. With nothing to lose, Heimdall gave up his name and past life, his memories of his friends and his hope, sealing his destiny with his own soul. He learned the secrets of soul binding from the ancient, nearly mummified arcanaloth. Heimdall learned to call upon Amon the fallen god, Balam the heretic and Cabiri the watchful master; no other way to go he learned with old tomes the art of pact making. Becoming a binder, he tried to learn as much as he could from the vestiges of the lost souls. His current path leads him to seek his old comrades for a still mysterious motivation to him, but as long as it makes sense to his masters, he is in for the ride.
Carbon D. Metric
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An oracle of the dark tapestry was created for characters like this, I would at LEAST consider taking a look at it. If you decide you don't like divine spellcasting then I suggest some form of bard, they are able to pull off pretty much anything you want as long as you keep your head on the character concept.