Fixing Lesser Simulacrum and by extention Alchemical Simulacrum


Homebrew and House Rules


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Lesser Simulacrum is, to be frank, not really worth using.

It's 50gp per HD, The creature has no magical abilities. It's not permanent and you have no control over the creature created,

Alchemical Simulacrum is even worse.

It's 100gp per HD and you have to be level 25 before the duration is longer than the cast time.

My fix for the spell is, the creator can use Suggestion as per the spell on the creature created. This gives the creator some control over his creation but not as much as the Simulacrum spell.

My fix for the Discovery version is to extend the duration to days per level.

What do you think?


No comments at all? Good? Bad? not needed?


Alchemical simulacrum is a buy through discovery to get to greater alchemical simulacrum and or doppelganger simulacrum. The greater version is far cheaper than the spell, and still just as permanent.

I ran an alchemist and we ruled that sense the alchemical simulacrum is a creature, it is permanent as well, but still no control. At the end of the game my alchemist was selling simulacra of all kinds of monsters for zoos and such. We then took over an island and started a hero's college using the simulacra as less lethal opponents for the students.


1 person marked this as FAQ candidate.

Because Alchemical simulacrum is a creature, not a supernatural effect it has no duration.

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