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I'm creating an inquisitor for a new Kingmaker game and would like some advice on a few things.
I'd like opinions on the advantages between the Anger inquisition and the Rage sub-domain first of all. Anger gives rage sooner but for a likely lesser duration, Rage gives 2 rage powers, albeit at much later levels and with limitations on choice (none with lvl reqs).
The other ability of each choice is a single attack smite (usable several times per day) vs a once per day free attack. I'm leaning toward Rage here.
Then there's the issue of starting feats (human by the way). I know I want to take weapon focus, power attack, outflank, precise strike and others, but those obviously have to wait until later levels. So for now I'm torn between something like combat expertise/gang up (possible flankers to be eidolon and ranger AC) or more general purpose stuff like Toughness, Blindfight, Dodge, what have you. Any opinions/other ideas there?
For character concept reasons I'm not planning on going down the intimidate route, so that's not on the table.
Thanks much.

Quandary |

I think it just comes down to personal preference,
whether you prefer making some big hits a couple times per day (Rage Domain `Smite`)
or getting an extra attack in AFTER being attacked
(like a mini-Come And Get Me, except it happens after the attack).
Assuming both of them count towards Rage Power level Pre-Reqs for Powers gained via other means* (Feat, Barbarian dip), the Anger Inquisition (with Inquisitor - vs. 1/2 level) would be superior at higher level, so you could actually grab Powers like Unexpected Strike, Clear Mind, Come and Get Me, at high levels...
Your sense on the rounds of Rage is probably accurate, at low levels the Inquisition is better, but it falls behind at high levels. You can of course take Extra Rage Rounds Feat.. But I would say the Anger Inquisition works best if you dip in Barbarian for several levels (by the time you reach mid-levels), so you will get 4 + CON bonus + 2/additional level, which should be `enough`. Both the Inquisition and Domain let you use their other ability (`Smite`/Hateful Retort) outside of Rage, so you don`t need to be Raging all the time, every battle, to be very effective (unlike a full Barbarian).
* Please click the FAQ/Errata button on the previous thread where this came up, the wording is confusing in both, and could be improved (whatever the intent).

Riku Riekkinen |

I would go go the Dodge-Mobility-Spring Attack to get easy way to get to the flank. God would be Gorum (favored weapon Great Sword), the other first level feat Heavy Armor prof to resist punishment in melee & for fluff reason (heavier armor is holier for Gorum). Example:
Inquisitor of Gorum 20pt buy:
Str: 16+2 (10)
Dex: 13 (3)
Con: 16 (10)
Int: 7 (-4)
Wis: 14 (5)
Cha: 7 (-4)
1st level: Domain (Rage), Heavy Armor Prof, Dodge
3rd level: Power Attack, Precise Strike
5th level: Mobility
6th level: outflank
7th level: Spring Attack
First level spells starting from Expeditious Retreat (to increase mobility) and Shield Of Faith

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On a side note, are the inquisitor specific feats as bad as I think they are?
Favored judgment is both very situational and unimpressive even when it applies.
Judgment surge is, at best, a +1 on a judgments once a day, but some judgments don't increase every 3 levels, so at some levels won't benefit.
Extended Bane seems worthwhile if you have a decent wisdom, but that's not guaranteed. At a 14 wisdom (as this character I just started has) I'm not sure if it's worth it. Once I get a headband perhaps.
Improved Monster Lore may be worthwhile depending on the type of game, but I feel that Monster Lore is a bit of a trap to begin with for an already MAD hampered inquisitor.
Anyway, just rambling.

Momar |
On a side note, are the inquisitor specific feats as bad as I think they are?
Favored judgment is both very situational and unimpressive even when it applies.
Judgment surge is, at best, a +1 on a judgments once a day, but some judgments don't increase every 3 levels, so at some levels won't benefit.
Extended Bane seems worthwhile if you have a decent wisdom, but that's not guaranteed. At a 14 wisdom (as this character I just started has) I'm not sure if it's worth it. Once I get a headband perhaps.
Improved Monster Lore may be worthwhile depending on the type of game, but I feel that Monster Lore is a bit of a trap to begin with for an already MAD hampered inquisitor.
Anyway, just rambling.
Extended bane was the only one I think particularly worthwhile, but that's with a somewhat more wisdom focused build. Even without it's not terrible. At 20th with a base 14 wis and a +6 item you'd have 25% more bane, and bane is one of the biggest damage boosts you get. Judgement surge isn't worthwhile unless you know you're playing a campaign with limited fight per day a good portion of the time. I haven't started playing it yet, but from what my DM has mentioned kingmaker is such a game. See what you think after a handful of sessions; judgement surge is probably a low priority later level feat anyway.

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Make it a 1/2 orc, and take the Anger inquisition and the teamwork feat Amplified Rage.
With solo tactics, you will always be adjacent to an ally that is raging when you rage, and you get +4 to STR and CON above what you get for Anger.EDIT: It's from the Orcs of Golarion book.
Wait, are you suggesting that the character is adjacent to himself and so satisfies the feat's requirement of being adjacent to an ally that is raging in order to get the feat's benefit?

Momar |
Kryzbyn wrote:Wait, are you suggesting that the character is adjacent to himself and so satisfies the feat's requirement of being adjacent to an ally that is raging in order to get the feat's benefit?Make it a 1/2 orc, and take the Anger inquisition and the teamwork feat Amplified Rage.
With solo tactics, you will always be adjacent to an ally that is raging when you rage, and you get +4 to STR and CON above what you get for Anger.EDIT: It's from the Orcs of Golarion book.
I'm not really sure what Kryzbyn is going for, but it's not a terrible idea if your party has a decent melee presence (at least 2 other meleers, more is better), or if you plan to buy horses or whatever other kind of mount and fight on them. I'm fairly certain that you're never adjacent to yourself at any rate.

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I think the idea is that solo tactics means any adjacent ally is consdered to have the feat as well, so "always" is not quite the case but it nearly so. Unfortunately, they have to have the feat and be in a rage for it to have any effect, so it will only work if you're in a party full of barbarians.

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I think the idea is that solo tactics means any adjacent ally is consdered to have the feat as well, so "always" is not quite the case but it nearly so. Unfortunately, they have to have the feat and be in a rage for it to have any effect, so it will only work if you're in a party full of barbarians.
Yeah, it was the 'always' made me think he was saying you could be adjacent to yourself and so always be able to trigger the feat.
Anyway, no half-orc for me, and no other ragers in the party anyway.
I've decided on dodge and heavy armor prof for first level. I'm not sold on mobility yet and hoping that Ultimate Combat will come out in time to save me from making the choice.