| Christoph Drakelash |
I was actually looking for something similar the other day and this is what I found. Hopefully this will help you out as much as it helped me.
Edit: Ok, I've having problems linking the thread, but I can tell you how to get there. Under general discussion, there is a thread called Class Build Advice, which also got moved to the advice discussion. Under the third post there, there is a link for another thread. A couple posts down in that thread is a link to a sorcerer's guide. Check that out, really good guide. Hope that isn't too confusing, and sorry for the long explanation on how to get there.
| Twigs |
I was actually looking for something similar the other day and this is what I found. Hopefully this will help you out as much as it helped me.
Edit: Ok, I've having problems linking the thread, but I can tell you how to get there. Under general discussion, there is a thread called Class Build Advice, which also got moved to the advice discussion. Under the third post there, there is a link for another thread. A couple posts down in that thread is a link to a sorcerer's guide. Check that out, really good guide. Hope that isn't too confusing, and sorry for the long explanation on how to get there.
Here, let me get that for you.
As a human you can pad out your spell list a LOT more with the APGs favored class spells. With the arcane bloodline, you should definately take an arcane bond. An item that you can craft (read: acquire in-game at half price with a spellcraft roll) without any feat investment? Yes please.
From here, it really depends on where you want to go. You can craft weapons, armour or wands at 5th level, and rings at 7th... You can change your bonded item at any time, so switching to staves at 11 will do wonders for you. I'm personally inclined towards a ring, if only for the hope of one day nabbing a ring of wizardry.
At earlier levels, a bonded weapon (say, a spear) and a respectable strength score and you can really pull your weight in melee (you're squishy, sure, but goblins die easy.) A bonded weapon will be treated as masterwork and you can craft it relatively early (5th level). If you have some way of buffing your to-hit you can dish out some respectable damage with power attack (-1 to hit, +3 damage... so you'd be looking at 1d8+6 with 14 str.) The only way this is going to pay off later is if you can become a dragon disciple, and without Ultimate Magic's crossblooded archetype this won't be an option.
Hope this helps!
EDIT: This poster gives some food for thought if you want to blast.
Heymitch
|
I highly recommend Craft Wondrous Item at 3rd level, if you take any Item Creation feats. You can make Headbands of Alluring Charisma (or any of the other stat-boosting items), as well as Cloaks of Resistance, and loads of other items, all at half the cost of buying them.
I also really like Craft Rod at 9th level. You can forgo the Metamagic feat prerequisites by adding +5 to the crafting DC. Get Craft Rod, and you never really need to invest in any Metamagic Feats...just Craft Rods at half price.
Remember, that you don't need to have the spell prerequisites as known spells, since you can add an extra +5 to the DC of the Spellcraft check to make the item for every missing prerequisite. The only etched in stone prerequisite is the Item Creation feat itself. Also bear in mind that the Pathfinder rules allow you to craft while adventuring (although progress is slower). If you want to do this, invest in a Ring of Sustenance.
I'm not a big fan of Craft Weapons and Armor. It doesn't seem worth spending one of your few precious feats to make things that everyone except you can use. Yeah, I know you can use a weapon, but hopefully you've got better things to do.
Forge Ring isn't that great either, since you'll only ever have two ring slots (maybe three with a Hand of Glory). Just buy your rings, or get someone else to forge them (like a cohort, maybe).
I love Crafting, so I always invest heavily in Spellcraft.
Also, Use Magic Device is awesome, especially once you can do things like auto activate wands.
For Arcane Bond with the Arcane Bloodline, don't overlook taking a Familiar, particularly if you're willing to invest a feat in Improved Familiar. Some of those familiars rock, such as the Silvanshee (agathion) and the Voidworm (protean) from the Bestiary 2, not to mention the Imps, Quasits and Mephits from the Bestiary. The Faerie Dragon from the Bonus Bestiary is also way overpowered for a familiar.
EDIT - Avoid Craft Wand and Scribe Scroll, since you cannot get around spell prerequisites when crafting spell trigger and spell completion items. You could only ever make wands or scrolls of your Spells Known. Instead, just buy wands and scrolls for those utility spells that you don't often need (and, since you're a Sorcerer, you never learned).
| LilithsThrall |
Is this a one-shot game or is your character expected to advance in levels? If he's going to advance in levels, then go with the familiar for the arcane bond. With UMD and a Mephit, you have two spellcasters for the price of one.
Charm Person is a great spell for Sorcerers which synergizes well with their charisma, though it's duration isn't as great. But, the spells that are the best for you will depend on what kind of campaign your GM will be running.
You really haven't given anywhere near enough information to help you design a Sorcerer.