| Momar |
Are there particular rules for adding new natural attacks through abilities? Context is a beast totem barbarian with greater ferocious mount transferring the claws to his mount, so assume that's what's going on in the examples.
Questions:
1) Does a creature have to have appropriate limbs to gain the extra attacks? Example: a shark.
2) What if the creature already has the stated type of attack? Does it replace the old version, keep the old version, choose the better one, or gain the new natural weapons as entirely separate attacks? Example: Allosaurus (medium)- would it have 2 claws at 1d4 as secondary weapons, 2 claws at 1d6 as primary weapons, or four claw attacks with two at 1d4 as secondaries and 2 at 1d6 as primaries?
2a) What if the creature has a differently type of natural attack that takes the same limb as the new attack? Examples: a horse or a roc.
3) How is reach determined? Would a creature that only has reach 5's new natural weapons would also be reach 5, while a critter with reach 10's new weapons also have reach 10, or does it depend on the weapon being gained? Or is there a general rule applying to animal companions? Example: a camel vs. a t-rex (large).
My gut is saying that there are going to be the logical answers and the by the book answers, but it would be nice if there were some rules somewhere turning one into the other.