Chrono_Nexus
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Caster shells are a type of magic ammunition, inspired by the ammo of the same name from the Outlaw Star anime series. I made these to be used in tandem with the upcoming Gunslinger base class (though I did modify the heck out of that to make it more ranger-like :P).
Here's the writeup:
Caster Shells
PEACH
| Matt Stich |
Caster shells are a type of magic ammunition, inspired by the ammo of the same name from the Outlaw Star anime series. I made these to be used in tandem with the upcoming Gunslinger base class (though I did modify the heck out of that to make it more ranger-like :P).
Here's the writeup:
Caster Shells
PEACH
I like it. I like the idea, but I feel that the Spell Level ceiling needs to be a little bit higher. Maybe 5th? The #13 caster from Outlaw Star (I think it was 13) fired a black hole or something that sucked in a powerful caster itself. It was a beast.
| Ivan Rûski |
I'm glad somebody decided to do this. I thought about writing something up for a long time, but decided against it because I'm pretty sure that my entire group would start using them.
Anyways, a couple of things.
Activation: Firing or loading a caster shell requires no special skill. The user simply shoots the firearm (or alternatively, throws a caster shell into a fire).
Personally, I would change that bit about throwing caster shells into a fire. I'd say make it a 50% chance that it affects a random creature within x amount of feet or is destroyed.
Also, I would make a Caster Gun a magic item. For example:CASTER GUN
Aura Faint Divination CL 3rd
Slot None; Price 14,600 gp
DESCRIPTION
This strange looking pistol fires caster shells. If the user does not have proficiency with firearms, they receive the usual -4 penalty to attack rolls made using the caster gun.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, identify; Cost 7,300 gp
| Matt Stich |
Also, I would make a Caster Gun a magic item. For example:CASTER GUN
Aura Faint Divination CL 3rd
Slot None; Price 14,600 gp
DESCRIPTION
This strange looking pistol fires caster shells. If the user does not have proficiency with firearms, they receive the usual -4 penalty to attack rolls made using the caster gun.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, identify; Cost 7,300 gp
Love it!
| Ivan Rûski |
Ivan Rûski wrote:Love it!
Also, I would make a Caster Gun a magic item. For example:CASTER GUN
Aura Faint Divination CL 3rd
Slot None; Price 14,600 gp
DESCRIPTION
This strange looking pistol fires caster shells. If the user does not have proficiency with firearms, they receive the usual -4 penalty to attack rolls made using the caster gun.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, identify; Cost 7,300 gp
Thanks! Hope somebody gets some use out of it. I love Outlaw Star, and reading Chrono_Nexus's rules, then coming up with this has me itching to try and stat up Gene for Pathfinder.
| Ivan Rûski |
That's awfully expensive for just the ability to fire caster shells. O_O
How about if only weapons of a +1 enhancement bonus or higher can fire them? That would still make "caster guns" pretty rare. A +1 gun in a science-fiction setting would have to be.
Yeah, when I made it I thought it was a bit pricey as well, but I followed the guidelines for making magic items in the CRB. If you remove the spell level limit though, it still is worth it for the characters who could afford them. So, anyways, would you mind if I post your write-up of the shells on my blog? I'd give you full credit, of course.
| Ivan Rûski |
Ok, so I noticed a mistake with my write-up. Turns out that it should be 10% cheaper than I posted. So here's the revised version:
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CASTER GUN
Aura Faint Divination CL 3rd
Slot None; Price 13,140 gp
DESCRIPTION
This strange looking pistol fires caster shells. If the user does not have proficiency with firearms, they receive the usual -4 penalty to attack rolls made using the caster gun.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, identify; Cost 6,570 gp
| Distant Scholar |
Caster shells are a type of magic ammunition, inspired by the ammo of the same name from the Outlaw Star anime series. I made these to be used in tandem with the upcoming Gunslinger base class (though I did modify the heck out of that to make it more ranger-like :P).
Here's the writeup:
Caster Shells
PEACH
A javelin of lightning costs 1500 gp; this suggests to me that a "spell in a can" should cost SL x CL x 100 gp. You might consider this pricing for caster shells. Or not; maybe I'm missing the reason a caster shell of lightning bolt should be half the price of a javelin of lightning.
Chrono_Nexus
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A javelin of lightning costs 1500 gp; this suggests to me that a "spell in a can" should cost SL x CL x 100 gp. You might consider this pricing for caster shells. Or not; maybe I'm missing the reason a caster shell of lightning bolt should be half the price of a javelin of lightning.
Javelins of lightning are an old magic item and thus the mechanics underlying their costs are no longer accurate.
Magic items should be priced according to their value, as well. Is 5d6 damage (subject to half by a save) from a consumable item worth 1500 gp? By the nine hells, no. Not by a long, long shot.| Distant Scholar |
Javelins of lightning are an old magic item and thus the mechanics underlying their costs are no longer accurate.
Magic items should be priced according to their value, as well. Is 5d6 damage (subject to half by a save) from a consumable item worth 1500 gp? By the nine hells, no. Not by a long, long shot.
Did I get the price wrong? If not, the game designers disagree with you. (I don't disagree with you, but they do.) Would you consider 750 gp too much? That's what a "potion" of lightning bolt would cost. I don't know that I'd buy such a potion even at 750 gp, myself. A one-charge "wand" of lightning bolt seems to cost 225 gp; that actually sounds like a fairer price to me.
Yeah, magic item creation gold piece value table says a single-use magic item is SL x CL x 50 gp.
The table is a guideline, not a rule. One is supposed to balance prices first and foremost by existing items, not by the table. In addition, potions (which use that formula) have some existing limitations (including what kind of spells can be put in them, what kind of action it is to use them, etc.) that to me would necessitate a more general item be more expensive.
And yes, I'm simultaneously arguing that they should be both more expensive and less expensive. I'm talented that way. :-)
| Flak RPG Superstar 2013 Top 8 |
Flak wrote:Yeah, magic item creation gold piece value table says a single-use magic item is SL x CL x 50 gp.The table is a guideline, not a rule. One is supposed to balance prices first and foremost by existing items, not by the table. In addition, potions (which use that formula) have some existing limitations (including what kind of spells can be put in them, what kind of action it is to use them, etc.) that to me would necessitate a more general item be more expensive.
And yes, I'm simultaneously arguing that they should be both more expensive and less expensive. I'm talented that way. :-)
Sorry, I left out the sentence wherein I pointed out that just as potions (which use that formula, yes) have limitations, so too do the caster shells (no?). I'd say they're fairly equivalent in usage, power, etc.